Methods Signatures
Magic Methods
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Returns the BaseList2D as string. Called if str() is wrapped around an instance of |
Bit Handler
Deletes the object bits denoted by mask, i.e. sets the corresponding bit to 0. |
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Returns all of the object’s bits. |
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Gets the state of the object bits denoted by mask. |
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Sets all the object’s bits at once. |
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Sets the object bits denoted by mask. |
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Toggles the state of the object bits denoted by mask. |
Data
Returns a copy of the object’s container. |
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This method returns the original container of the object.
|
|
Sets the object container.
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Keyframes
Clears the current keyframe selection. |
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Checks if id is included in the keyframe selection. |
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Checks if there are any active keyframe selections. |
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Sets the keyframe selection status of id to selection. |
Layer
Get the layer data for this object. |
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Get the layer of this object. |
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Set the layer data for this object. |
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Set the layer of this object. |
Name and Description
Returns the bubble help of the object. |
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Returns the name of the object. |
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The name of the object category, for example Phong, Spline, Bone, etc. |
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Set the name of the object. |
Nodes
Retrieve a list of tuple of all NodeSpace ID and NimbusRef of the current BaseList is holding. |
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Return the owning NimbusBaseRef corresponding to the provided NodeSpace Id. |
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Checks whether the object contains nodes. |
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Remove the NimbusRef and therefore the owned graph, corresponding to the provided NodeSpace Id. |
Private
Private. |
|
Private. |
|
Private. |
Shader
Returns the first shader of the object. |
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Inserts a shader in the object’s shader list. |
Tracks
Find the track for the specified description id. |
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Returns the track root of the object. To get the tracks of an object use |
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Returns all CTracks of an object. |
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Returns the first CTrack of the object. |
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Inserts a track and automatically places it at the right place (so that Y comes after Y etc.) |
User Data
Allocates a new user data and return its ID. |
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Browse through the user data container sequence. |
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Removes a userdata element. There are several ways how to delete a user data. |
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Insert a new user data with the specified ID. |
Uncategorized
Returns the NodeData part of the BaseList2D. |
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Goes up the next level, e.g. from tag to object or Xpresso node to tag, or object to document, etc. |
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Returns the original bitmap pattern. |
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Returns the original bitmap pattern. |
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Returns the information flags for the object. The interpretation depends on the object type. |
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Transfer goals from this object to dst.
|
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Private. |
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Scale the object. |
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Triggers the edit action for this object.
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Normally not used. Used by the animator to set the interpolated value along with the right and left values. |
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Normally not used. Used by the animator to set the interpolated value along with the right and left values. |
Inheritance
Parent Class:
Children Classes:
Methods Documentation
-
BaseList2D.
__init__
(self, type)¶ - Parameters
type (int) – The id of the object, e.g: (Ocube). See also: Descriptions in Cinema 4D.
-
BaseList2D.
__str__
(self)¶ Returns the BaseList2D as string. Called if str() is wrapped around an instance of
BaseList2D
. (See __str__.)- Return type
str
- Returns
The string representation of
BaseList2D
.
-
BaseList2D.
DelBit
(self, mask)¶ Deletes the object bits denoted by mask, i.e. sets the corresponding bit to 0.
- Parameters
mask (int) –
The bit mask of the bits:
BIT_ACTIVE
Active element.
BIT_ACTIVE2
Private.
BIT_ACTIVE3
New in version R17.032: Private.
BIT_ACTIVERENDERDATA
Active render data.
BIT_ACTIVESELECTIONDRAW
Draws active selection.
BIT_ANIM_CONSTANTVELOCITY
Constant velocity of the track.
BIT_ANIM_OFF
Inactive sequence.
BIT_ANIM_SOLO
Solo track.
BIT_BP_FOLDLAYERS
Fold layers in material manager.
BIT_CONTROLOBJECT
Internal bit set by generators.
BIT_DOCUMENT_CHECKREWIND
Check rewind.
BIT_EDITOBJECT
Private.
BIT_ENABLEPAINT
Enable painting.
BIT_FORCE_UNOPTIMIZED
Private.
BIT_HIGHLIGHT
Private.
BIT_IGNOREDRAW
Ignore object during draw.
BIT_IGNOREDRAWBOX
Ignore object drawing box.
BIT_MATMARK
Marked material.
BIT_MFOLD
Folded in material manager.
BIT_OFOLD
Folded in object manager.
BIT_RECALCPREVIEW
Recalculate preview.
BIT_RECMARK
Private.
BIT_TEMPDRAW_VISIBLE_CACHECHILD
Private.
BIT_TEMPDRAW_VISIBLE_CHILD
Private.
BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
Private.
BIT_TRACKPROCESSED
Track has been processed, avoid recursions.
BIT_VPDISABLED
Videopost is disabled.
-
BaseList2D.
GetAllBits
(self)¶ Returns all of the object’s bits.
- Return type
int
- Returns
The object’s bits:
BIT_ACTIVE
Active element.
BIT_ACTIVE2
Private.
BIT_ACTIVE3
New in version R17.032: Private.
BIT_ACTIVERENDERDATA
Active render data.
BIT_ACTIVESELECTIONDRAW
Draws active selection.
BIT_ANIM_CONSTANTVELOCITY
Constant velocity of the track.
BIT_ANIM_OFF
Inactive sequence.
BIT_ANIM_SOLO
Solo track.
BIT_BP_FOLDLAYERS
Fold layers in material manager.
BIT_CONTROLOBJECT
Internal bit set by generators.
BIT_DOCUMENT_CHECKREWIND
Check rewind.
BIT_EDITOBJECT
Private.
BIT_ENABLEPAINT
Enable painting.
BIT_FORCE_UNOPTIMIZED
Private.
BIT_HIGHLIGHT
Private.
BIT_IGNOREDRAW
Ignore object during draw.
BIT_IGNOREDRAWBOX
Ignore object drawing box.
BIT_MATMARK
Marked material.
BIT_MFOLD
Folded in material manager.
BIT_OFOLD
Folded in object manager.
BIT_RECALCPREVIEW
Recalculate preview.
BIT_RECMARK
Private.
BIT_TEMPDRAW_VISIBLE_CACHECHILD
Private.
BIT_TEMPDRAW_VISIBLE_CHILD
Private.
BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
Private.
BIT_TRACKPROCESSED
Track has been processed, avoid recursions.
BIT_VPDISABLED
Videopost is disabled.
-
BaseList2D.
GetBit
(self, mask)¶ Gets the state of the object bits denoted by mask.
- Parameters
mask (int) –
The bit mask of the bits:
BIT_ACTIVE
Active element.
BIT_ACTIVE2
Private.
BIT_ACTIVE3
New in version R17.032: Private.
BIT_ACTIVERENDERDATA
Active render data.
BIT_ACTIVESELECTIONDRAW
Draws active selection.
BIT_ANIM_CONSTANTVELOCITY
Constant velocity of the track.
BIT_ANIM_OFF
Inactive sequence.
BIT_ANIM_SOLO
Solo track.
BIT_BP_FOLDLAYERS
Fold layers in material manager.
BIT_CONTROLOBJECT
Internal bit set by generators.
BIT_DOCUMENT_CHECKREWIND
Check rewind.
BIT_EDITOBJECT
Private.
BIT_ENABLEPAINT
Enable painting.
BIT_FORCE_UNOPTIMIZED
Private.
BIT_HIGHLIGHT
Private.
BIT_IGNOREDRAW
Ignore object during draw.
BIT_IGNOREDRAWBOX
Ignore object drawing box.
BIT_MATMARK
Marked material.
BIT_MFOLD
Folded in material manager.
BIT_OFOLD
Folded in object manager.
BIT_RECALCPREVIEW
Recalculate preview.
BIT_RECMARK
Private.
BIT_TEMPDRAW_VISIBLE_CACHECHILD
Private.
BIT_TEMPDRAW_VISIBLE_CHILD
Private.
BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
Private.
BIT_TRACKPROCESSED
Track has been processed, avoid recursions.
BIT_VPDISABLED
Videopost is disabled.
- Return type
int
- Returns
The state of the object bits.
-
BaseList2D.
SetAllBits
(self, mask)¶ Sets all the object’s bits at once.
- Parameters
mask (int) –
The object’s bits to set:
BIT_ACTIVE
Active element.
BIT_ACTIVE2
Private.
BIT_ACTIVE3
New in version R17.032: Private.
BIT_ACTIVERENDERDATA
Active render data.
BIT_ACTIVESELECTIONDRAW
Draws active selection.
BIT_ANIM_CONSTANTVELOCITY
Constant velocity of the track.
BIT_ANIM_OFF
Inactive sequence.
BIT_ANIM_SOLO
Solo track.
BIT_BP_FOLDLAYERS
Fold layers in material manager.
BIT_CONTROLOBJECT
Internal bit set by generators.
BIT_DOCUMENT_CHECKREWIND
Check rewind.
BIT_EDITOBJECT
Private.
BIT_ENABLEPAINT
Enable painting.
BIT_FORCE_UNOPTIMIZED
Private.
BIT_HIGHLIGHT
Private.
BIT_IGNOREDRAW
Ignore object during draw.
BIT_IGNOREDRAWBOX
Ignore object drawing box.
BIT_MATMARK
Marked material.
BIT_MFOLD
Folded in material manager.
BIT_OFOLD
Folded in object manager.
BIT_RECALCPREVIEW
Recalculate preview.
BIT_RECMARK
Private.
BIT_TEMPDRAW_VISIBLE_CACHECHILD
Private.
BIT_TEMPDRAW_VISIBLE_CHILD
Private.
BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
Private.
BIT_TRACKPROCESSED
Track has been processed, avoid recursions.
BIT_VPDISABLED
Videopost is disabled.
-
BaseList2D.
SetBit
(self, mask)¶ Sets the object bits denoted by mask.
- Parameters
mask (int) –
The bit mask of the bits:
BIT_ACTIVE
Active element.
BIT_ACTIVE2
Private.
BIT_ACTIVE3
New in version R17.032: Private.
BIT_ACTIVERENDERDATA
Active render data.
BIT_ACTIVESELECTIONDRAW
Draws active selection.
BIT_ANIM_CONSTANTVELOCITY
Constant velocity of the track.
BIT_ANIM_OFF
Inactive sequence.
BIT_ANIM_SOLO
Solo track.
BIT_BP_FOLDLAYERS
Fold layers in material manager.
BIT_CONTROLOBJECT
Internal bit set by generators.
BIT_DOCUMENT_CHECKREWIND
Check rewind.
BIT_EDITOBJECT
Private.
BIT_ENABLEPAINT
Enable painting.
BIT_FORCE_UNOPTIMIZED
Private.
BIT_HIGHLIGHT
Private.
BIT_IGNOREDRAW
Ignore object during draw.
BIT_IGNOREDRAWBOX
Ignore object drawing box.
BIT_MATMARK
Marked material.
BIT_MFOLD
Folded in material manager.
BIT_OFOLD
Folded in object manager.
BIT_RECALCPREVIEW
Recalculate preview.
BIT_RECMARK
Private.
BIT_TEMPDRAW_VISIBLE_CACHECHILD
Private.
BIT_TEMPDRAW_VISIBLE_CHILD
Private.
BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
Private.
BIT_TRACKPROCESSED
Track has been processed, avoid recursions.
BIT_VPDISABLED
Videopost is disabled.
-
BaseList2D.
ToggleBit
(self, mask)¶ Toggles the state of the object bits denoted by mask.
- Parameters
mask (int) –
The bit mask of the bits:
BIT_ACTIVE
Active element.
BIT_ACTIVE2
Private.
BIT_ACTIVE3
New in version R17.032: Private.
BIT_ACTIVERENDERDATA
Active render data.
BIT_ACTIVESELECTIONDRAW
Draws active selection.
BIT_ANIM_CONSTANTVELOCITY
Constant velocity of the track.
BIT_ANIM_OFF
Inactive sequence.
BIT_ANIM_SOLO
Solo track.
BIT_BP_FOLDLAYERS
Fold layers in material manager.
BIT_CONTROLOBJECT
Internal bit set by generators.
BIT_DOCUMENT_CHECKREWIND
Check rewind.
BIT_EDITOBJECT
Private.
BIT_ENABLEPAINT
Enable painting.
BIT_FORCE_UNOPTIMIZED
Private.
BIT_HIGHLIGHT
Private.
BIT_IGNOREDRAW
Ignore object during draw.
BIT_IGNOREDRAWBOX
Ignore object drawing box.
BIT_MATMARK
Marked material.
BIT_MFOLD
Folded in material manager.
BIT_OFOLD
Folded in object manager.
BIT_RECALCPREVIEW
Recalculate preview.
BIT_RECMARK
Private.
BIT_TEMPDRAW_VISIBLE_CACHECHILD
Private.
BIT_TEMPDRAW_VISIBLE_CHILD
Private.
BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
Private.
BIT_TRACKPROCESSED
Track has been processed, avoid recursions.
BIT_VPDISABLED
Videopost is disabled.
-
BaseList2D.
GetData
(self)¶ Returns a copy of the object’s container.
Deprecated since version 2024.0.0: Use
BaseList2D.GetDataInstance()
instead.- Return type
- Returns
The container reference.
-
BaseList2D.
GetDataInstance
(self)¶ - This method returns the original container of the object.The container is only alive as long as the host object is alive.If you access the container even the host object is dead, Python will raise a ReferenceError.The elements of the container are type protected when you set touch them via
GeListNode.__setitem__()
,that means, you can just overwrite an element with a new object when its of the same type. When you want to overwrite the element with another type, you need to delete the previous elementwith del(bc[ELEMENT_ID]), or use the manual BaseContainer.Set* methods.- Raises
ReferenceError – If the container is dead. The container is just alive as long as the host object is alive. Access to a dead container leads to this error.
TypeError – When you set an element of the wrong expected type.
- Return type
- Returns
The original container reference.
-
BaseList2D.
SetData
(self, bc, add=True)¶ - Sets the object container.By default the contents of bc are merged with the existing container.You can control this behavior with add.
Note
Do not forget to send a
C4DAtom.Message()
if you change any settings.- Parameters
bc (c4d.BaseContainer) – The container.
add (bool) – If this is True the values are merged, otherwise the old values are discarded.
- Return type
- Returns
The container reference.
-
BaseList2D.
ClearKeyframeSelection
(self)¶ Clears the current keyframe selection.
-
BaseList2D.
FindKeyframeSelection
(self, id)¶ Checks if id is included in the keyframe selection.
- Parameters
id (c4d.DescID) – The description ID to check.
- Return type
bool
- Returns
True if the given id is selected, otherwise False.
-
BaseList2D.
KeyframeSelectionContent
(self)¶ Checks if there are any active keyframe selections.
Note
This is not the same as BIT_ACTIVE, it is the possibility to restrict autokeyframing to certain description parameters.See “Animation->Add Keyframe Selection” in the Attributes Manager.- Return type
bool
- Returns
True if there is a keyframe selection, otherwise False.
-
BaseList2D.
SetKeyframeSelection
(self, id, selection)¶ Sets the keyframe selection status of id to selection.
- Parameters
id (c4d.DescID) – The description ID to set.
- Returns
True to select the key, otherwise id is selected, otherwise False.
-
BaseList2D.
GetLayerData
(self, doc, rawdata=False)¶ Get the layer data for this object.
Changed in version R21: xref added to the dictionary.
- Parameters
doc (c4d.documents.BaseDocument) – The document.
rawdata (bool) – Usually
GetLayerData()
takes special global modes like SOLO Layer automatically into account. But if you want to see the original layer values without any additional global changes you can set rawdata to True to get them.
- Return type
dict{solo: bool, view: bool, render: bool, manager: bool, locked: bool, generators: bool, expressions: bool, animation: bool, color:
Vector
, xref: bool}
-
BaseList2D.
GetLayerObject
(self, doc)¶ Get the layer of this object.
- Parameters
doc (c4d.documents.BaseDocument) – The document.
- Return type
- Returns
The layer.
-
BaseList2D.
SetLayerData
(self, doc, data)¶ Set the layer data for this object.
Changed in version R21: xref added to the dictionary.
- Parameters
doc (c4d.documents.BaseDocument) – The document.
data (dict{solo: bool, view: bool, render: bool, manager: bool, locked: bool, generators: bool, expressions: bool, animation: bool, color: c4d.Vector, xref: bool}) – The new layer data. it is possible to leave values in the dictionary out.
- Return type
bool
- Returns
True if successful, otherwise False.
-
BaseList2D.
SetLayerObject
(self, layer)¶ Set the layer of this object.
- Parameters
layer (Optional[c4d.documents.LayerObject]) –
The new layer.
Changed in version R18.020: Can be None.
- Return type
bool
- Returns
True if successful, otherwise False.
-
BaseList2D.
GetBubbleHelp
(self)¶ Returns the bubble help of the object.
- Return type
str
- Returns
The bubble help.
-
BaseList2D.
GetName
(self)¶ Returns the name of the object.
- Return type
str
- Returns
The name.
-
BaseList2D.
GetTypeName
(self)¶ The name of the object category, for example Phong, Spline, Bone, etc.
- Return type
str
- Returns
The type name.
-
BaseList2D.
SetName
(self, name, setDirty=True)¶ Set the name of the object.
- Parameters
name (str) – Set the name.
setDirty –
New in version 2024.0.0.
True if the object should be dirty when the name changes. False to prevent doing it.
-
BaseList2D.
GetAllNimbusRefs
(self)¶ Retrieve a list of tuple of all NodeSpace ID and NimbusRef of the current BaseList is holding.
New in version S24.
- Returns
A list of tuple. | The first item of this tuple is a
maxon.Id
of the nodespace. | The second item of this tuple is the correspondingmaxon.NimbusBaseRef
.- Return type
List[Tuple[
maxon.Id
,maxon.NimbusBaseRef
]]
-
BaseList2D.
GetNimbusRef
(self, spaceId)¶ Return the owning NimbusBaseRef corresponding to the provided NodeSpace Id.
New in version S24.
- Parameters
spaceId (
maxon.Id
) – The NodeSpace ID.- Returns
Returns the owner of the node graph. None if the nimbusRef is not found
- Return type
Optional[
maxon.NimbusBaseRef
]
-
BaseList2D.
IsNodeBased
(self)¶ Checks whether the object contains nodes.
New in version S24.
- Returns
Return True if a
maxon.NimbusBaseRef
is attached to the currentc4d.BaseList2D
.- Return type
bool
-
BaseList2D.
RemoveNimbusRef
(self, spaceId)¶ Remove the NimbusRef and therefore the owned graph, corresponding to the provided NodeSpace Id.
New in version S24.
- Parameters
spaceId (
maxon.Id
) – The NodeSpace ID.
-
BaseList2D.
AddEventNotification
(self, bl, eventid, flags, data)¶ Private.
-
BaseList2D.
FindEventNotification
(self, doc, bl, eventid)¶ Private.
-
BaseList2D.
RemoveEventNotification
(self, doc, bl, eventid)¶ Private.
-
BaseList2D.
GetFirstShader
(self)¶ Returns the first shader of the object.
Note
Normally you don’t have to deal with this list. But if you want to create or modify shader trees via the API you need to read the following lines:
If you are programming shader links you need to make sure that every shader is referenced only once; it is not allowed that a shader is referenced multiple times.
If the referencing object is a shader the referenced shader must be a child of it, otherwise it must be inserted via
InsertShader()
.Example 1: A tag references a shader. The shader must be inserted into the tag using
tag.InsertShader()
.Example 2: A shader (A) references another shader (B): shader B must be a child of shader A.
- Return type
Optional[c4d.BaseList2D]
- Returns
The first shader of the object, or None if there is no shader.
-
BaseList2D.
InsertShader
(self, shader, pred=None)¶ Inserts a shader in the object’s shader list.
# Get the first material in the document. material = doc.GetFirstMaterial() if material is None: raise MemoryError("Could not allocate material node.") # Instantiate a bitmap shader and insert it into the material. shader = c4d.BaseList2D(c4d.Xbitmap) material.InsertShader(shader) # Link the shader in the color channel. material[c4d.MATERIAL_COLOR_SHADER] = shader material.Message(c4d.MSG_UPDATE) material.Update(True, True) # Push an update event to Cinema 4D c4d.EventAdd()
- Parameters
shader (c4d.BaseList2D) – The shader to insert.
pred (Optional[c4d.BaseList2D]) – The shader to insert the new shader after, or None to insert the new shader first. This shader must already be inserted into the list.
-
BaseList2D.
FindCTrack
(self, id)¶ Find the track for the specified description id.
- Parameters
id (c4d.DescID) – The description ID to check.
- Return type
Optional[c4d.CTrack]
- Returns
The track found, or None if there was no match.
-
BaseList2D.
GetCTrackRoot
(self, create=True)¶ Returns the track root of the object. To get the tracks of an object use
GetCTracks()
instead. :type create: bool :param create:New in version 2024.0.0.
True create it if none exist.
- Return type
Optional[c4d.GeListHead]
- Returns
The track root if there is one, otherwise None.
Changed in version R19.
The function now returns a
c4d.GeListHead
object.
-
BaseList2D.
GetCTracks
(self)¶ Returns all CTracks of an object.
- Return type
List[c4d.CTrack]
- Returns
The CTrack.
-
BaseList2D.
GetFirstCTrack
(self)¶ Returns the first CTrack of the object.
- Return type
Optional[c4d.CTrack]
- Returns
The first track, or None if there are no tracks.
-
BaseList2D.
InsertTrackSorted
(self, track)¶ Inserts a track and automatically places it at the right place (so that Y comes after Y etc.)
- Parameters
track (c4d.CTrack) – The track to insert.
-
BaseList2D.
AddUserData
(self, datadescription)¶ Allocates a new user data and return its ID.
Use
c4d.GetCustomDataTypeDefault()
to create a default container for user data.See also
The DESC documentation can be helpful to create an user data element form scratch.
# Create default container for the data type Int32. bc = c4d.GetCustomDataTypeDefault(c4d.DTYPE_LONG) # The display name of the element. bc[c4d.DESC_NAME] = "Test" # The minimum and maximum value of the element. bc[c4d.DESC_MIN] = 0 bc[c4d.DESC_MAX] = 100 # Add the user data element, retrieving its DescId. descId = op.AddUserData(bc) # Write a new value with that DescId op[descId] = 30 # Push an update event to Cinema 4D c4d.EventAdd()
- Parameters
datadescription (c4d.BaseContainer) – Settings of the new user data. See
Description
for more information on the description IDs.- Return type
- Returns
The description ID. The first level is
c4d.DESCID_DYNAMICSUB
.
-
BaseList2D.
GetUserDataContainer
(self)¶ Browse through the user data container sequence.
>>> for cid, bc in op.GetUserDataContainer(): ... print(cid, bc) ... ((700, 5, 0), (1, 19, 0)) <c4d.BaseContainer object at 0x0000018AA3496840> ((700, 5, 0), (2, 23, 0)) <c4d.BaseContainer object at 0x0000018AA349EE80> ((700, 5, 0), (3, 400007013, 0)) <c4d.BaseContainer object at 0x0000018AA349B780>
- Return type
List[c4d.DescID, c4d.BaseContainer]
- Returns
A list of tuples with the
Description
ID and container for each user data.
-
BaseList2D.
RemoveUserData
(self, id)¶ Removes a userdata element. There are several ways how to delete a user data.
This function supports several types to identify a user data entry.
>>> # Removes user data element with the ID 1. >>> op.RemoveUserData(1) True >>> # Removes user data element with the ID 2. >>> op.RemoveUserData([c4d.ID_USERDATA, 2]) True >>> # Removes user data element with the ID 3. >>> descId = c4d.DescID(c4d.DescLevel(c4d.ID_USERDATA), c4d.DescLevel(3)) >>> op.RemoveUserData(descId) True
- Parameters
id (Union[int, List[int], c4d.DescID]) – The id of the userdata.
- Return type
bool
- Returns
True if the userdata is removed, otherwise False.
-
BaseList2D.
SetUserDataContainer
(self, descid, datadescription)¶ Insert a new user data with the specified ID.
- Parameters
descid (c4d.DescID) – ID of the new user data.
datadescription (c4d.BaseContainer) – Settings to the new user data. See
Description
for more information on the description IDs.
- Return type
True if the user data was inserted, otherwise False.
-
BaseList2D.
GetNodeData
(self)¶ Returns the NodeData part of the BaseList2D.
Note
Only Python defined node.
- Return type
any
- Returns
The established NodeData.
-
BaseList2D.
GetMain
(self)¶ Goes up the next level, e.g. from tag to object or Xpresso node to tag, or object to document, etc.
- Return type
Optional[c4d.BaseList2D]
- Returns
The main object of this object or None.
-
BaseList2D.
GetIcon
(self)¶ Returns the original bitmap pattern.
Warning
Please, never edit the returned bitmap - read only.
An example
>>> op.GetIcon() {'bmp': <c4d.bitmaps.BaseBitmap object at 0x0000018AA34B45C0>, 'x': 832, 'y': 64, 'w': 64, 'h': 64}
- Return type
dict{bmp:
BaseBitmap
, x: int, y: int, w: int, h: int}- Returns
The image and size information like height, width and X/Y position in the icon table.
-
BaseList2D.
GetIconEx
(self)¶ Returns the original bitmap pattern.
Note
Similar to
BaseList2D.GetIcon()
but instead returns ac4d.IconData
.Warning
Please, never edit the returned bitmap - read only.
- Return type
- Returns
The image and size information like height, width and X/Y position in the icon table.
-
BaseList2D.
GetInfo
(self)¶ Returns the information flags for the object. The interpretation depends on the object type.
When a BaseList2D is registered, some behaviors have to be defined (e.g. for an object, it might be a generator, a modifier, etc…)
This is done through Flags, and GetInfo returns these flags.
>>> op <c4d.BaseObject object called Cube/Cube with ID 5159 at 1694956664448> >>> op.GetInfo() 268435460 >>> # To make this output useful, we have to use a bitmask. >>> op.GetInfo() & c4d.OBJECT_MODIFIER 0 >>> op.GetInfo() & c4d.OBJECT_GENERATOR 4
- Return type
int
- Returns
The flags. This is the same as the info parameter of the registration function of the registration function of the
NodeData
.
-
BaseList2D.
TransferGoal
(self, dst, undolink)¶ - Transfer goals from this object to dst.This changes all internal links that point to this object to point to dst instead.
- Parameters
dst (c4d.BaseList2D) – The destination
undolink (bool) – This has to be set to False. Private.
-
BaseList2D.
GetNLARoot
(self, create=True)¶ Private.
-
BaseList2D.
Scale
(self, scale)¶ Scale the object.
- Parameters
scale (float) – The size.
-
BaseList2D.
Edit
(self)¶ - Triggers the edit action for this object.
Note
For most types this brings up the node in the attributes manager.Some still show a separate dialog.- Return type
bool
- Returns
False if an error occurred, otherwise True.
-
BaseList2D.
SetAnimatedParameter
(self, track, id, t_data1, t_data2, mix, flags)¶ Normally not used. Used by the animator to set the interpolated value along with the right and left values.
New in version R23.105.
- Parameters
track (c4d.CTrack) – The animation track. The caller owns the pointed track.
id (c4d.DescID) – The ID of the animated parameter.
t_data1 (Any) – The first data.
t_data2 (Any) – The second data.
mix (float) – The mix value between t_data1 and t_data2
flags (int) –
Flags:
DESCFLAGS_SET_NONE
None.
DESCFLAGS_SET_PARAM_SET
Parameter set.
DESCFLAGS_SET_USERINTERACTION
Set when the GUI is calling
SetParameter()
. This is the only time whenSetParameter()
is allowed to use user interaction elements (e.g. open dialogs, display messages etc.).DESCFLAGS_SET_DONTCHECKMINMAX
No check is internally done if the parameter passed is within the [min/max] range of the description, to save some time.
DESCFLAGS_SET_DONTAFFECTINHERITANCE
No parameter inheritance, for render settings and post effects only.
DESCFLAGS_SET_FORCESET
Forces the set value without
GetParameter()
/Compare. Use only for calls where for sure the value was changed!DESCFLAGS_SET_DONTFREESPLINECACHE
- Private.
New in version R16.038.
DESCFLAGS_SET_INDRAG
- Gadget (e.g. Slider) in dragging mode (not finished). Only used when DESCFLAGS_SET_USERINTERACTION is set.
New in version R17.053.
- Returns
True if the animated parameter was set, otherwise False.
- Return type
bool
-
BaseList2D.
GetAnimatedParameter
(self, id, flags)¶ Normally not used. Used by the animator to set the interpolated value along with the right and left values.
New in version R23.105.
- Parameters
id (c4d.DescID) – The ID of the animated parameter.
flags (int) –
Flags:
DESCFLAGS_GET_NONE
None.
DESCFLAGS_GET_PARAM_GET
Parameter retrieved.
DESCFLAGS_GET_NO_GEDATADEFAULTVALUE
If set, the C++ GeData default type will not be initialized for
C4DAtom.GetParameter()
.DESCFLAGS_GET_NO_GLOBALDATA
Private.
- Returns
A tuple of the first data, the second data and the mix value between both data.
- Return type
Tuple[Any, Any, float]