c4d.BaseMaterial¶
- 
class 
c4d.BaseMaterial¶ This is the material base class that all materials in Cinema 4D are derived from.
Methods Signatures
Initialize a new   | 
Check if the materials are identical.  | 
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Retrieves the preview picture of the material.  | 
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Returns an average color for the material, based on the material preview.  | 
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Recalculates the material’s thumbnail and updates internal values.  | 
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Retrieves information about what the material requires from the raytracer and what it will return.  | 
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Returns a weak reference of the actual Material as a   | 
Inheritance
Parent Class:
Children Classes:
Methods Documentation
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BaseMaterial.__init__(self, type)¶ Initialize a new
BaseMaterialin memory.- Parameters
 type (int) – The material type : Material Types.
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BaseMaterial.Compare(self, snd)¶ Check if the materials are identical.
Note
Only the name of the compared materials can be different.
- Parameters
 snd (c4d.BaseMaterial) – The material to compare with.
- Return type
 bool
- Returns
 True if the materials contents are the same, otherwise False.
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BaseMaterial.GetPreview(self, flags=0)¶ Retrieves the preview picture of the material.
- Parameters
 flags (int) – Currently not used.
- Return type
 Optional[c4d.bitmaps.BaseBitmap]
- Returns
 The preview picture or None if it has not been calculated.
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BaseMaterial.GetAverageColor(self, channel=NOTOK)¶ Returns an average color for the material, based on the material preview.
- Parameters
 channel (int) –
An optional specific channel to get the average for.
CHANNEL_COLOR
The color channel of a material.
CHANNEL_LUMINANCE
The luminance channel of a material.
CHANNEL_TRANSPARENCY
The transparency channel of a material.
CHANNEL_REFLECTION
The reflection channel of a material.
CHANNEL_ENVIRONMENT
The environment channel of a material.
CHANNEL_FOG
The fog channel of a material.
CHANNEL_BUMP
The bump channel of a material.
CHANNEL_ALPHA
The alpha channel of a material.
CHANNEL_SPECULAR
The specular channel of a material.
CHANNEL_SPECULARCOLOR
The specular color channel of a material.
CHANNEL_GLOW
The glow channel of a material.
CHANNEL_DISPLACEMENT
The displacement channel of a material.
CHANNEL_DIFFUSION
The diffusion channel of a material.
CHANNEL_NORMAL
The normal channel of a material.
CHANNEL_ANY
An unlabeled plugin channel.
- Return type
 - Returns
 Average color.
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BaseMaterial.Update(self, preview, rttm)¶ Recalculates the material’s thumbnail and updates internal values.
Note
Recalculating the thumbnail/RTTM image is time intensive.It only needs to be done if you want to let the user view the change.The calculations are done asynchronously.- Parameters
 preview (bool) – If this value is True then the preview thumbnail is updated.
rttm (bool) – If this value is True then the real time texture map of the material will be recalculated.
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BaseMaterial.GetRenderInfo(self)¶ Retrieves information about what the material requires from the raytracer and what it will return.
- Return type
 int
- Returns
 The return values are:
VOLUMEINFO_NONE
None.
VOLUMEINFO_REFLECTION
Calculates reflections.
VOLUMEINFO_TRANSPARENCY
Calculates transparency.
VOLUMEINFO_ALPHA
Calculates alpha.
VOLUMEINFO_CHANGENORMAL
Calculates bump mapping.
VOLUMEINFO_DISPLACEMENT
Calculates displacement mapping.
VOLUMEINFO_ENVREQUIRED
Needs environment reflection data.
VOLUMEINFO_DUDVREQUIRED
Needs du/dv bump mapping data.
VOLUMEINFO_MIPSAT
Requires MIP/SAT data.
VOLUMEINFO_VOLUMETRIC
Is volumetric.
VOLUMEINFO_TRANSFORM
Needs back-transformed data.
VOLUMEINFO_EVALUATEPROJECTION
Requires texture tag projections.
VOLUMEINFO_PRIVATE_GLOW
Calculates glow. Private.
VOLUMEINFO_INITCALCULATION
Needs InitCalculation() call.
VOLUMEINFO_FINAL_ALPHA
New in version R18: Writes final alpha value.
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BaseMaterial.GetNodeMaterialReference(self)¶ Returns a weak reference of the actual Material as a
c4d.NodeMaterial.- Returns
 The material as a
c4d.NodeMaterial.- Return type