Follow Spline¶
About¶
Header File: c4d_simulation/description/ofpfollowspline.h
Description Category: Scene Objects. A
c4d.BaseObject
.- Included Description:
Parameters¶
Parameters are accessed with C4DAtom.GetParameter()
/C4DAtom.SetParameter()
.
Parameter: Target Spline
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_LINK
Parameter Type:
c4d.BaseList2D
Parameter: Invert Spline Direction
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_INVERTDIR
Parameter Type: bool
Parameter: Mode
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_BEHAVIOUR
Parameter Type: int
- Cycle Values:
Force (c4d.FP_FOLLOWSPLINE_OBJECT_BEHAVIOUR_FORCE)
Guide (c4d.FP_FOLLOWSPLINE_OBJECT_BEHAVIOUR_GUIDE)
Rail (c4d.FP_FOLLOWSPLINE_OBJECT_BEHAVIOUR_RAIL)
Parameter: Rail
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_LINK_RAIL
Parameter Type:
c4d.BaseList2D
Parameter: Invert Rail Direction
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_INVERTDIR_RAIL
Parameter Type: bool
Parameter: Use Closest Point on Rail
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_RAIL_CLOSEST
Parameter Type: bool
Parameter: Mix
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_MIX_FACTOR
Parameter Type: float
Parameter: Effect Radius
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_RADIUS
Parameter Type: float
Parameter: Source
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_MAP_QUANTITY
Parameter Type: int
- Cycle Values:
Closest Point (c4d.FP_FOLLOWSPLINE_OBJECT_MAP_QUANTITY_CLOSEST)
Age (c4d.FP_FOLLOWSPLINE_OBJECT_MAP_QUANTITY_AGE)
Age Percentage (c4d.FP_FOLLOWSPLINE_OBJECT_MAP_QUANTITY_AGE_PERCENTAGE)
Parameter: Source Scale
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_MAP_QUANTITY_SCALE
Parameter Type: float
Parameter: Segment
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_MULTI_SEGMENT_MODE
Parameter Type: int
- Cycle Values:
Closest (c4d.FP_FOLLOWSPLINE_OBJECT_MULTI_SEGMENT_MODE_CLOSEST)
Specific (c4d.FP_FOLLOWSPLINE_OBJECT_MULTI_SEGMENT_MODE_SPECIFIC)
Random (c4d.FP_FOLLOWSPLINE_OBJECT_MULTI_SEGMENT_MODE_RANDOM)
Parameter: Segment Index
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_MULTI_SEGMENT_CHOICE
Parameter Type: int
Parameter: Attract Strength
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_ATTRACT_STRENGTH
Parameter Type: float
Parameter: Attract Falloff
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_FALLOFF_ATTRACT_RADIUS
Parameter Type: float
Parameter: Attract Map
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_ATTRACT_STRENGTH_MAP
Parameter Type: str
Parameter: Follow Strength
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_FOLLOW_STRENGTH
Parameter Type: float
Parameter: Follow Falloff
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_FALLOFF_FOLLOW_RADIUS
Parameter Type: float
Parameter: Follow Map
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_FOLLOW_STRENGTH_MAP
Parameter Type: str
Parameter: Align Mix
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_ALIGN_MIX
Parameter Type: float
Parameter: Exit Behaviour
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR_CLOSEST
Parameter Type: int
- Cycle Values:
Continue (c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR_CONTINUE)
Kill (c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR_KILL)
Switch Group (c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR_SWITCH_GROUP)
Parameter: Exit Behaviour
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR
Parameter Type: int
- Cycle Values:
Continue (c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR_CONTINUE)
Turn Around (c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR_TURNAROUND)
Go to Start (c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR_BEGINNING)
Kill (c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR_KILL)
Switch Group (c4d.FP_FOLLOWSPLINE_OBJECT_EXITBEHAVIOUR_SWITCH_GROUP)
Parameter: Target Group
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_TARGET_GROUP
Parameter Type:
c4d.BaseList2D
Parameter: Create Group
Parameter ID: c4d.FP_FOLLOWSPLINE_OBJECT_CREATEGROUP
Parameter Type: A button.