Overview¶
Sends a volume command. |
Members¶
-
c4d.modules.volume.SendVolumeCommand(command, list, bc, doc)¶ Sends a volume command.
- Parameters
command (int) –
The volume command ID:
VOLUMECOMMANDTYPE_VOLUMETOMESH
Converts a
VolumeObjectinto aPolygonObject.VOLUMECOMMANDTYPE_MESHTOVOLUME
Converts a PolygonObject into a SDF
VolumeObject.VOLUMECOMMANDTYPE_VOLUMEBOOLE
Boolean operation on SDF volume objects.
VOLUMECOMMANDTYPE_PARTICLESTOVOLUME
Converts particle objects and TP groups to a SDF
VolumeObject.VOLUMECOMMANDTYPE_SPLINETOVOLUME
Converts a
SplineObjectto a SDFVolumeObject.VOLUMECOMMANDTYPE_FILTER
Filters a float grid
VolumeObject.VOLUMECOMMANDTYPE_SDFFILTER
Filters a float grid SDF
VolumeObject.VOLUMECOMMANDTYPE_SDFTOFOG
Converts a SDF Volume to a fog
VolumeObject.VOLUMECOMMANDTYPE_FOGTOSDF
Converts a fog Volume to a SDF
VolumeObject.VOLUMECOMMANDTYPE_RESAMPLE
Resamples a
VolumeObjectto a new grid size.VOLUMECOMMANDTYPE_MIX
Mix operation on several fog
VolumeObject.VOLUMECOMMANDTYPE_FIELDTOVOLUME
Converts a field to a fog
VolumeObject.VOLUMECOMMANDTYPE_CREATESPHEREVOLUME
Creates a sphere
VolumeObject.VOLUMECOMMANDTYPE_CREATEPLATONICVOLUME
Creates a platonic
VolumeObject.list (List[c4d.BaseObject]) – The objects to apply the volume command to.
bc (c4d.BaseContainer) – The settings container. See VOLUMECOMMANDSETTINGS.
doc (c4d.documents.BaseDocument) – The document.
- Return type
Union[bool, List[c4d.BaseObject]]
- Returns
- True if the volume command succeeded, otherwise False.If the volume command succeeds the resulting objects are returned, if any, instead of True.