VIEWPORT_PICK_FLAGSΒΆ
Symbol ID  | 
Description  | 
|---|---|
VIEWPORT_PICK_FLAGS_NONE  | 
None.  | 
VIEWPORT_PICK_FLAGS_ALLOW_OGL  | 
Allow OpenGL.  | 
VIEWPORT_PICK_FLAGS_DONT_STOP_THREADS  | 
Do not stop threads.  | 
VIEWPORT_PICK_FLAGS_USE_SEL_FILTER  | 
Use selection filter.  | 
VIEWPORT_PICK_FLAGS_OGL_ONLY_TOPMOST  | 
Picks only topmost object. Use this only when the object pointer is not needed. Only works with OpenGL.  | 
VIEWPORT_PICK_FLAGS_OGL_ONLY_VISIBLE  | 
Picks only visible. Only works with OpenGL. 
  | 
VIEWPORT_PICK_FLAGS_OGL_IGNORE_Z  | 
Picks ignore Z position. Set this to only check if an object (and which) was hit, not its Z position. Only works with OpenGL.  | 
VIEWPORT_PICK_FLAGS_OGL_ONLY_TOPMOST_WITH_OBJ  | 
Picks only topmost object but returns the topmost object with its Z position. Only works with OpenGL.  | 
VIEWPORT_PICK_FLAGS_NO_DEPTH_CORRECTION  | 
To support old tools, the matrix is usually corrected so that the depth can be in the [-1, 1] range. With this option set, this does not happen any more. 
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