Parameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See page_maxonapi_getting_started_foundations_cinema_parameters.
Parameter: MoGraph Selection
ID_FRACTURE_SELECTION
Parameter: MoGraph Weightmap
ID_FRACTURE_WEIGHT
Parameter: Colorize Fragments
ID_FRACTURE_COLORIZE
Parameter: Create N-gon Surfaces
ID_FRACTURE_CREATENGONS
Parameter: Offset Fragments
ID_FRACTURE_GAP
Parameter: Invert
ID_FRACTURE_GAP_INVERT
Parameter: Hull Only
ID_FRACTURE_SHELL
Parameter: Thickness
ID_FRACTURE_THICKNESS
Parameter: Hollow Object
ID_FRACTURE_HOLLOW
Parameter: Optimize and Close Holes
ID_FRACTURE_AUTOCLOSE
Parameter: Scale
ID_FRACTURE_SCALE
Parameter: Save Result to File
ID_FRACTURE_SAVE_CACHE
Parameter: Autoupdate Settings
ID_FRACTURE_AUTOMATIC_UPDATE
Parameter: Update
ID_FRACTURE_UPDATE
Parameter: Show All Used Points
ID_FRACTURE_SHOWPOINTS
Parameter: Viewport Amount
ID_FRACTURE_VIEWPORTRATIO
Parameter: Sources
ID_FRACTURE_INPUT_POINTS
Parameter: Add Distribution Source
ID_FRACTURE_CREATEDISTRIBUTION
Parameter: Add Shader Source
ID_FRACTURE_CREATESHADER
Parameter: Add Distribution Source
ID_FRACTURE_CREATEDISTRIBUTION
Parameter: Add Shader Source
ID_FRACTURE_CREATESHADER
Parameter: Sort Result
ID_FRACTURE_ACTIVATE_SORTORDER
Parameter: Invert Sort
ID_FRACTURE_INVERT_SORTORDER
Parameter: Sort Result by
ID_FRACTURE_SORTORDER
Parameter: Direction
ID_FRACTURE_SORTORDER_USER_VECTOR
Parameter: Distance to Object
ID_FRACTURE_SORT_OBJECTDISTANCE
Parameter: Along Spline
ID_FRACTURE_SORT_SPLINESTEP
Parameter: Enable Detailing
ID_FRACTURE_DETAILING_ENABLE
Parameter: Activate in Viewport
ID_FRACTURE_DETAILING_ACTIVATE_IN_VIEWPORT
Parameter: Mesh Detail Subdivision
ID_FRACTURE_DETAILING_MESH_DETAIL
Parameter: Maximum Edge Length
ID_FRACTURE_DETAILING_MESH_DETAIL_LENGTH
Parameter: Noise Surface
ID_FRACTURE_DETAILING_NOISE_EDGES
Parameter: Artefact Prevention Strength
ID_FRACTURE_DETAILING_NOISE_EDGES_FEATURE_PRESERVE
Parameter: Smooth Normals
ID_FRACTURE_DETAILING_SMOOTH_NORMALS
Parameter: Use Original Edges
ID_FRACTURE_DETAILING_SMOOTH_USE_ORIGINAL_EDGES
Parameter: Phong Angle
ID_FRACTURE_DETAILING_SMOOTH_NORMALS_ANGLE
Parameter: Relax Inside Edges
ID_FRACTURE_DETAILING_RELAX_INSIDE_EDGES
Parameter: Keep Original Surface
ID_FRACTURE_DETAILING_KEEP_ORIGINAL_SURFACE
Parameter: Noise Type
ID_FRACTURE_DETAILING_NOISE_TYPE
Parameter: Noise Strength
ID_FRACTURE_DETAILING_NOISE_STRENGTH
Parameter: Noise Seed
ID_FRACTURE_DETAILING_NOISE_SEED
Parameter: Octaves
ID_FRACTURE_DETAILING_NOISE_OCTAVES
Parameter: Global Scale
ID_FRACTURE_DETAILING_NOISE_GLOBAL_SCALE
Parameter: Relative Scale
ID_FRACTURE_DETAILING_NOISE_RELATIVE_SCALE
Parameter: Animation Speed
ID_FRACTURE_DETAILING_NOISE_ANIMATION_SPEED
Parameter: Low Clip
ID_FRACTURE_DETAILING_NOISE_LOW_CLIP
Parameter: High Clip
ID_FRACTURE_DETAILING_NOISE_HIGH_CLIP
Parameter: Strength at Depth
ID_FRACTURE_DETAILING_NOISE_DEPTH_NOISE_RAMP
Parameter: Create Fixed Connector
ID_FRACTURE_AUTOCONNECTOR_ENABLE
Parameter: Use Connector
ID_FRACTURE_AUTOCONNECTOR_TEMPLATE_LINK
Parameter: Breaking Weight
ID_FRACTURE_AUTOCONNECTOR_BREAKING_VALUE_WEIGHT
Parameter: Torque Weight
ID_FRACTURE_AUTOCONNECTOR_BREAKING_VALUE_TORQUE_WEIGHT
Parameter: Falloffs
ID_FRACTURE_AUTOCONNECTOR_FALLOFF
Parameter: Add Falloff
ID_FRACTURE_AUTOCONNECTOR_ADD_FALLOFF
Parameter: Enable Geometry Glue
ID_FRACTURE_GLUE_ACTIVATE
Parameter: Glue Type
ID_FRACTURE_GLUE_TYPE
Parameter: Glue Rest
ID_FRACTURE_GLUE_REST
Parameter: Cluster Amount
ID_FRACTURE_GLUE_CLUSTERSIZE
Parameter: Cluster Seed
ID_FRACTURE_GLUE_CLUSTERSEED
Parameter: Distance
ID_FRACTURE_GLUE_DISTANCE
Parameter: Bigger
ID_FRACTURE_GLUE_DISTANCE_SWITCH
Parameter: Falloffs
ID_FRACTURE_GLUE_FALLOFF
Parameter: Add Glue Falloff
ID_FRACTURE_GLUE_ADD_FALLOFF
Parameter: Effectors
ID_MG_VF_MOTIONGENERATOR_EFFECTORLIST
Parameter: Inside Faces
ID_FRACTURE_CREATE_INSIDE_FACE_SELECTION
Parameter: Inside Vertices
ID_FRACTURE_CREATE_INSIDE_VERTEX_SELECTION
Parameter: Inside Vertex Map
ID_FRACTURE_CREATE_INSIDE_VERTEXMAP
Parameter: Outside Faces
ID_FRACTURE_CREATE_OUTSIDE_FACE_SELECTION
Parameter: Outside Vertices
ID_FRACTURE_CREATE_OUTSIDE_VERTEX_SELECTION
Parameter: Outside Vertex Map
ID_FRACTURE_CREATE_OUTSIDE_VERTEXMAP
Parameter: Surface Break Edges
ID_FRACTURE_CREATE_EDGE_SELECTION
Parameter: Edge Vertices
ID_FRACTURE_CREATE_EDGE_VERTEX_SELECTION
Parameter: Edge Vertex Map
ID_FRACTURE_CREATE_EDGE_VERTEXMAP
Parameter: Fill Interior
FRACTURE_FILLINTERIOR
Parameter: Merge Points
FRACTURE_MERGEPOINTS
Parameter: Create Single Object
FRACTURE_CREATESINGLE
Parameter: Single Object Number
FRACTURE_CREATESINGLENUMBER
Parameter: Create Single Face
FRACTURE_CREATESINGLEFACE
Parameter: Single Face Number
FRACTURE_CREATESINGLEFACENUMBER
Parameter: Show the Delaunay triangulation
FRACTURE_SHOWDELAUNAY
Parameter: Show the VoronoiCells
FRACTURE_SHOWVORONOI
Parameter: Show the Clipped Cells
FRACTURE_SHOWCLIPPED
Parameter: Voxel Resolution Surface
FRACTURE_VOXELRESSURF
Parameter: Voxel Resolution Cells
FRACTURE_VOXELRESCELLS
Parameter: Thread Count
FRACTURE_THREADCOUNT