c4d.modules.sculpting.SculptLayerBase¶
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class 
c4d.modules.sculpting.SculptLayerBase¶ New in version R15.037.
Methods Signatures
Select the layer.  | 
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Check if the layer is currently visible on the sculpt object.  | 
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Set the visibility of this layer on the sculpt object.  | 
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Check if the layer is currently locked on the sculpt object.  | 
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Set the locked status of the layer on the sculpt object.  | 
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Get the currents strength of the layer.  | 
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Set the strength of the layer on the sculpt object.  | 
Inheritance
Parent Class:
Children Classes:
Methods Documentation
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SculptLayerBase.Select(self)¶ Select the layer.
Note
This will only work if the subdivision level is at the same level as this layer.
- Return type
 bool
- Returns
 True if the layer was selected, otherwise False.
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SculptLayerBase.IsVisible(self)¶ Check if the layer is currently visible on the sculpt object.
- Return type
 bool
- Returns
 True if visible, False if invisible.
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SculptLayerBase.SetVisible(self, state)¶ Set the visibility of this layer on the sculpt object.
- Parameters
 state (bool) – The visibility state.
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SculptLayerBase.IsLocked(self)¶ Check if the layer is currently locked on the sculpt object.
- Return type
 bool
- Returns
 True if locked, False if unlocked.
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SculptLayerBase.SetLocked(self, state)¶ Set the locked status of the layer on the sculpt object.
- Parameters
 state (bool) – The locked state.
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SculptLayerBase.GetStrength(self)¶ Get the currents strength of the layer.
- Return type
 float
- Returns
 The strength value.
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SculptLayerBase.SetStrength(self, strength)¶ Set the strength of the layer on the sculpt object.
- Parameters
 strength (float) – The strength value to set.