Hair Material¶
About¶
Header File: hair/description/mhairmaterial.h
Description Category: Materials. A
c4d.BaseMaterial
.
Parameters¶
Parameters are accessed with C4DAtom.GetParameter()
/C4DAtom.SetParameter()
.
Parameter: Color
Parameter ID: c4d.HAIRMATERIAL_USE_COLOR
Parameter Type: bool
Parameter: Backlit Color
Parameter ID: c4d.HAIRMATERIAL_USE_BACK_COLOR
Parameter Type: bool
Parameter: Specular
Parameter ID: c4d.HAIRMATERIAL_USE_LIGHTING
Parameter Type: bool
Parameter: Transparency
Parameter ID: c4d.HAIRMATERIAL_USE_TRANSPARENCY
Parameter Type: bool
Parameter: Thickness
Parameter ID: c4d.HAIRMATERIAL_USE_THICKNESS
Parameter Type: bool
Parameter: Length
Parameter ID: c4d.HAIRMATERIAL_USE_LENGTH
Parameter Type: bool
Parameter: Scale
Parameter ID: c4d.HAIRMATERIAL_USE_SCALE
Parameter Type: bool
Parameter: Frizz
Parameter ID: c4d.HAIRMATERIAL_USE_FRIZZ
Parameter Type: bool
Parameter: Kink
Parameter ID: c4d.HAIRMATERIAL_USE_KINK
Parameter Type: bool
Parameter: Density
Parameter ID: c4d.HAIRMATERIAL_USE_DENSITY
Parameter Type: bool
Parameter: Clump
Parameter ID: c4d.HAIRMATERIAL_USE_CLUMP
Parameter Type: bool
Parameter: Tighten
Parameter ID: c4d.HAIRMATERIAL_USE_TIGHTEN
Parameter Type: bool
Parameter: Displace
Parameter ID: c4d.HAIRMATERIAL_USE_DISPLACE
Parameter Type: bool
Parameter: Bend
Parameter ID: c4d.HAIRMATERIAL_USE_BEND
Parameter Type: bool
Parameter: Curl
Parameter ID: c4d.HAIRMATERIAL_USE_CURL
Parameter Type: bool
Parameter: Twist
Parameter ID: c4d.HAIRMATERIAL_USE_TWIST
Parameter Type: bool
Parameter: Wave
Parameter ID: c4d.HAIRMATERIAL_USE_WAVE
Parameter Type: bool
Parameter: Straighten
Parameter ID: c4d.HAIRMATERIAL_USE_STRAIGHTEN
Parameter Type: bool
Parameter: Assign
Parameter ID: c4d.HAIRMATERIAL_PAGE_ASSIGNMENT
Parameter Type: bool
Parameter: Illumination
Parameter ID: c4d.HAIRMATERIAL_MATERIAL_PAGE_ILLUMINATION
Parameter Type: bool
Parameter: Color
Parameter ID: c4d.HAIRMATERIAL_COLOR_GRADIENT
Parameter Type:
c4d.Gradient
Parameter: Brightness
Parameter ID: c4d.HAIRMATERIAL_COLOR_BRIGHTNESS
Parameter Type: float
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_COLOR_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_COLOR_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_COLOR_MIX
Parameter Type: float
Parameter: H
Parameter ID: c4d.HAIRMATERIAL_H_VAR
Parameter Type: float
Parameter: S
Parameter ID: c4d.HAIRMATERIAL_S_VAR
Parameter Type: float
Parameter: V
Parameter ID: c4d.HAIRMATERIAL_V_VAR
Parameter Type: float
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_COLOR_HAIR_ROOTS_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_ROOTS_COLOR_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_ROOTS_COLOR_MIX
Parameter Type: float
Parameter: As Roots
Parameter ID: c4d.HAIRMATERIAL_COLOR_HAIR_TIPS_LINK
Parameter Type: bool
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_COLOR_HAIR_TIPS_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_TIPS_COLOR_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_TIPS_COLOR_MIX
Parameter Type: float
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_MUTANT_COLOR
Parameter Type:
c4d.BaseShader
Parameter: Hairs
Parameter ID: c4d.HAIRMATERIAL_MUTANT_LEVEL
Parameter Type: float
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_MUTANT_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_MUTANT_MIX
Parameter Type: float
Parameter: Surface
Parameter ID: c4d.HAIRMATERIAL_COLOR_SURFACE
Parameter Type: bool
Parameter: Color
Parameter ID: c4d.HAIRMATERIAL_COLOR_SURFACE_COLOR
Parameter Type: bool
Parameter: Illumination
Parameter ID: c4d.HAIRMATERIAL_COLOR_SURFACE_ILLUMINATION
Parameter Type: bool
Parameter: Shadows
Parameter ID: c4d.HAIRMATERIAL_COLOR_SURFACE_SHADOW
Parameter Type: bool
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_SURFACE_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_SURFACE_MIX
Parameter Type: float
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_BACK_FRONT_COLOR_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_BACK_FRONT_COLOR_MIX
Parameter Type: float
Parameter: Color
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_GRADIENT
Parameter Type:
c4d.Gradient
Parameter: Brightness
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_BRIGHTNESS
Parameter Type: float
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_MIX
Parameter Type: float
Parameter: H
Parameter ID: c4d.HAIRMATERIAL_BACK_H_VAR
Parameter Type: float
Parameter: S
Parameter ID: c4d.HAIRMATERIAL_BACK_S_VAR
Parameter Type: float
Parameter: V
Parameter ID: c4d.HAIRMATERIAL_BACK_V_VAR
Parameter Type: float
Parameter: Color
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_HAIR_ROOTS_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_ROOTS_BACK_COLOR_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_ROOTS_BACK_COLOR_MIX
Parameter Type: float
Parameter: As Roots
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_HAIR_TIPS_LINK
Parameter Type: bool
Parameter: Color
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_HAIR_TIPS_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_TIPS_BACK_COLOR_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_TIPS_BACK_COLOR_MIX
Parameter Type: float
Parameter: Color
Parameter ID: c4d.HAIRMATERIAL_MUTANT_BACK_COLOR
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_BACK_MUTANT_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_BACK_MUTANT_MIX
Parameter Type: float
Parameter: Surface
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_SURFACE
Parameter Type: bool
Parameter: Color
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_SURFACE_COLOR
Parameter Type: bool
Parameter: Illumination
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_SURFACE_ILLUMINATION
Parameter Type: bool
Parameter: Shadows
Parameter ID: c4d.HAIRMATERIAL_BACK_COLOR_SURFACE_SHADOW
Parameter Type: bool
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_BACK_SURFACE_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_BACK_SURFACE_MIX
Parameter Type: float
Parameter: Color
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SPECULAR_COLOR
Parameter Type:
c4d.Vector
Parameter: Strength
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SPECULAR_STRENGTH
Parameter Type: float
Parameter: Sharpness
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SPECULAR_POWER
Parameter Type: float
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SPECULAR_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SPECULAR_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SPECULAR_MIX
Parameter Type: float
Parameter: Strength
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_ISPECULAR_STRENGTH
Parameter Type: float
Parameter: Sharpness
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_ISPECULAR_POWER
Parameter Type: float
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_ISPECULAR_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_ISPECULAR_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Screen (c4d.HAIRMATERIAL_BLENDMODE_SCREEN)
Darken (c4d.HAIRMATERIAL_BLENDMODE_DARKEN)
Lighten (c4d.HAIRMATERIAL_BLENDMODE_LIGHT)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Exclusion (c4d.HAIRMATERIAL_BLENDMODE_EXCLUSION)
Overlay (c4d.HAIRMATERIAL_BLENDMODE_OVERLAY)
Hard Light (c4d.HAIRMATERIAL_BLENDMODE_HARDLIGHT)
Soft Light (c4d.HAIRMATERIAL_BLENDMODE_SOFTLIGHT)
Dodge (c4d.HAIRMATERIAL_BLENDMODE_DODGE)
Burn (c4d.HAIRMATERIAL_BLENDMODE_BURN)
Reflect (c4d.HAIRMATERIAL_BLENDMODE_REFLECT)
Glow (c4d.HAIRMATERIAL_BLENDMODE_GLOW)
Freeze (c4d.HAIRMATERIAL_BLENDMODE_FREEZE)
Heat (c4d.HAIRMATERIAL_BLENDMODE_HEAT)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Stamp (c4d.HAIRMATERIAL_BLENDMODE_STAMP)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Hue (c4d.HAIRMATERIAL_BLENDMODE_HUE)
Saturation (c4d.HAIRMATERIAL_BLENDMODE_SATURATION)
Luminance (c4d.HAIRMATERIAL_BLENDMODE_LUMINANCE)
Red (c4d.HAIRMATERIAL_BLENDMODE_RED)
Green (c4d.HAIRMATERIAL_BLENDMODE_GREEN)
Blue (c4d.HAIRMATERIAL_BLENDMODE_BLUE)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_ISPECULAR_MIX
Parameter Type: float
Parameter: Back Specular
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SPECULAR_BACK
Parameter Type: float
Parameter: Transparency
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_TRANSPARENCY_GRADIENT
Parameter Type:
c4d.Gradient
Parameter: Brightness
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_TRANSPARENCY
Parameter Type: float
Parameter: Invert
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_TRANSPARENCY_INVERT
Parameter Type: bool
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_TRANSPARENCY_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Blend
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND
Parameter Type: int
- Cycle Values:
Average (c4d.HAIRMATERIAL_BLENDMODE_AVERAGE)
Normal (c4d.HAIRMATERIAL_BLENDMODE_NORMAL)
Multiply (c4d.HAIRMATERIAL_BLENDMODE_MULTIPLY)
Difference (c4d.HAIRMATERIAL_BLENDMODE_DIFFERENCE)
Negative (c4d.HAIRMATERIAL_BLENDMODE_NEGATIVE)
Add (c4d.HAIRMATERIAL_BLENDMODE_ADD)
Subtract (c4d.HAIRMATERIAL_BLENDMODE_SUB)
Xor (c4d.HAIRMATERIAL_BLENDMODE_XOR)
Overwrite (c4d.HAIRMATERIAL_BLENDMODE_OVERWRITE)
Levr (c4d.HAIRMATERIAL_BLENDMODE_LEVR)
Parameter: Mix
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_TRANSPARENCY_MIX
Parameter Type: float
Parameter: Root
Parameter ID: c4d.HAIRMATERIAL_THICKNESS_ROOT
Parameter Type: float
Parameter: Tip
Parameter ID: c4d.HAIRMATERIAL_THICKNESS_TIP
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_THICKNESS_VAR
Parameter Type: float
Parameter: Curve
Parameter ID: c4d.HAIRMATERIAL_THICKNESS_CURVE
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_THICKNESS_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Length
Parameter ID: c4d.HAIRMATERIAL_LENGTH
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_LENGTH_VAR
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_LENGTH_AMOUNT
Parameter Type: float
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_LENGTH_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Scale
Parameter ID: c4d.HAIRMATERIAL_SCALE
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_SCALE_VAR
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_SCALE_AMOUNT
Parameter Type: float
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_SCALE_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Frizz
Parameter ID: c4d.HAIRMATERIAL_FRIZZ
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_FRIZZ_VAR
Parameter Type: float
Parameter: Scale X
Parameter ID: c4d.HAIRMATERIAL_FRIZZ_SCALE_X
Parameter Type: float
Parameter: Scale Y
Parameter ID: c4d.HAIRMATERIAL_FRIZZ_SCALE_Y
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_FRIZZ_AMOUNT
Parameter Type: float
Parameter: Curve
Parameter ID: c4d.HAIRMATERIAL_FRIZZ_CURVE
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_FRIZZ_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Kink
Parameter ID: c4d.HAIRMATERIAL_KINK
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_KINK_VAR
Parameter Type: float
Parameter: Scale X
Parameter ID: c4d.HAIRMATERIAL_KINK_SCALE_X
Parameter Type: float
Parameter: Scale Y
Parameter ID: c4d.HAIRMATERIAL_KINK_SCALE_Y
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_KINK_AMOUNT
Parameter Type: float
Parameter: Curve
Parameter ID: c4d.HAIRMATERIAL_KINK_CURVE
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_KINK_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Density
Parameter ID: c4d.HAIRMATERIAL_DENSITY
Parameter Type: float
Parameter: Density Levels
Parameter ID: c4d.HAIRMATERIAL_DENSITY_LEVELS
Parameter Type: int
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_DENSITY_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Count
Parameter ID: c4d.HAIRMATERIAL_CLUMP_NUMBER
Parameter Type: float
Parameter: Clump
Parameter ID: c4d.HAIRMATERIAL_CLUMP
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_CLUMP_VAR
Parameter Type: float
Parameter: Radius
Parameter ID: c4d.HAIRMATERIAL_CLUMP_RADIUS
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_CLUMP_RADIUS_VAR
Parameter Type: float
Parameter: Twist
Parameter ID: c4d.HAIRMATERIAL_CLUMP_TWIST
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_CLUMP_TWIST_VAR
Parameter Type: float
Parameter: Limit
Parameter ID: c4d.HAIRMATERIAL_CLUMP_MAX
Parameter Type: int
Parameter: Include Roots
Parameter ID: c4d.HAIRMATERIAL_CLUMP_INC_ROOTS
Parameter Type: bool
Parameter: Keep Length
Parameter ID: c4d.HAIRMATERIAL_CLUMP_RETAIN_LENGTH
Parameter Type: bool
Parameter: Clump
Parameter ID: c4d.HAIRMATERIAL_CLUMP_CURVE
Parameter Type:
c4d.SplineData
Parameter: Falloff
Parameter ID: c4d.HAIRMATERIAL_CLUMP_FALLOFF_CURVE
Parameter Type:
c4d.SplineData
Parameter: Clump
Parameter ID: c4d.HAIRMATERIAL_CLUMP_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Radius
Parameter ID: c4d.HAIRMATERIAL_CLUMP_RADIUS_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Twist
Parameter ID: c4d.HAIRMATERIAL_CLUMP_TWIST_CURVE
Parameter Type:
c4d.SplineData
Parameter: Falloff
Parameter ID: c4d.HAIRMATERIAL_CLUMP_TWIST_FALLOFF_CURVE
Parameter Type:
c4d.SplineData
Parameter: Twist
Parameter ID: c4d.HAIRMATERIAL_CLUMP_TWIST_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Tighten
Parameter ID: c4d.HAIRMATERIAL_TIGHTEN
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_TIGHTEN_VAR
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_TIGHTEN_AMOUNT
Parameter Type: float
Parameter: Curve
Parameter ID: c4d.HAIRMATERIAL_TIGHTEN_CURVE
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_TIGHTEN_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Direction
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_DIRECTION
Parameter Type: int
- Cycle Values:
World (c4d.HAIRMATERIAL_DISPLACE_DIRECTION_WORLD)
Local (c4d.HAIRMATERIAL_DISPLACE_DIRECTION_LOCAL)
Parameter: Relative
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_RELATIVE
Parameter Type: bool
Parameter: Distance
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_ABS
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_ABS_VAR
Parameter Type: float
Parameter: Displace
Parameter ID: c4d.HAIRMATERIAL_DISPLACE
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_VAR
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_AMOUNT
Parameter Type: float
Parameter: X Curve
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_CURVE_X
Parameter Type:
c4d.SplineData
Parameter: Y Curve
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_CURVE_Y
Parameter Type:
c4d.SplineData
Parameter: Z Curve
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_CURVE_Z
Parameter Type:
c4d.SplineData
Parameter: Include Root
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_ROOT
Parameter Type: bool
Parameter: Additive
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_ADDITIVE
Parameter Type: bool
Parameter: From Tip
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_SCALE_SEGMENTS
Parameter Type: bool
Parameter: Strength
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_CURVE
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Direction
Parameter ID: c4d.HAIRMATERIAL_DISPLACE_DN_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Bend
Parameter ID: c4d.HAIRMATERIAL_BEND
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_BEND_VAR
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_BEND_AMOUNT
Parameter Type: float
Parameter: Direction
Parameter ID: c4d.HAIRMATERIAL_BEND_DIRECTION
Parameter Type: int
- Cycle Values:
World (c4d.HAIRMATERIAL_BEND_DIRECTION_WORLD)
Local (c4d.HAIRMATERIAL_BEND_DIRECTION_LOCAL)
Random (c4d.HAIRMATERIAL_BEND_DIRECTION_RANDOM)
Object (c4d.HAIRMATERIAL_BEND_DIRECTION_OBJECT)
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_BEND_DN_VAR
Parameter Type: float
Parameter: Axis
Parameter ID: c4d.HAIRMATERIAL_BEND_DIRECTION_AXIS
Parameter Type: int
- Cycle Values:
+X (c4d.HAIRMATERIAL_BEND_DIRECTION_AXIS_X)
+Y (c4d.HAIRMATERIAL_BEND_DIRECTION_AXIS_Y)
+Z (c4d.HAIRMATERIAL_BEND_DIRECTION_AXIS_Z)
-X (c4d.HAIRMATERIAL_BEND_DIRECTION_AXIS_NX)
-Y (c4d.HAIRMATERIAL_BEND_DIRECTION_AXIS_NY)
-Z (c4d.HAIRMATERIAL_BEND_DIRECTION_AXIS_NZ)
Texture (c4d.HAIRMATERIAL_BEND_DIRECTION_AXIS_SHADER)
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_BEND_DN_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Object
Parameter ID: c4d.HAIRMATERIAL_BEND_DN_OBJECT
Parameter Type:
c4d.BaseList2D
Parameter: From Root
Parameter ID: c4d.HAIRMATERIAL_BEND_ROOT
Parameter Type: bool
Parameter: Strength
Parameter ID: c4d.HAIRMATERIAL_BEND_CURVE
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_BEND_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Curl
Parameter ID: c4d.HAIRMATERIAL_CURL
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_CURL_VAR
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_CURL_AMOUNT
Parameter Type: float
Parameter: Direction
Parameter ID: c4d.HAIRMATERIAL_CURL_DIRECTION
Parameter Type: int
- Cycle Values:
World (c4d.HAIRMATERIAL_CURL_DIRECTION_WORLD)
Local (c4d.HAIRMATERIAL_CURL_DIRECTION_LOCAL)
Random (c4d.HAIRMATERIAL_CURL_DIRECTION_RANDOM)
Hair (c4d.HAIRMATERIAL_CURL_DIRECTION_HAIR)
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_CURL_DN_VAR
Parameter Type: float
Parameter: Axis
Parameter ID: c4d.HAIRMATERIAL_CURL_DIRECTION_AXIS
Parameter Type: int
- Cycle Values:
X (c4d.HAIRMATERIAL_CURL_DIRECTION_AXIS_X)
Y (c4d.HAIRMATERIAL_CURL_DIRECTION_AXIS_Y)
Z (c4d.HAIRMATERIAL_CURL_DIRECTION_AXIS_Z)
Texture (c4d.HAIRMATERIAL_CURL_DIRECTION_AXIS_SHADER)
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_CURL_DN_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Curling
Parameter ID: c4d.HAIRMATERIAL_CURL_CURVE
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_CURL_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Axis
Parameter ID: c4d.HAIRMATERIAL_TWIST_AROUND
Parameter Type: int
- Cycle Values:
Normal (c4d.HAIRMATERIAL_TWIST_AROUND_NORMAL)
Root (c4d.HAIRMATERIAL_TWIST_AROUND_ROOT)
Guide (c4d.HAIRMATERIAL_TWIST_AROUND_GUIDE)
Parameter: Keep Length
Parameter ID: c4d.HAIRMATERIAL_TWIST_KEEP_LENGTH
Parameter Type: bool
Parameter: Twist
Parameter ID: c4d.HAIRMATERIAL_TWIST
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_TWIST_VAR
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_TWIST_AMOUNT
Parameter Type: float
Parameter: Curve
Parameter ID: c4d.HAIRMATERIAL_TWIST_CURVE
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_TWIST_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Wave
Parameter ID: c4d.HAIRMATERIAL_WAVE
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_WAVE_VAR
Parameter Type: float
Parameter: X Scale
Parameter ID: c4d.HAIRMATERIAL_WAVE_X
Parameter Type: float
Parameter: Y Scale
Parameter ID: c4d.HAIRMATERIAL_WAVE_Y
Parameter Type: float
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_WAVE_AMOUNT
Parameter Type: float
Parameter: Phase X
Parameter ID: c4d.HAIRMATERIAL_WAVE_PHASE_X
Parameter Type: float
Parameter: Phase Y
Parameter ID: c4d.HAIRMATERIAL_WAVE_PHASE_Y
Parameter Type: float
Parameter: X Freq
Parameter ID: c4d.HAIRMATERIAL_WAVE_FREQ_X
Parameter Type: float
Parameter: Y Freq
Parameter ID: c4d.HAIRMATERIAL_WAVE_FREQ_Y
Parameter Type: float
Parameter: X Curve
Parameter ID: c4d.HAIRMATERIAL_WAVE_CURVE_X
Parameter Type:
c4d.SplineData
Parameter: Y Curve
Parameter ID: c4d.HAIRMATERIAL_WAVE_CURVE_Y
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_WAVE_SHADER
Parameter Type:
c4d.BaseShader
Parameter: Towards
Parameter ID: c4d.HAIRMATERIAL_STRAIGHTEN_TOWARDS
Parameter Type: int
- Cycle Values:
Root (c4d.HAIRMATERIAL_STRAIGHTEN_TOWARDS_ROOT)
Normal (c4d.HAIRMATERIAL_STRAIGHTEN_TOWARDS_NORMAL)
Guide (c4d.HAIRMATERIAL_STRAIGHTEN_TOWARDS_GUIDE)
Parameter: Amount
Parameter ID: c4d.HAIRMATERIAL_STRAIGHTEN_AMOUNT
Parameter Type: float
Parameter: Strength
Parameter ID: c4d.HAIRMATERIAL_STRAIGHTEN_STRENGTH
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_STRAIGHTEN_STRENGTH_VAR
Parameter Type: float
Parameter: Curve
Parameter ID: c4d.HAIRMATERIAL_STRAIGHTEN_CURVE
Parameter Type:
c4d.SplineData
Parameter: Texture
Parameter ID: c4d.HAIRMATERIAL_STRAIGHTEN_SHADER
Parameter Type:
c4d.BaseShader
Parameter: GI Receive
Parameter ID: c4d.HAIRMATERIAL_MATERIAL_GLOBALILLUM_RECEIVE
Parameter Type: bool
Parameter: GI Receive Strength
Parameter ID: c4d.HAIRMATERIAL_MATERIAL_GLOBALILLUM_RECEIVE_STRENGTH
Parameter Type: float
Parameter: Diffuse
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_DIFFUSE_STRENGTH
Parameter Type: float
Parameter: Roughness
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_ROUGHNESS
Parameter Type: float
Parameter: Variation
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_ROUGHNESS_VAR
Parameter Type: float
Parameter: Reflectiveness
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_REFLECT
Parameter Type: float
Parameter: Translucence
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_TRANSMIT
Parameter Type: float
Parameter: Shadow Density
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SHADOWDENSITY
Parameter Type: float
Parameter: Received Shadow
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SHADOW
Parameter Type: float
Parameter: Self-Shadow
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_SELF_SHADOW
Parameter Type: float
Parameter: Back Shadow
Parameter ID: c4d.HAIRMATERIAL_LIGHTING_BACK_SHADOW
Parameter Type: float