reduction_preprocess

Configures the given PolygonReduction object. Reduces the given PolygonObject to 25%.

reduction_preprocess.py

"""Configures the given PolygonReduction object. Reduces the given PolygonObject to 25%.

Topics:
    * c4d.utils.PolygonReduction
"""
__author__ = "Yannick Puech"
__copyright__ = "Copyright (C) 2026 MAXON Computer GmbH"
__license__ = "Apache-2.0 License"
__version__ = "R19"

import c4d


def main():
    # Checks if selected object is valid
    if op is None:
        raise ValueError("op is none, please select one object.")

    # Check if it's a polygon object
    if not op.IsInstanceOf(c4d.Opolygon):
        raise TypeError("Selected object is not a polygon Object.")

    # Defines settings for PolygonReduction.PreProcess()
    settings = c4d.BaseContainer()
    settings[c4d.POLYREDUXOBJECT_PRESERVE_3D_BOUNDARY] = True
    settings[c4d.POLYREDUXOBJECT_PRESERVE_UV_BOUNDARY] = True

    # Defines data for PolygonReduction.PreProcess()
    data = dict()
    data['_op'] = op
    data['_doc'] = doc
    data['_settings'] = settings
    data['_thread'] = None

    # Creates PolygonReduction object
    polyReduction = c4d.utils.PolygonReduction()
    if polyReduction is None:
        raise RuntimeError("Failed to create the PolygonReduction.")

    # Pre-process the data
    if not polyReduction.PreProcess(data):
        raise RuntimeError("Failed to Pre-Process the PolygonReduction with data.")

    # Runs the reduce process of the polygon object
    polyReduction.SetReductionStrengthLevel(0.75)

    # Updates original PolygonObject
    op.Message(c4d.MSG_UPDATE)

    # Pushes an update event to Cinema 4D
    c4d.EventAdd()


if __name__ == '__main__':
    main()