About
A RenderData object represents a set of render settings of a BaseDocument. The render settings include:
- Various parameters like resolution, image format, save path etc.
- A list of MultipassObject elements that represent multipasses.
- A list of BaseVideoPost elements that represent post filters or render engines.
RenderData objects are an instance of Rbase
.
Access
RenderData elements can be accessed from the BaseDocument:
const RenderData*
const renderData = doc->GetActiveRenderData();
String GetName() const
Definition: c4d_baselist.h:2361
Definition: c4d_basedocument.h:144
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:210
Allocation/Deallocation
RenderData objects can be created with the usual tools:
The RenderData object can be handed over to a BaseDocument using:
if (renderData == nullptr)
renderData->
SetName(
"Preview Render Settings"_s);
doc->InsertRenderDataLast(renderData);
doc->SetActiveRenderData(renderData);
void SetName(const maxon::String &name)
Definition: c4d_baselist.h:2367
static RenderData * Alloc(void)
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:67
Navigation
RenderData is based on GeListNode and the render settings are organized in a tree. This tree can be navigated with:
RenderData*
const renderData = doc->GetActiveRenderData();
while (parentRenderData->
GetUp())
{
parentRenderData = parentRenderData->
GetUp();
}
doc->SetActiveRenderData(parentRenderData);
RenderData * GetUp(void)
Definition: c4d_basedocument.h:187
Properties
The RenderData object gives access to render settings, Multipasses and post effects.
Data
RenderData is based on BaseList2D so the data can be accessed with
The container IDs are defined in drendersettings.h
.
RenderData*
const renderData = doc->GetActiveRenderData();
Definition: c4d_basecontainer.h:47
void SetBool(Int32 id, Bool b)
Definition: c4d_basecontainer.h:498
void SetInt32(Int32 id, Int32 l)
Definition: c4d_basecontainer.h:505
const BaseContainer & GetDataInstanceRef() const
Definition: c4d_baselist.h:2342
@ RDATA_STEREO
Definition: drendersettings.h:429
@ RDATA_XRES
Definition: drendersettings.h:153
@ RDATA_YRES
Definition: drendersettings.h:154
Changing the RDATA_RENDERENGINE parameter to change the render engine will not automatically create the needed video post for that render engine. The video post has to be created manually.
if (renderData == nullptr)
renderData->
SetName(
"Hardware Rendering"_s);
doc->InsertRenderDataLast(renderData);
if (videoPost == nullptr)
Definition: c4d_videopost.h:24
static BaseVideoPost * Alloc(Int32 type)
void InsertVideoPost(BaseVideoPost *pvp, BaseVideoPost *pred=nullptr)
@ RDATA_RENDERENGINE_PREVIEWHARDWARE
Definition: drendersettings.h:41
@ RDATA_RENDERENGINE
Definition: drendersettings.h:39
If a given RenderData element is active can be checked with a bit. To set a given RenderData object as the active one, use BaseDocument::SetActiveRenderData().
RenderData* renderData = doc->GetFirstRenderData();
while (renderData != nullptr)
{
renderData = renderData->
GetNext();
}
Bool GetBit(Int32 mask) const
Definition: c4d_baselist.h:2250
RenderData * GetNext(void)
Definition: c4d_basedocument.h:175
#define BIT_ACTIVERENDERDATA
Active render data.
Definition: ge_prepass.h:911
The image format settings are defined in a maxon::DataDictionary that is saved within the BaseContainer. These functions are used to access the image format settings:
RenderData*
const renderData = doc->GetActiveRenderData();
if (renderData == nullptr)
if (renderDataBaseContainer == nullptr)
maxon::DataDictionary exportSettings;
exportSettings.Set(maxon::MEDIASESSION::OPENEXR::EXPORT::HALFFLOAT,
true)
iferr_return;
exportSettings.Set(maxon::MEDIASESSION::OPENEXR::EXPORT::LAYERNUMBERING,
true)
iferr_return;
exportSettings.Set(maxon::MEDIASESSION::OPENEXR::EXPORT::COMPRESSIONMETHOD, maxon::MEDIASESSION::OPENEXR::EXPORT::COMPRESSIONMETHOD.ENUM_NONE)
iferr_return;
maxon::Result< void > SetImageSettingsDictionary(const maxon::DataDictionary &settings, BaseContainer *data, Int32 filterId)
void SetContainer(Int32 id, const BaseContainer &s)
Definition: c4d_basecontainer.h:597
const BaseContainer * GetDataInstance() const
Definition: c4d_baselist.h:2326
@ RDATA_FORMAT
Definition: drendersettings.h:69
@ RDATA_SAVEOPTIONS
Definition: drendersettings.h:71
#define FILTER_EXR
EXR.
Definition: ge_prepass.h:195
#define iferr_return
Definition: resultbase.h:1465
RenderData*
const renderData = doc->GetActiveRenderData();
if (renderData == nullptr)
if (renderDataBaseContainer == nullptr)
maxon::Id method = data.GetOrDefault(maxon::MEDIASESSION::OPENEXR::EXPORT::COMPRESSIONMETHOD);
maxon::Result< maxon::DataDictionary > GetImageSettingsDictionary(const BaseContainer *data, Int32 filterId)
Int32 GetInt32(Int32 id, Int32 preset=0) const
Definition: c4d_basecontainer.h:303
BaseContainer GetContainer(Int32 id) const
Definition: c4d_basecontainer.h:418
Definition: apibaseid.h:251
maxon::Int Int
Definition: ge_sys_math.h:64
return OK
Definition: apibase.h:2620
#define DiagnosticOutput(formatString,...)
Definition: debugdiagnostics.h:176
Multipasses
A render multipass contains different elements of the render result. What multipasses should be created is stored in a list of MultipassObject elements.
See also MultipassObject Manual.
RenderData*
const renderData = doc->GetActiveRenderData();
while (multipass != nullptr)
{
{
{
}
}
}
Bool GetParameter(const DescID &id, GeData &t_data, DESCFLAGS_GET flags)
Definition: lib_description.h:331
Definition: c4d_gedata.h:83
Int32 GetInt32(void) const
Definition: c4d_gedata.h:427
Definition: c4d_basedocument.h:113
MultipassObject * GetNext(void)
Definition: c4d_basedocument.h:127
MultipassObject * GetFirstMultipass()
static String IntToString(Int32 v)
Definition: c4d_string.h:495
maxon::Int32 Int32
Definition: ge_sys_math.h:60
#define VPBUFFER_OBJECTBUFFER
Object buffer multipass channel.
Definition: c4d_videopostdata.h:140
@ MULTIPASSOBJECT_TYPE
Definition: zmultipass.h:6
@ MULTIPASSOBJECT_OBJECTBUFFER
Definition: zmultipass.h:8
Post Effects
Post effects are executed during the rendering process to apply filters like color correction to the final image. BaseVideoPost objects can also represent a render engine. These BaseVideoPost elements are stored in a list.
See also BaseVideoPost Manual.
RenderData*
const renderData = doc->GetActiveRenderData();
while (videoPost != nullptr)
{
if (videoPost->
GetType() == 1025462)
{
break;
}
}
BaseVideoPost * GetNext(void)
Definition: c4d_videopost.h:56
Bool SetParameter(const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
Int32 GetType() const
Definition: c4d_baselist.h:1391
BaseVideoPost * GetFirstVideoPost()
@ VP_WATERMARK_TEXT_ENABLE
Definition: vpwatermark.h:68
Further Reading