clothilde/description/clothtag.hParameters are accessed with cinema::C4DAtom::GetParameter() and cinema::C4DAtom::SetParameter(). See Parameters.
Parameter: Simulation
CLOTH_SIMULATION_PRIORITYParameter: Enable
CLOTH_USEParameter: Legacy Solver
CLOTH_LEGACYONParameter: Auto
CLOTH_AUTOTIMEParameter: Start
CLOTH_STARTParameter: Stop
CLOTH_STOPParameter: Iterations
CLOTH_ITERATIONSParameter: Stiffness
CLOTH_STRUCT_FParameter: Stiffness Map
CLOTH_STRUCT_F_MAPParameter: Flexion
CLOTH_FLEXION_FParameter: Flexion Map
CLOTH_FLEXION_F_MAPParameter: Rubber
CLOTH_RUBBER_FParameter: Rubber Map
CLOTH_RUBBER_F_MAPParameter: Bounce
CLOTH_BOUNCEParameter: Bounce Map
CLOTH_BOUNCE_MAPParameter: Friction
CLOTH_STICKIParameter: Friction Map
CLOTH_STICKI_MAPParameter: Mass
CLOTH_MASSParameter: Mass Map
CLOTH_MASS_MAPParameter: Size
CLOTH_SHRINK_FParameter: Size Map
CLOTH_SHRINK_F_MAPParameter: Tear
CLOTH_TEAR_FParameter: Tear Map
CLOTH_TEAR_F_MAPParameter: Use Tear
CLOTH_TEARParameter: Cloth
CLOTH_PBD_CLOTHParameter: Bendiness
CLOTH_PBD_BENDINESSParameter: Map
CLOTH_PBD_BENDINESS_WEIGHTSParameter: Stretchiness
CLOTH_PBD_STRETCHINESSParameter: Map
CLOTH_PBD_STRETCHINESS_WEIGHTSParameter: Bounciness
CLOTH_PBD_BOUNCINESSParameter: Map
CLOTH_PBD_BOUNCINESS_WEIGHTSParameter: Friction
CLOTH_PBD_FRICTIONParameter: Map
CLOTH_PBD_FRICTION_WEIGHTSParameter: Stickiness
CLOTH_PBD_STICKINESSParameter: Map
CLOTH_PBD_STICKINESS_WEIGHTSParameter: Thickness
CLOTH_PBD_THICKNESSParameter: Map
CLOTH_PBD_THICKNESS_WEIGHTSParameter: Target Length
CLOTH_PBD_TARGET_LENGTHParameter: Map
CLOTH_PBD_TARGET_LENGTH_WEIGHTSParameter: Min Target Length
CLOTH_PBD_TARGET_LENGTH_MINParameter: Mass
CLOTH_PBD_MASSParameter: Map
CLOTH_PBD_MASS_WEIGHTSParameter: Min Map
CLOTH_PBD_MASS_MAP_MINParameter: Collision Side
CLOTH_PBD_COLLISION_SIDECLOTH_PBD_COLLISION_SIDE_FRONTCLOTH_PBD_COLLISION_SIDE_BACKCLOTH_PBD_COLLISION_SIDE_BOTHParameter: Quad Diagonals
CLOTH_PBD_CONSTRAINTS_QUADDIAGONALSCLOTH_PBD_CONSTRAINTS_QUADDIAGONALS_NONECLOTH_PBD_CONSTRAINTS_QUADDIAGONALS_SINGLECLOTH_PBD_CONSTRAINTS_QUADDIAGONALS_DOUBLEParameter: Override
CLOTH_PBD_PARTICLE_DAMPING_OVERRIDEParameter: Strength
CLOTH_PBD_PARTICLE_DAMPINGParameter: Map
CLOTH_PBD_PARTICLE_DAMPING_WEIGHTSParameter: Min Strength
CLOTH_PBD_PARTICLE_DAMPING_WEIGHTS_MINParameter: Cloth Tearing
CLOTH_PBD_TEARINGParameter: Tear Past
CLOTH_PBD_TEARPASTParameter: Map
CLOTH_PBD_TEARPAST_WEIGHTSParameter: Min Tear Past
CLOTH_PBD_MAPMINTEARPASTParameter: Tear Guiding
CLOTH_PBD_TEAR_GUIDE_CONE_ANGLEParameter: Balloon
CLOTH_PBD_BALLOONParameter: Overpressure
CLOTH_PBD_OVERPRESSUREParameter: Expansion Time
CLOTH_PBD_EXPANSIONTIMEParameter: Map
CLOTH_PBD_BALLOON_WEIGHTSParameter: Stretch Influence
CLOTH_PBD_BALLOON_STRETCH_INFLUENCEParameter: Elastic Body
CLOTH_PBD_ELASTICBODYParameter: Draw
CLOTH_PBD_ELASTICBODY_DRAWCLOTH_PBD_ELASTICBODY_DRAW_SELECTEDCLOTH_PBD_ELASTICBODY_DRAW_ALWAYSCLOTH_PBD_ELASTICBODY_DRAW_NEVERParameter: Debug Draw Labels
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_DRAW_LABELParameter: Active
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_ACTIVEParameter: Inverse Stiffness
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_INVSTIFFNESS1Parameter: Refresh
CLOTH_PBD_ELASTICBODY_UPDATE_BUTTONParameter: Auto Create
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_AUTOCREATEParameter: Uniform Segments
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_UNIFORM_SEGMENTSParameter: Segments
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_SEGMENTSParameter: Segments in X
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_XSEGMENTSParameter: Segments in Y
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_YSEGMENTSParameter: Segments in Z
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_ZSEGMENTSParameter: Randomize
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_RANDOMIZEParameter: Randomize Strength
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_RANDOMIZE_STRENGTHParameter: Seed
CLOTH_PBD_ELASTICBODY_SHAPEMATCHING_SEEDParameter: Soft Body
CLOTH_PBD_STRUT_SOFTBODYParameter: Draw
CLOTH_PBD_STRUT_DRAWCLOTH_PBD_STRUT_DRAW_SELECTEDCLOTH_PBD_STRUT_DRAW_ALWAYSCLOTH_PBD_STRUT_DRAW_NEVERParameter: Softness
CLOTH_PBD_STRUT_SOFTBODY_STRETCHINESSParameter: Map
CLOTH_PBD_STRUT_SOFTBODY_STRETCHINESS_WEIGHTSParameter: Target Length
CLOTH_PBD_STRUT_SOFTBODY_TARGETLENGTHParameter: Map
CLOTH_PBD_STRUT_SOFTBODY_TARGETLENGTH_WEIGHTSParameter: Min Target Length
CLOTH_PBD_STRUT_SOFTBODY_TARGETLENGTH_MINParameter: Poles Tearing
CLOTH_PBD_STRUT_TEARINGParameter: Tear Direction
CLOTH_PBD_STRUT_TEARING_DIRECTIONCLOTH_PBD_STRUT_TEARING_DIRECTION_ELONGATIONCLOTH_PBD_STRUT_TEARING_DIRECTION_COMPRESSIONCLOTH_PBD_STRUT_TEARING_DIRECTION_BOTHParameter: Tear Past
CLOTH_PBD_STRUT_TEARPASTParameter: Map
CLOTH_PBD_STRUT_TEARPAST_WEIGHTSParameter: Min Tear Past
CLOTH_PBD_STRUT_MAPMINTEARPASTParameter: Refresh
CLOTH_PBD_STRUT_SOFTBODY_UPDATE_BUTTONParameter: Max Poles Per Point
CLOTH_PBD_STRUT_SOFTBODY_MAXSTRUTSParameter: Map
CLOTH_PBD_STRUT_SOFTBODY_MAXSTRUTS_WEIGHTSParameter: Min Length
CLOTH_PBD_STRUT_SOFTBODY_MINLENGTHParameter: Map
CLOTH_PBD_STRUT_SOFTBODY_MINLENGTH_WEIGHTSParameter: Max Length
CLOTH_PBD_STRUT_SOFTBODY_MAXLENGTHParameter: Map
CLOTH_PBD_STRUT_SOFTBODY_MAXLENGTH_WEIGHTSParameter: Spread
CLOTH_PBD_STRUT_SOFTBODY_SPREADParameter: Map
CLOTH_PBD_STRUT_SOFTBODY_SPREAD_WEIGHTSParameter: Density
CLOTH_PBD_STRUT_SOFTBODY_ACCEPTANCEParameter: Map
CLOTH_PBD_STRUT_SOFTBODY_ACCEPTANCE_WEIGHTSParameter: Shoot Side
CLOTH_PBD_STRUT_SOFTBODY_SHOOT_SIDECLOTH_PBD_STRUT_SOFTBODY_SHOOT_SIDE_FRONTCLOTH_PBD_STRUT_SOFTBODY_SHOOT_SIDE_BACKCLOTH_PBD_STRUT_SOFTBODY_SHOOT_SIDE_BOTHParameter: Hit Side
CLOTH_PBD_STRUT_SOFTBODY_HIT_SIDECLOTH_PBD_STRUT_SOFTBODY_HIT_SIDE_FRONTCLOTH_PBD_STRUT_SOFTBODY_HIT_SIDE_BACKCLOTH_PBD_STRUT_SOFTBODY_HIT_SIDE_BOTHParameter: Seed
CLOTH_PBD_STRUT_SOFTBODY_SEEDParameter: Direction
CLOTH_PBD_STRUT_SOFTBODY_POLES_DIRECTIONParameter: With Pins
CLOTH_PBD_FOLLOW_ANIMATION_PINSParameter: Influence
CLOTH_PBD_FOLLOW_ANIMATION_PINS_STRETCHINESSParameter: Map
CLOTH_PBD_FOLLOW_ANIMATION_PINS_STRETCHINESS_WEIGHTSParameter: Map Scale
CLOTH_PBD_FOLLOW_ANIMATION_PINS_STRETCHINESS_SCALEParameter: With Force
CLOTH_PBD_FOLLOW_ANIMATION_FORCEParameter: Strength
CLOTH_PBD_FOLLOW_ANIMATION_FORCE_STRENGTHParameter: Map
CLOTH_PBD_FOLLOW_ANIMATION_FORCE_STRENGTH_WEIGHTSParameter: Map Scale
CLOTH_PBD_FOLLOW_ANIMATION_FORCE_STRENGTH_SCALEParameter: Follow Shape
CLOTH_PBD_FOLLOW_SHAPEParameter: Bend Deform
CLOTH_PBD_BEND_PLASTIC_DEFORMParameter: Deform Past
CLOTH_PBD_BEND_PLASTIC_DEFORM_PASTParameter: Map
CLOTH_PBD_BEND_PLASTIC_DEFORM_PAST_WEIGHTSParameter: Strength
CLOTH_PBD_BEND_PLASTIC_DEFORM_RATEParameter: Map
CLOTH_PBD_BEND_PLASTIC_DEFORM_RATE_WEIGHTSParameter: Hardening
CLOTH_PBD_BEND_PLASTIC_DEFORM_HARDENINGParameter: Map
CLOTH_PBD_BEND_PLASTIC_DEFORM_HARDENING_WEIGHTSParameter: Stretch Deform
CLOTH_PBD_ELASTIC_PLASTIC_DEFORMParameter: Deform Past
CLOTH_PBD_ELASTIC_PLASTIC_DEFORM_PASTParameter: Map
CLOTH_PBD_ELASTIC_PLASTIC_DEFORM_PAST_WEIGHTSParameter: Strength
CLOTH_PBD_ELASTIC_PLASTIC_DEFORM_RATEParameter: Map
CLOTH_PBD_ELASTIC_PLASTIC_DEFORM_RATE_WEIGHTSParameter: Hardening
CLOTH_PBD_ELASTIC_PLASTIC_DEFORM_HARDENINGParameter: Map
CLOTH_PBD_ELASTIC_PLASTIC_DEFORM_HARDENING_WEIGHTSParameter: Poles Deform
CLOTH_PBD_STRUT_DEFORMParameter: Deform Direction
CLOTH_PBD_STRUT_DEFORM_DIRECTIONCLOTH_PBD_STRUT_DEFORM_DIRECTION_ELONGATIONCLOTH_PBD_STRUT_DEFORM_DIRECTION_COMPRESSIONCLOTH_PBD_STRUT_DEFORM_DIRECTION_BOTHParameter: Deform Past
CLOTH_PBD_STRUT_DEFORM_PASTParameter: Map
CLOTH_PBD_STRUT_DEFORM_PAST_WEIGHTSParameter: Strength
CLOTH_PBD_STRUT_DEFORM_RATEParameter: Map
CLOTH_PBD_STRUT_DEFORM_RATE_WEIGHTSParameter: Hardening
CLOTH_PBD_STRUT_DEFORM_HARDENINGParameter: Map
CLOTH_PBD_STRUT_DEFORM_HARDENING_WEIGHTSParameter: Gravity
CLOTH_GRAVITYParameter: Drag
CLOTH_DRAGParameter: Wind Direction
CLOTH_WIND_DIRParameter: Wind Strength
CLOTH_WIND_FParameter: Wind Turbulence Strength
CLOTH_WIND_TURB_FParameter: Wind Turbulence Speed
CLOTH_WIND_TURB_SParameter: Wind Drag
CLOTH_WIND_DRAGParameter: Wind Impact
CLOTH_WIND_IMPACTParameter: Wind Lift
CLOTH_WIND_LIFTParameter: Air Resistance
CLOTH_WIND_SPEEDParameter: Self Repulsion
CLOTH_SREPParameter: Distance
CLOTH_SREP_DParameter: Force
CLOTH_SREP_FParameter: Damping
CLOTH_SREP_BParameter: Dress Mode
CLOTH_DRESSMODEParameter: Relax
CLOTH_DO_RELAXINGParameter: Steps
CLOTH_RELAX_STEPSParameter: Dress-O-matic
CLOTH_DO_DRESSINGParameter: Steps
CLOTH_DRESS_STEPSParameter: Width
CLOTH_SEAMS_DISTParameter: Set
CLOTH_SETINITParameter: Clear
CLOTH_CLEARINITParameter: Show
CLOTH_SHOWINITParameter: Set
CLOTH_SETDINITParameter: Clear
CLOTH_CLEARDRESSParameter: Show
CLOTH_SHOWDINITParameter: Set
CLOTH_SETMASSParameter: Clear
CLOTH_CLEARMASSParameter: Show
CLOTH_SHOWMASSParameter: Draw
CLOTH_DRAWMASSParameter: Set
CLOTH_SETSEAMSParameter: Clear
CLOTH_CLEARSEAMParameter: Show
CLOTH_SHOWSEAMSParameter: Cache Mode
CLOTH_BAKEParameter: Start
CLOTH_CACHE_STARTParameter: Calculate Cache
CLOTH_DO_CALCULATEParameter: Cache Scene
CLOTH_DO_CALCULATE_ALLParameter: Clear Cache
CLOTH_DELCACHEParameter: Clear Scene Cache
CLOTH_DELCACHE_ALLParameter: Update Frame
CLOTH_CACHE_FRAMEParameter: Load...
CLOTH_CACHE_LOADParameter: Save...
CLOTH_CACHE_SAVEParameter: Sub Sampling
CLOTH_SUBDIVParameter: Self Collision
CLOTH_SELFParameter: Global Intersection Analysis
CLOTH_GIAParameter: Point Collision
CLOTH_POINTSParameter: Point EPS
CLOTH_P_EPSParameter: Edge Collision
CLOTH_EDGESParameter: Edge EPS
CLOTH_K_EPSParameter: Polygon Collision
CLOTH_POLYSParameter: Poly EPS
CLOTH_V_EPSParameter: Limit to:
CLOTH_INCLUDEParameter: Drag
CLOTH_PBD_AERO_DRAGParameter: Lift
CLOTH_PBD_AERO_LIFTParameter: Mode
CLOTH_PBD_FORCES_INEXMODECLOTH_PBD_FORCES_INEXMODE_INCLUDECLOTH_PBD_FORCES_INEXMODE_EXCLUDEParameter: Objects
CLOTH_PBD_FORCES_INEXCLUDEParameter: Pyro
CLOTH_PBD_FORCES_INEX_PYRO