c4d.modules.render.ChannelData¶
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class
c4d.modules.render.ChannelData¶
Attributes
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c4d.modules.render.ChannelData.t¶ The current time in seconds.
Type: float
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c4d.modules.render.ChannelData.texflag¶ The texture flags, these values are:
TEX_TILE
Texture tile enabled.
TEX_MIRROR
Texture mirroring enabled.
TEX_ALPHA
Texture uses alpha channel (for use within channel shaders).
TEX_BUMP
Bump calculation.
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c4d.modules.render.ChannelData.vd¶ [Read-only]
Volume information, this can be None.
Type: Optional[c4d.modules.render.VolumeData]
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c4d.modules.render.ChannelData.off¶ The MIP blur offset.
Type: float
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c4d.modules.render.ChannelData.scale¶ The MIP blur scale.
Type: float
Overview¶
Initializes a new channel data, optionally from t_vd |
Members¶
Magic Methods¶
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ChannelData.__init__(self, t_vd)¶ Initializes a new channel data, optionally from t_vd
BaseVolumeDataif passed.- Parameters
t_vd (c4d.modules.render.BaseVolumeData) – The volume data to take
p,nanddfrom.