c4d.plugins.SculptBrushToolData¶
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class
c4d.plugins.
SculptBrushToolData
¶ A data class for creating sculpt brushes.
New in version R16.021.
See also
The
SculptBrushToolData
plugin examples: Py-SculptGrabBrush, Py-SculptPaintBrush, Py-SculptPullBrush and Py-SculptTwistBrush
Methods Signatures
Called each time the tool is selected. |
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Called each time the user chooses another tool. |
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Called by |
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Called to let initialize the default tool settings in data. |
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Called when the user types something in any of the editor views. |
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Called when the user clicks with the mouse in any of the editor views. |
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Called to check if the tool should be enabled, checked or not. |
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Called when the cursor is over the editor window to get the state of the mouse pointer. |
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Called when the editor view is updated so you can display graphics for your tool in the view. |
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Called to get a GUI for the Active Tool window. Return an instance of your tool’s dialog. |
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Called when the tool receives messages. |
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Return the unique id for the tool plugin as obtained from www.plugincafe.com. |
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Return the name of the resource file for this brush. |
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StartStroke() is called once at the start of the stroke. It passes the total number of instances of the brush that will be drawn. |
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Called after
StartStroke() . Called once for each brush instance at the start of a stroke. |
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Called directly before each individual brush instance is about to be handled.
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Called before all the dabs for a single instance are about to be drawn.
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Called before the
ApplyDab() override is called which will then process the dab. |
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Called after |
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Called after all the dabs have been drawn for a single instance of the brush. |
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Called after all the dabs for all the instances have been drawn for a single mouse movement on screen. |
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Called on mouse up after a brush stroke. This method is called once for each instance.
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Called on mouse up after |
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Constantly receives data about the object underneath the mouse. This method will get called when you move the cursor over an object on screen and happens when the mouse button is up or down. |
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After a preset has been loaded this method will get called to allow the brush to disable or change any of the loaded settings if required. |
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When a brush is reset by the user, in the UI, then it sets it back to its defaults.
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Called internally by the sculpting system to check if an UI element is enabled or not. |
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Private. |
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Private. Do something special when the first mouse click is not on the model. |
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Private. |
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Override to let the system know what draw modes the brush supports.
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Called to modify the sculpt object. Implement the functionality of your brush here! |
Inheritance
Parent Class:
Methods Documentation
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SculptBrushToolData.
InitTool
(self, doc, data, bt)¶ Called each time the tool is selected.
- Parameters
doc (c4d.documents.BaseDocument) – The active document.
data (c4d.BaseContainer) – The original tool settings container.
bt (c4d.threading.BaseThread) – The thread this method is being called from.
- Return type
bool
- Returns
True if there was no error, otherwise False.
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SculptBrushToolData.
FreeTool
(self, doc, data)¶ Called each time the user chooses another tool.
- Parameters
doc (c4d.documents.BaseDocument) – The active document.
data (c4d.BaseContainer) – The original tool settings container.
- Return type
bool
- Returns
True if there was no error, otherwise False.
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SculptBrushToolData.
DoCommand
(self, mode, arr, bc, doc, flags)¶ Called by
SendModelingCommand()
to perform a command.- Parameters
mode (int) –
The modeling mode:
MODELINGCOMMANDMODE_ALL
All points/polygons.
MODELINGCOMMANDMODE_POINTSELECTION
Only the current point selection.
MODELINGCOMMANDMODE_POLYGONSELECTION
Only the current polygon selection.
MODELINGCOMMANDMODE_EDGESELECTION
Only the current edge selection.
arr (List[c4d.BaseList2D]) – The input objects.
bc (c4d.BaseContainer) – The modeling command settings container.
doc (c4d.documents.BaseDocument) – The document for the operation.
flags (int) –
The flags:
MODELINGCOMMANDFLAGS_NONE
None.
MODELINGCOMMANDFLAGS_CREATEUNDO
Creates undo and inserts newly created objects into the passed document, instead of returning result.
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SculptBrushToolData.
InitDefaultSettings
(self, doc, data)¶ Called to let initialize the default tool settings in data.
- Parameters
doc (c4d.documents.BaseDocument) – The currently active document.
data (c4d.BaseContainer) – The tool settings container.
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SculptBrushToolData.
KeyboardInput
(self, doc, data, bd, win, msg)¶ Called when the user types something in any of the editor views.
- Parameters
doc (c4d.documents.BaseDocument) – The currently active document.
data (c4d.BaseContainer) – The tool settings container.
bd (c4d.BaseDraw) – The
BaseDraw
object for the active editor view.win (c4d.gui.EditorWindow) – The
EditorWindow
object for the active editor view.msg (c4d.BaseContainer) – The original message container.
- Return type
bool
- Returns
False if a problem occured.
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SculptBrushToolData.
MouseInput
(self, doc, data, bd, win, msg)¶ Called when the user clicks with the mouse in any of the editor views.
- Parameters
doc (c4d.documents.BaseDocument) – The currently active document.
data (c4d.BaseContainer) – The tool settings container.
bd (c4d.BaseDraw) – The
BaseDraw
object for the active editor view.win (c4d.gui.EditorWindow) – The
EditorWindow
object for the active editor view.msg (c4d.BaseContainer) – The original message container.
- Return type
bool
- Returns
False if a problem occured.
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SculptBrushToolData.
GetState
(self, doc)¶ Called to check if the tool should be enabled, checked or not.
- Parameters
doc (c4d.documents.BaseDocument) – The document the tool is being used in.
- Return type
int
- Returns
The return flags:
Symbol ID
Description
CMD_ENABLED
Enabled.
CMD_VALUE
Checked.
CMD_HIDDEN
Hidden.
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SculptBrushToolData.
GetCursorInfo
(self, doc, data, bd, x, y, bc)¶ Called when the cursor is over the editor window to get the state of the mouse pointer.
The bubble help and cursor can be set using.
bc.SetString(c4d.RESULT_BUBBLEHELP, "My Tools Help") bc.SetLong(c4d.RESULT_CURSOR, c4d.MOUSE_POINT_HAND)
- Parameters
doc (c4d.documents.BaseDocument) – The currently active document.
data (c4d.BaseContainer) – The tool settings container.
bd (c4d.BaseDraw) – The
BaseDraw
object for the active editor view.x (float) – The x coordinate of the mouse cursor relative to the top-left of the currently active editor view.
y (float) – The y coordinate of the mouse cursor relative to the top-left of the currently active editor view.
bc (c4d.BaseContainer) –
The container to store the result in. Use the following container IDs:
RESULT_BUBBLEHELP_TITLE
str
Bubble help text title. Printed in bold for the bubble help, not visible in the status bar.
RESULT_BUBBLEHELP
str
Bubble text help.
RESULT_CURSOR
int
Mouse cursor: MOUSE.
- Return type
bool
- Returns
False if a problem occured.
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SculptBrushToolData.
Draw
(self, doc, data, bd, bh, bt, flags)¶ Called when the editor view is updated so you can display graphics for your tool in the view.
- Parameters
doc (c4d.documents.BaseDocument) – The currently active document.
data (c4d.BaseContainer) – The tool settings container.
bd (c4d.BaseDraw) – The
BaseDraw
object for the active editor view.bh (c4d.plugins.BaseDrawHelp) – The
BaseDrawHelp
object for the active editor view.bt (c4d.threading.BaseThread) – The thread this method is being called from.
flags (int) –
The flags are:
TOOLDRAWFLAGS_NONE
None.
TOOLDRAWFLAGS_INVERSE_Z
Inverse Z-buffer mode. If set, the drawing engine of Cinema 4D will only draw elements if they are further away from the camera than other objects.This is mostly used for help lines (such as the semi-transparent axis inside of objects).Note
This mode only works when all objects are drawn so it should be passed last.
TOOLDRAWFLAGS_HIGHLIGHT
Highlight mode.
- Return type
int
- Returns
The values for this are:
TOOLDRAW_NONE
None.
TOOLDRAW_HANDLES
The active objects handles will be drawn.
TOOLDRAW_AXIS
The active objects axes will be drawn.
TOOLDRAW_HIGHLIGHTS
The highlights will be drawn.
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SculptBrushToolData.
AllocSubDialog
(self, bc)¶ Called to get a GUI for the Active Tool window. Return an instance of your tool’s dialog.
- Parameters
bc (c4d.BaseContainer) – Currently not used.
- Return type
- Returns
The allocated subdialog.
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SculptBrushToolData.
Message
(self, doc, data, type, t_data)¶ Called when the tool receives messages.
See also
C4DAtom and Plugin Messages for information on the messages type, data and input/output.
- Parameters
doc (c4d.documents.BaseDocument) – The currently active document.
data (c4d.BaseContainer) – The current tool data.
type (int) – The message type.
t_data (any) – Depends on type.
- Return type
bool
- Returns
Depends on the message type.
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SculptBrushToolData.
GetToolPluginId
(self)¶ Return the unique id for the tool plugin as obtained from www.plugincafe.com.
- Return type
int
- Returns
The tool plugin ID.
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SculptBrushToolData.
GetResourceSymbol
(self)¶ Return the name of the resource file for this brush.
- Return type
str
- Returns
The name of the resource file for this brush.
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SculptBrushToolData.
StartStroke
(self, strokeCount, data)¶ StartStroke()
is called once at the start of the stroke. It passes the total number of instances of the brush that will be drawn.The number of instances will change depending on the symmetry mirroring and radial settings.Use this method to setup any data on your brush that you might want to access from within yourApplyDab()
override viaBrushDabData.GetBrush()
.Calling order for brush stroke methods:StartStroke()
: Called once at the start of the stroke.StartStrokeInstance()
: Call for each instance of a stroke that will be used. Use this to initialize any data you might need for the duration of the entire brush stroke.StartSymmetry()
: Called once before all the instances are about to be drawn for a small mouse movement. This will be called MANY times during a stroke as the mouse moves over the model.StartStrokeInstanceDabs()
: Called once before a bunch of consecutive dabs will be draw for a single instance (mirrored brush).StartDab()
: Called for each dab that needs to be drawn between 2 mouse locations on the object for a single brush stroke instance.ApplyDab()
gets called to process the dab.EndSymmetry()
: Called once when all symmetrical strokes have finished.EndStrokeInstance()
: Called for each instance of a stroke that was used.
Note
StartStroke() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.- Parameters
strokeCount (int) – The number of instances of the brush that will be drawn.
data (c4d.BaseContainer) – The data for the brush.
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SculptBrushToolData.
StartStrokeInstance
(self, strokeInstanceID)¶ - Called after
StartStroke()
. Called once for each brush instance at the start of a stroke.The number of instances will change depending on the symmetry mirroring and radial settings.Use this method to allocate any data you may want to access during a brush stroke, that may be specific for each individual instance.Setup here any data on your brush that you might want to access from within yourApplyDab()
override viaBrushDabData.GetBrush()
.Note
StartStrokeInstance() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.- Parameters
strokeInstanceID (int) – The ID of the brush instance being drawn.
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SculptBrushToolData.
StartSymmetry
(self)¶ - Called directly before each individual brush instance is about to be handled.Between this method and
EndSymmetry()
all the dabs for each instance will be drawn from one mouse location on the surface of the model to another.This method will be called every time the user moves its mouse over the object on the screen to indicate that a new batch of dabs is going to be drawn.Use this method to setup any data on your brush that you might want to access from within yourApplyDab()
override viaBrushDabData.GetBrush()
.Note
StartSymmetry() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.
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SculptBrushToolData.
StartStrokeInstanceDabs
(self, strokeInstanceID)¶ - Called before all the dabs for a single instance are about to be drawn.After this call all the dabs for just one instance of the brush on the surface will interpolate between the 2 mouse locations on the object then draw all the dabs for that instance.Use this method to setup any data on your brush that you might want to access from within your
ApplyDab()
override viaBrushDabData.GetBrush()
.Note
StartStrokeInstanceDabs() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.- Parameters
strokeInstanceID (int) – The ID of the brush instance being drawn.
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SculptBrushToolData.
StartDab
(self, strokeInstanceID)¶ - Called before the
ApplyDab()
override is called which will then process the dab.Use this method to setup any data on your brush that you might want to access from within yourApplyDab()
override viaBrushDabData.GetBrush()
.Note
StartDab() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.- Parameters
strokeInstanceID (int) – The ID of the brush instance being drawn.
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SculptBrushToolData.
EndDab
(self, strokeInstanceID)¶ Called after
ApplyDab()
function.Note
EndDab() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.- Parameters
strokeInstanceID (int) – The ID of the brush instance being drawn.
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SculptBrushToolData.
EndStrokeInstanceDabs
(self, strokeInstanceID)¶ Called after all the dabs have been drawn for a single instance of the brush.
Note
EndStrokeInstanceDabs() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.- Parameters
strokeInstanceID (int) – The ID of the brush instance being drawn.
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SculptBrushToolData.
EndSymmetry
(self)¶ Called after all the dabs for all the instances have been drawn for a single mouse movement on screen.
Note
EndSymmetry() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.
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SculptBrushToolData.
EndStrokeInstance
(self, strokeInstanceID)¶ - Called on mouse up after a brush stroke. This method is called once for each instance.Use this method to delete any temporary data you may have allocated in your
StartStrokeInstance()
override.Note
EndStrokeInstance() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.- Parameters
strokeInstanceID (int) – The ID of the brush instance being drawn.
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SculptBrushToolData.
EndStroke
(self)¶ Called on mouse up after
EndStrokeInstance()
has been called for each instance.Note
EndStroke() will only be called if
SculptBrushParams.EnableBrushAccess()
has been set to True.
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SculptBrushToolData.
MouseData
(self, strokeInstanceID, brushData, md)¶ Constantly receives data about the object underneath the mouse. This method will get called when you move the cursor over an object on screen and happens when the mouse button is up or down.
New in version R17.048.
Note
MouseData() will only be called if
SculptBrushParams.EnableMouseData()
has been set to True.- Parameters
strokeInstanceID (int) – The ID of the brush instance being drawn.
brushData (c4d.BaseContainer) – The BaseContainer data for the brush.
md (dict) –
The mouse data information for the current position of the mouse on the surface of the object:
”pObject”:
SculptObject
The selected Object underneath the mouse.”mouseCoord”:
Vector
The screen coordinates for the mouse location in the current viewport.”hitPoint”:
Vector
The hitpoint on the surface of the model at the center of the brush dab.”normal”:
Vector
The normal on the surface of the model at the center of the brush dab.”barryCoord”:
Vector
The barycentric coordinates within the triangle for the hit polygon.”polygon”: int The Index of the hit polygon.
”mouseDrag”: True if the mouse button is held down and being dragged in the viewport.
”distance”: The distance from the mouse in local space to the surface of the object.
”isBackface”: True if the polygon under the mouse is backfacing.
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SculptBrushToolData.
OverwriteLoadedPresetSettings
(self, data)¶ After a preset has been loaded this method will get called to allow the brush to disable or change any of the loaded settings if required.
- Parameters
data (c4d.BaseContainer) – The settings for the loaded brush.
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SculptBrushToolData.
PostInitDefaultSettings
(self, doc, data)¶ - When a brush is reset by the user, in the UI, then it sets it back to its defaults.Afterwards this method is called so you can overwrite any of the standard brush settings with your own for this brush.
- Parameters
doc (c4d.documents.BaseDocument) – The current document.
data (c4d.BaseContainer) – The settings for the loaded brush.
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SculptBrushToolData.
GetEnabling
(self, id)¶ Called internally by the sculpting system to check if an UI element is enabled or not.
If this method is overridden then make sure to also check the return value of this method directly by calling SculptBrushToolData.GetEnabling(id) at the end.
- Parameters
id (int) – The id of the UI element from the .res file.
- Return type
bool
- Returns
True if the element should be enabled, otherwise False.
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SculptBrushToolData.
HandleFillTool
(self, doc, data, bd, win, msg)¶ Private.
- Parameters
doc (c4d.documents.BaseDocument) – The current document.
data (c4d.BaseContainer) – The brush data.
bd (c4d.BaseDraw) – The editor view the tool is being used in.
win (c4d.gui.EditorWindow) – The editor window the tool is being used in.
msg (c4d.BaseContainer) – The mouse/tablet message data.
- Return type
bool
- Returns
True if successful, otherwise False.
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SculptBrushToolData.
HandleNonModelPickMode
(self, doc, data, bd, win, msg)¶ Private. Do something special when the first mouse click is not on the model.
- Parameters
doc (c4d.documents.BaseDocument) – The current document.
data (c4d.BaseContainer) – The brush data.
bd (c4d.BaseDraw) – The editor view the tool is being used in.
win (c4d.gui.EditorWindow) – The editor window the tool is being used in.
msg (c4d.BaseContainer) – The mouse/tablet message data.
- Return type
bool
- Returns
True if handled, otherwise False. In the case where you wish to only handle the mouse click and not the mouse drag it can return False.
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SculptBrushToolData.
DrawNonModelPickMode
(self, doc, data, bd, bh, bt, flags)¶ Private.
- Parameters
doc (c4d.documents.BaseDocument) – The current document.
data (c4d.BaseContainer) – The brush data.
bd (c4d.BaseDraw) – The editor view the tool is being used in.
bh (c4d.plugins.BaseDrawHelp) – The
BaseDrawHelp
object for the active editor view.bt (c4d.threading.BaseThread) – The thread this method is being called from.
flags (int) –
The flags:
TOOLDRAWFLAGS_NONE
None.
TOOLDRAWFLAGS_INVERSE_Z
Inverse Z-buffer mode. If set, the drawing engine of Cinema 4D will only draw elements if they are further away from the camera than other objects.This is mostly used for help lines (such as the semi-transparent axis inside of objects).Note
This mode only works when all objects are drawn so it should be passed last.
TOOLDRAWFLAGS_HIGHLIGHT
Highlight mode.
- Return type
bool
- Returns
True if successful, otherwise False.
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SculptBrushToolData.
HasDrawMode
(self, mode)¶ - Override to let the system know what draw modes the brush supports.The system will call this method to check if a draw mode is supported by this brush. If the brush supports all the draw modes then it can just return True.Otherwise you can specify which draw modes should be enabled by checking each of them.
- Parameters
mode (int) – The ID for the DrawMode. For example MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_LINE.
- Return type
bool
- Returns
True if the draw mode is supported, otherwise False.
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SculptBrushToolData.
ApplyDab
(self, dab)¶ Called to modify the sculpt object. Implement the functionality of your brush here!
- Parameters
dab (c4d.modules.sculpting.BrushDabData) – The brush dab data.