HDIRTYFLAGS

Expresses hierarchical or branching dirty state categories for a scene element. These states propagate from the changed scene element to its parent elements and branch owners.

HDIRTYFLAGS_NONE

Signals no state.

HDIRTYFLAGS_ANIMATION

Signals that animation data in a hierarchy has changed.

HDIRTYFLAGS_OBJECT

Signals that object data in a hierarchy has changed.

HDIRTYFLAGS_OBJECT_MATRIX

Signals that an object matrix in a hierarchy has changed.

HDIRTYFLAGS_OBJECT_HIERARCHY

Signals that an object hierarchy in a hierarchy has changed.

HDIRTYFLAGS_TAG

Signals that tag data in a hierachy has changed.

HDIRTYFLAGS_MATERIAL

Signals that material data in a hierachy has changed.

HDIRTYFLAGS_SHADER

Signals that shader data in a hierachy has changed.

HDIRTYFLAGS_RENDERSETTINGS

Signals that render settings in a hierachy have changed.

HDIRTYFLAGS_VP

Signals that a video post effect in a hierachy has changed.

HDIRTYFLAGS_FILTER

Signals that a filter in a hierachy has changed.

HDIRTYFLAGS_NBITS

Signals that bit flags in a hierachy have changed.

HDIRTYFLAGS_ALL

Signals all states.