CBlendLayers Member List

This is the complete list of members for CBlendLayers, including all inherited members.

Add(LayerType t, Int32 lID, Bool bAppend=true)CBlendLayers
Alloc(Int32 lElementCount)CDynObjectArray< BlendLayer >
AllocObject() constCBlendLayersvirtual
CDynObjectArray< BlendLayer >::AllocObject() const=0CDynObjectArray< BlendLayer >protectedpure virtual
AllocObjectType(Int32 lID) constCBlendLayersvirtual
ArrayElementPtr typedefCDynObjectArray< BlendLayer >
CBlendLayers()CBlendLayers
CDynObjectArray()CDynObjectArray< BlendLayer >
ClearShaders(BaseList2D *pParent, BaseDocument *pDoc)CBlendLayers
Compare(CBlendLayers *pLayers)CBlendLayers
CompareStructure(CBlendLayers *p, Bool bCompareNames)CBlendLayers
CopyTo(CBlendLayers *pDest, AliasTrans *pTrans)CBlendLayers
CDynObjectArray< BlendLayer >::CopyTo(CDynObjectArray< BlendLayer > *pDest, AliasTrans *pTrans, Bool bAppend=false) constCDynObjectArray< BlendLayer >
DeselectAll()CBlendLayers
FindLayer(BlendLayer *pLayer)CBlendLayers
FindSelected()CBlendLayers
Free()CBlendLayersvirtual
FreeObject(BlendLayer *&pObj) constCBlendLayersvirtual
GetArray() constCDynObjectArray< BlendLayer >
GetArray()CDynObjectArray< BlendLayer >
GetClone(const BlendLayer *pObj, AliasTrans *pTrans) constCDynObjectArray< BlendLayer >protectedvirtual
GetElementCount() constCDynObjectArray< BlendLayer >
GetLayer(Int32 l)CBlendLayers
GetNextObject()CDynObjectArray< BlendLayer >
GetNextObjectType(Int32 lID)CDynObjectArray< BlendLayer >
GetObject(Int32 l) constCDynObjectArray< BlendLayer >
GetObjectIndex(const BlendLayer *pObj) constCDynObjectArray< BlendLayer >
Init(const BlendLayer *const *ppObjects, Int32 lCount, AliasTrans *pTrans=nullptr, Bool bAppend=false)CDynObjectArray< BlendLayer >
InsertAt(Int32 l)CDynObjectArray< BlendLayer >
InsertAtType(Int32 lID, Int32 l)CDynObjectArray< BlendLayer >
InsertObject(BlendLayer *pObj, Int32 lIndex)CDynObjectArray< BlendLayer >
IsEmpty() constCDynObjectArray< BlendLayer >
IsEqual(const CDynObjectArray< BlendLayer > *pArray) constCDynObjectArray< BlendLayer >
LinkLayer(BlendLayer *pMovedLayer, BlendLayer *pDestLayer, DragPosition pos)CBlendLayers
m_arTransformLayersCBlendLayersprivate
m_ObjectsCDynObjectArray< BlendLayer >protected
m_pLayerCBlendLayers
operator[](Int32 l) constCDynObjectArray< BlendLayer >
Read(HyperFile *pFile, Bool bFlush=true)CDynObjectArray< BlendLayer >
ReadCreateObject(HyperFile *pFile, Bool bFlush=true)CDynObjectArray< BlendLayer >
ReadElement(BaseFile *pFile, BlendLayer *pElement, Int32 lLevel)CDynObjectArray< BlendLayer >protectedvirtual
ReadElementCreate(HyperFile *pFile, BlendLayer *&pLayer, Int32 lLevel)CBlendLayersvirtual
ReadElementHF(HyperFile *pFile, BlendLayer *pElement, Int32 lLevel)CDynObjectArray< BlendLayer >protectedvirtual
Remove(BlendLayer *pLayer, BaseList2D *pParent, BaseDocument *pDoc)CBlendLayers
RemoveAt(Int32 l)CDynObjectArray< BlendLayer >
RemoveObjectPointer(const BlendLayer *pObj)CDynObjectArray< BlendLayer >
RemovePointer(Int32 lIndex)CDynObjectArray< BlendLayer >
SearchLayer(Int32 lLayerID)CBlendLayers
TestEqual(const BlendLayer *pObjA, const BlendLayer *pObjB) constCDynObjectArray< BlendLayer >protectedvirtual
Unlink(BlendLayer *pLayer)CBlendLayers
UpdateFolderBitmaps(Int32 lMinHeight, BaseDocument *pDoc)CBlendLayers
UpdateShaderBitmaps(Int32 lMinHeight, BaseDocument *pDoc)CBlendLayers
Write(HyperFile *pFile, Int32 lLevel) constCDynObjectArray< BlendLayer >
WriteElement(BaseFile *pFile, const BlendLayer *pElement) constCDynObjectArray< BlendLayer >protectedvirtual
WriteElementHF(HyperFile *pFile, const BlendLayer *pElement) constCBlendLayersvirtual
~CDynObjectArray()CDynObjectArray< BlendLayer >virtual