c4d.gui.FontChooserCustomGui

class c4d.gui.FontChooserCustomGui

Font chooser custom GUI (CUSTOMGUI_FONTCHOOSER). Here are the settings:

FONTCHOOSER_ENABLE_SIZE

bool

True if the size popup should be displayed.

FONTCHOOSER_ENABLE_FILTER

bool

True Whether font filter field should be displayed.

New in version R17.032.

Parent Class:

Overview

FontChooserCustomGui.GetFont

Retrieves the font container.

FontChooserCustomGui.SetFont

Sets the font container.

Members

FontChooserCustomGui.GetFont(self)

Retrieves the font container.

Return type

c4d.BaseContainer

Returns

The font container.

FontChooserCustomGui.SetFont(self, bc)

Sets the font container.

Note

Use GeClipMap.GetFontDescription() or GeClipMap.EnumerateFonts() to get a font description container.

Parameters

bc (c4d.BaseContainer) – The font container.