Boole Object¶
About¶
Header File: objects/description/oboole.h
Description Category: Scene Objects. A
c4d.BaseObject
.- Included Description:
Parameters¶
Parameters are accessed with C4DAtom.GetParameter()
/C4DAtom.SetParameter()
.
Parameter: Boolean Type
Parameter ID: c4d.BOOLEOBJECT_TYPE
Parameter Type: int
- Cycle Values:
A union B (c4d.BOOLEOBJECT_TYPE_UNION)
A subtract B (c4d.BOOLEOBJECT_TYPE_SUBTRACT)
A intersect B (c4d.BOOLEOBJECT_TYPE_INTERSECT)
A without B (c4d.BOOLEOBJECT_TYPE_WITHOUT)
Parameter: High Quality
Parameter ID: c4d.BOOLEOBJECT_HIGHQUALITY
Parameter Type: bool
Parameter: Create single object
Parameter ID: c4d.BOOLEOBJECT_SINGLE_OBJECT
Parameter Type: bool
Parameter: Hide new edges
Parameter ID: c4d.BOOLEOBJECT_HIDE_NEW_EDGES
Parameter Type: bool
Parameter: Create Phong breaks at intersections
Parameter ID: c4d.BOOLEOBJECT_BREAK_CUT_EDGES
Parameter Type: bool
Parameter: Select intersections
Parameter ID: c4d.BOOLEOBJECT_SEL_CUT_EDGES
Parameter Type: bool
Parameter: Optimize Points
Parameter ID: c4d.BOOLEOBJECT_OPTIMIZE_LEVEL
Parameter Type: float
- Cycle Values:
Linear (c4d.BOOLEOBJECT_BEVEL_LINEAR)
Convex (c4d.BOOLEOBJECT_BEVEL_OUTER_CIRCLE)
Concave (c4d.BOOLEOBJECT_BEVEL_INNER_CIRCLE)
Bezier (c4d.BOOLEOBJECT_BEVEL_BEZIER)