c4d.AliasTrans

class c4d.AliasTrans

The alias translator takes care about reconnecting BaseLink links when cloning, copying, reading or writing objects.

New in version R17.032.

Normally Cinema 4D provides an alias translator when needed, for example in NodeData.CopyTo(). However, to copy objects manually use:

trans = c4d.AliasTrans()
if not trans or not trans.Init(doc):
    return False

clone = op.GetClone(c4d.COPYFLAGS_NONE, trans)
if not clone:
    return False

trans.Translate(True)

Methods Signatures

AliasTrans.Init(self, doc)

Initializes the alias translator in the specified document doc.

AliasTrans.Translate(self, connect_oldgoals)

Translates the links in all objects that the translator has come across.

Methods Documentation

AliasTrans.Init(self, doc)

Initializes the alias translator in the specified document doc.

Parameters

doc (c4d.documents.BaseDocument) – The document.

Return type

bool

Returns

True if the alias translator was initialized, otherwise False.

AliasTrans.Translate(self, connect_oldgoals)

Translates the links in all objects that the translator has come across.

Parameters

connect_oldgoals (bool) –

True to connect old goals.
For example: Take a cube with an instance linked to this cube, select both and duplicate them in one action.
The new cube is linked to the new instance if connect_oldgoals is True.
If it is False the new instance is linked to the old cube.