object_quaternion_rotation¶
Checks if the active object uses quaternion interpolation.
object_quaternion_rotation.py¶
"""Checks if the active object uses quaternion interpolation.
Topics:
* BaseObject.IsQuaternionRotationMode()
* BaseObject.SetQuaternionRotationMode()
"""
__author__ = "Yannick Puech"
__copyright__ = "Copyright (C) 2026 MAXON Computer GmbH"
__license__ = "Apache-2.0 License"
__version__ = "R18"
import c4d
def main():
# Checks if selected object is valid
if op is None:
raise ValueError("op is none, please select one object.")
# Check if the object uses quaternion interpolation
if not op.IsQuaternionRotationMode():
# Enable quaternion interpolation
# This will update the object's rotation animation tracks
op.SetQuaternionRotationMode(True, False)
c4d. EventAdd()
if __name__ == '__main__':
main()