object_find_best_euler_angle¶
Checks the rotation tracks of the active object.
object_find_best_euler_angle.py¶
"""Checks the rotation tracks of the active object.
Topics:
* BaseObject.FindBestEulerAngle()
"""
__author__ = "Yannick Puech"
__copyright__ = "Copyright (C) 2026 MAXON Computer GmbH"
__license__ = "Apache-2.0 License"
__version__ = "R18"
import c4d
def main():
# Checks if selected object is valid
if op is None:
raise ValueError("op is none, please select one object.")
# Recalculates the existing keys to find the best angles
op.FindBestEulerAngle(c4d.ID_BASEOBJECT_REL_ROTATION, True, False)
# Animates the object so that it uses the new key values
doc.AnimateObject(op, doc.GetTime(), c4d.ANIMATEFLAGS_0)
# Pushes an update event to Cinema 4D
c4d.EventAdd()
if __name__ == '__main__':
main()