HDIRTYFLAGS¶
Expresses hierarchical or branching dirty state categories for a scene element. These states propagate from the changed scene element to its parent elements and branch owners.
HDIRTYFLAGS_NONE |
Signals no state. |
HDIRTYFLAGS_ANIMATION |
Signals that animation data in a hierarchy has changed. |
HDIRTYFLAGS_OBJECT |
Signals that object data in a hierarchy has changed. |
HDIRTYFLAGS_OBJECT_MATRIX |
Signals that an object matrix in a hierarchy has changed. |
HDIRTYFLAGS_OBJECT_HIERARCHY |
Signals that an object hierarchy in a hierarchy has changed. |
HDIRTYFLAGS_TAG |
Signals that tag data in a hierachy has changed. |
HDIRTYFLAGS_MATERIAL |
Signals that material data in a hierachy has changed. |
HDIRTYFLAGS_SHADER |
Signals that shader data in a hierachy has changed. |
HDIRTYFLAGS_RENDERSETTINGS |
Signals that render settings in a hierachy have changed. |
HDIRTYFLAGS_VP |
Signals that a video post effect in a hierachy has changed. |
HDIRTYFLAGS_FILTER |
Signals that a filter in a hierachy has changed. |
HDIRTYFLAGS_NBITS |
Signals that bit flags in a hierachy have changed. |
HDIRTYFLAGS_ALL |
Signals all states. |