BatchRender Member List

This is the complete list of members for BatchRender, including all inherited members.

AddFile(const Filename &File, Int32 number)BatchRender
BatchRender()BatchRenderprivate
DelFile(const Filename &File)BatchRender
EnableElement(Int32 n, Bool bSet)BatchRender
GetActiveCameraIndex(Int32 n)BatchRender
GetActiveCameraName(Int32 n, Bool filename)BatchRender
GetActiveRenderSettingsIndex(Int32 n)BatchRender
GetActiveRenderSettingsName(Int32 n)BatchRender
GetActiveTakeIndex(Int32 n)BatchRender
GetActiveTakeName(Int32 n)BatchRender
GetAllCameraNames(Int32 n, maxon::BaseArray< String > &names)BatchRender
GetAllRenderSettingsNames(Int32 n, maxon::BaseArray< String > &names)BatchRender
GetAllTakeNames(Int32 n, maxon::BaseArray< String > &names)BatchRender
GetCameraCount(Int32 n)BatchRender
GetCheckTexture()BatchRender
GetElement(Int32 n)BatchRender
GetElementCount()BatchRender
GetElementStatus(Int32 n)BatchRender
GetEnableElement(Int32 n)BatchRender
GetFrameBitmap(const C4DUuid &nodeUuid, const C4DUuid &frameUuid)BatchRender
GetJsonJobs(PyList *list)BatchRender
GetRenderSettingsCount(Int32 n)BatchRender
GetTakeCount(Int32 n)BatchRender
GetTextureError()BatchRender
IsRendering()BatchRender
Open()BatchRender
SetActiveCameraIndex(Int32 n, Int32 index)BatchRender
SetActiveRenderSettingsIndex(Int32 n, Int32 index)BatchRender
SetActiveTakeIndex(Int32 n, Int32 index, Bool takeOnly)BatchRender
SetCheckTexture(Bool state)BatchRender
SetNetError(Int32 n, const String &machineName, const String &errorString, Bool isWarning)BatchRender
SetNetError(const C4DUuid &uuid, const String &machineName, const String &errorString, Bool isWarning)BatchRender
SetRendering(Int32 set)BatchRender
SetTextureError(Bool state)BatchRender
SetUseNet(Int32 n, Bool on)BatchRender
~BatchRender()BatchRenderprivate