Predator Prey¶
About¶
Header File: c4d_simulation/description/ofppredatorprey.h
Description Category: Scene Objects. A
c4d.BaseObject
.- Included Description:
Parameters¶
Parameters are accessed with C4DAtom.GetParameter()
/C4DAtom.SetParameter()
.
Parameter: Strength
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_GLOBAL_STRENGTH
Parameter Type: float
Parameter: Maximum Speed
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_MAXIMUM_SPEED
Parameter Type: float
Parameter: Pursuit Strength
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_PURSUIT_STRENGTH
Parameter Type: float
Parameter: Pursuit Radius
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_PURSUIT_RADIUS
Parameter Type: float
Parameter: Predator Group
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_PURSUIT_LINK
Parameter Type:
c4d.BaseList2D
Parameter: Flee Strength
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_FLEE_STRENGTH
Parameter Type: float
Parameter: Flee Radius
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_FLEE_RADIUS
Parameter Type: float
Parameter: Prey Group
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_FLEE_LINK
Parameter Type:
c4d.BaseList2D
Parameter: Contact Behaviour
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_BEHAVIOUR
Parameter Type: int
- Cycle Values:
None (c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_BEHAVIOUR_NONE)
Kill Prey (c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_BEHAVIOUR_KILL)
Kill Predator (c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_BEHAVIOUR_DIE)
Kill Prey and Predator (c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_BEHAVIOUR_KILL_AND_DIE)
Convert Prey (c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_BEHAVIOUR_CONVERT)
Convert Prey and Kill Predator (c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_BEHAVIOUR_CONVERT_AND_DIE)
Convert Predator (c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_BEHAVIOUR_INVERSE_CONVERT)
Convert Predator and Kill Prey (c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_BEHAVIOUR_INVERSE_CONVERT_AND_KILL)
Parameter: Contact Radius
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_RANGE
Parameter Type: float
Parameter: Group to Convert to
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_CONTACT_CUSTOM_GROUP
Parameter Type:
c4d.BaseList2D
Parameter: Transfer on Contact
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_INHERIT_MODE
Parameter Type: int
- Cycle Values:
None (c4d.FP_PREDATOR_PREY_OBJECT_INHERIT_MODE_NONE)
Predator (c4d.FP_PREDATOR_PREY_OBJECT_INHERIT_MODE_PREDATOR)
Prey (c4d.FP_PREDATOR_PREY_OBJECT_INHERIT_MODE_PREY)
Parameter: Color Blend
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_INHERIT_COLOR_BLEND
Parameter Type: float
Parameter: Velocity Blend
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_INHERIT_VELOCITY_BLEND
Parameter Type: float
Parameter: Radius Blend
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_INHERIT_RADIUS_BLEND
Parameter Type: float
Parameter: Lifetime Blend
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_INHERIT_LIFETIME_BLEND
Parameter Type: float
Parameter: Age Blend
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_INHERIT_AGE_BLEND
Parameter Type: float
Parameter: Strength
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_RANDOM_STRENGTH
Parameter Type: float
Parameter: Scale
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_RANDOM_SCALE
Parameter Type: float
Parameter: Frequency
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_RANDOM_FREQUENCY
Parameter Type: float
Parameter: View Direction
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_FIELD_OF_VIEW_VIEWDIRECTION
Parameter Type: int
- Cycle Values:
Velocity (c4d.FP_PREDATOR_PREY_OBJECT_FIELD_OF_VIEW_VIEWDIRECTION_VELOCITY)
Alignment Forward (c4d.FP_PREDATOR_PREY_OBJECT_FIELD_OF_VIEW_VIEWDIRECTION_ALIGNMENTFORWARD)
Parameter: FOV
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_FIELD_OF_VIEW
Parameter Type: float
Parameter: FOV Falloff
Parameter ID: c4d.FP_PREDATOR_PREY_OBJECT_FIELD_OF_VIEW_FALLOFF
Parameter Type: float