c4d.plugins.GeResource¶
- 
class 
c4d.plugins.GeResource¶ This class is used for accessing resource files on the hard drive, for example to load dialog resources or to access string tables.
Methods Signatures
Creates a new resource object.  | 
Initializes the resources from their files in the ‘res’ folder.  | 
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Lets access the Cinema 4D main application string resource.  | 
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Loads a string from the string resource file.  | 
Methods Documentation
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GeResource.__init__(self)¶ Creates a new resource object.
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GeResource.Init(self, path)¶ Initializes the resources from their files in the ‘res’ folder.
- Parameters
 path (str) – The root directory of the plugin’s folder to find the ‘res’ folder.
- Return type
 bool
- Returns
 True if successful, otherwise False.
- 
GeResource.InitAsGlobal(self)¶ Lets access the Cinema 4D main application string resource.
- Return type
 bool
- Returns
 True if successful, otherwise False.
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GeResource.LoadString(self, id)¶ Loads a string from the string resource file.
See also
- Parameters
 id (int) – The ID for the string in the resource file.
- Return type
 str
- Returns
 The string from the resource file for the passed id.