Open Search
    VolumeData Member List

    This is the complete list of members for VolumeData, including all inherited members.

    AddLensGlow(const LensGlowStruct *lgs, Vector *lgs_pos, Int32 lgs_cnt, Float intensity, Bool linear_workflow) constVolumeData
    Alloc()VolumeDatastatic
    alphaBaseVolumeData
    ambientBaseVolumeData
    AttachVolumeDataFake(BaseObject *camera, const BaseContainer &renderdata, Int32 fakeCurrentThreadIdx, Int32 fakeThreadCount)VolumeData
    back_deltaBaseVolumeData
    back_pBaseVolumeData
    BaseVolumeData()BaseVolumeDataprotected
    bumpnBaseVolumeData
    calc_illumBaseVolumeData
    calc_mipBaseVolumeData
    calc_reflBaseVolumeData
    calc_shadowBaseVolumeData
    calc_transBaseVolumeData
    CalcAmbientOcclusion(SurfaceIntersection *si, RaySampler *sampler, Float minlength, Float maxlength, Float index, Bool self, Bool trans, Float weight, Bool reverse)VolumeData
    CalcArea(const RayLight *light, Bool nodiffuse, Bool nospecular, Float specular_exponent, const Vector64 &ray_vector, const Vector64 &p, const Vector64 &bumpn, const Vector64 &orign, RAYBIT raybits, Bool ignoreLightColor, Vector *diffuse, Vector *specular)VolumeData
    CalcBackTransformPoint() constVolumeData
    CalcDisplacementNormals(Float par_u, Float par_v, Int32 u0, Int32 v0, Int32 u1, Int32 v1, Int32 u2, Int32 v2, const Vector &a, const Vector &b, const Vector &c, const RayObject *op, Int32 polynum) constVolumeData
    CalcFgBg(Bool foreground, Int32 x, Int32 y, Int32 subx, Int32 suby, Vector *color, Float *alpha) constVolumeData
    CalcHardShadow(const Vector64 &p1, const Vector64 &p2, CALCHARDSHADOW flags, const RayHitID &last_hit, Int32 recursion_id=0, void *recursion_data=nullptr)VolumeData
    CalcIndirectIllumination(RayHemisphere *hs, Float weight)VolumeData
    CalcIndirectPath(VolumeData *sd, const Vector &dir, void *source, void *target)VolumeData
    CalcIndirectPDF(const Vector &point, const Vector &normal, const Vector &ray_in, const Vector &ray_out, Float &pdf_qmc, Float &pdf_area, Float &pdf_portal, Float &pdf_sky)VolumeData
    CalcMotionObjectMatrixInv(const RayObject *op) constVolumeData
    CalcRadiancePoly(RayRadianceObject *obj, SurfaceIntersection *si, Int32 poly, Int32 u, Int32 v, Bool back)VolumeData
    CalcRadianceValue(Ray *ray, const SurfaceIntersection &si)VolumeData
    CalcShadow(const RayLight *l, const Vector64 &p, const Vector64 &bumpn, const Vector64 &phongn, const Vector64 &orign, const Vector64 &rayv, Bool transparency, const RayHitID &hitid, RAYBIT raybits)VolumeData
    CalcSubsurfaceScattering(Vector scattering, Vector absorption, Vector diffuse, Float ior)VolumeData
    CalcVisibleLight(const Ray *ray, Float maxdist, Vector *trans) constVolumeData
    CameraToScreen(const Vector64 &p) constVolumeData
    CentralDisplaceGetShadingNormalFromUVPoint(const RayObject *op, Int32 local_id, Bool bFirst, Float par_u, Float par_v, const Vector &uv, const UVWStruct &uvw) constVolumeData
    CentralDisplaceGetSurfaceNormalFromUVPoint(const RayObject *op, Int32 local_id, Bool bFirst, Float par_u, Float par_v, const Vector &uv, const UVWStruct &uvw) constVolumeData
    CentralDisplacePointFromUVPoint(const RayObject *op, Int32 local_id, Bool bFirst, Float l1, Float l2, const Vector &uv, const UVWStruct &uvw) constVolumeData
    CentralDisplacePointUV(const RayObject *op, Int32 local_id, Int32 uu, Int32 vv) constVolumeData
    CentralDisplacePointUVGetBarycentric(const RayObject *op, Int32 &local_id, Int32 &uu, Int32 &vv, RayPolyWeight &bary, Bool &displaceQuad) constVolumeData
    CentralDisplaceUVGetNormal(const RayObject *op, Int32 local_id, Int32 uu, Int32 vv) constVolumeData
    colBaseVolumeData
    comp_colorBaseVolumeData
    comp_luminanceBaseVolumeData
    comp_specularBaseVolumeData
    CopyTo(VolumeData *dst) constVolumeData
    CorrectLocalID(const RayObject *op, Int32 &local_id) constVolumeData
    coscBaseVolumeData
    CreateRadianceMaps()VolumeData
    dduBaseVolumeData
    ddvBaseVolumeData
    deltaBaseVolumeData
    displacementWeightBaseVolumeData
    dispnBaseVolumeData
    distBaseVolumeData
    elementIndexBaseVolumeData
    FindVideoPost(Int32 id) constVolumeData
    fpsBaseVolumeData
    Free(VolumeData *&vd)VolumeDatastatic
    GetCPUCount() constVolumeData
    GetCurrentCPU() constVolumeData
    GetDisplaceInfo(const RayObject *op, DisplaceInfo &info) constVolumeData
    GetDisplaceNeighbor(const RayObject *op, Int32 local_id, Int32 side) constVolumeData
    GetDUDV(const TexData *tex, const Vector64 &p, const Vector64 &phongn, const Vector64 &orign, const RayHitID &hit, Bool forceuvw, Vector *ddu, Vector *ddv, Bool usetangents, const RayPolyWeight *weight) constVolumeData
    GetDUDVFromUVPoint(const RayObject *op, const TexData *tex, Float par_u, Float par_v, const Vector64 &uv, const Vector64 &p, const Vector64 &phongn, const Vector64 &orign, const UVWStruct &uvw, RayHitID &hit, Bool forceuvw, Vector *ddu, Vector *ddv, Bool usetangents)VolumeData
    GetFragments(Int32 x, Int32 y, Int32 cnt, VPGETFRAGMENTS flags) constVolumeData
    GetLight(Int32 index) constVolumeData
    GetLightCount() constVolumeData
    GetLightFalloff(Int32 falloff, Float inner, Float outer, Float dist) constVolumeData
    GetMotionCamera(Int32 stream)VolumeData
    GetMotionLight(RayLight *light)VolumeData
    GetMotionObject(RayObject *op)VolumeData
    GetNormal(const RayObject *op, Int32 polygon, Bool second) constVolumeData
    GetNormals(const RayObject *op, Int32 local_id, PolyVector *norm) constVolumeData
    GetObj(Int32 index) constVolumeData
    GetObjCount() constVolumeData
    GetPhysicalCameraIntensity() constVolumeData
    GetPointUVW(const TexData *tdp, const RayHitID &hit, const Vector64 &p) constVolumeData
    GetRadianceMaps()VolumeData
    GetRay(Float x, Float y, Ray *ray) constVolumeData
    GetRayBackground() constVolumeData
    GetRayCamera() constVolumeData
    GetRayData(Int32 i) constVolumeData
    GetRayEnvironment() constVolumeData
    GetRayForeground() constVolumeData
    GetRayParameter() constVolumeData
    GetRayPolyState(const RayObject *op, Int32 local_id) constVolumeData
    GetRaySampler(void *guid, Int32 depth)VolumeData
    GetRaySky() constVolumeData
    GetRaySky(Int32 index) constVolumeData
    GetRaySkyCount() constVolumeData
    GetRayWeight() constVolumeData
    GetRenderInstance() constVolumeData
    GetRS(const RayHitID &hitid, const Vector64 &p, Float *r, Float *s) constVolumeData
    GetSceneBoundaries() constVolumeData
    GetSmoothedNormal(const RayHitID &hitid, const Vector64 &p) constVolumeData
    GetStreamCount() constVolumeData
    GetStreamRay(Int32 stream, Float x, Float y, Ray *ray) constVolumeData
    GetSurfaceData(SurfaceData *cd, Bool calc_illum, Bool calc_shadow, Bool calc_refl, Bool calc_trans, Ray *ray, const SurfaceIntersection &si)VolumeData
    GetTexData(const RayObject *op, Int32 index) constVolumeData
    GetTile(Int32 &xMin, Int32 &yMin, Int32 &xMax, Int32 &yMax, Int32 &renderThreadIndex) constVolumeData
    GetUniqueID(const RayObject *op, Int32 &length) constVolumeData
    GetUVW(const RayObject *op, Int32 uvwind, Int32 local_id, PolyVector *uvw) constVolumeData
    GetVideoPost(Int32 nth) constVolumeData
    GetWeights(const RayHitID &hitid, const Vector64 &p, RayPolyWeight *wgt) constVolumeData
    GetXY(Int32 *x, Int32 *y, Int32 *scale) constVolumeData
    global_mipBaseVolumeData
    HasVolumeDataFake() constVolumeData
    IlluminanceAnyPoint(const Vector64 &p, ILLUMINATEFLAGS flags, RAYBIT raybits)VolumeData
    IlluminanceSimple(Vector *diffuse, Vector *specular, Float exponent, IlluminationModel *model, void *data)VolumeData
    IlluminanceSurfacePoint(IlluminanceSurfacePointData *f, Vector *diffuse, Vector *specular)VolumeData
    IlluminateAnyPoint(const RayLight *rl, Vector *col, Vector64 *light_vector, const Vector64 &p, ILLUMINATEFLAGS flags, RAYBIT raybits)VolumeData
    IlluminateSurfacePoint(const RayLight *rl, Vector *col, Vector64 *light_vector, const Vector64 &p, const Vector64 &bumpn, const Vector64 &phongn, const Vector64 &orign, const Vector64 &ray_vector, ILLUMINATEFLAGS flags, const RayHitID &hitid, RAYBIT raybits, Bool cosine_cutoff)VolumeData
    Init(VolumeData *from)VolumeData
    InitSurfacePointProperties(TexData *td)VolumeData
    intersectionBaseVolumeData
    IsPhysicalRender() constVolumeData
    lhitBaseVolumeData
    Light_to_Num(const RayLight *light) constVolumeData
    mb_offsetBaseVolumeData
    multipassBaseVolumeData
    nBaseVolumeData
    nnBaseVolumeData
    Obj_to_Num(const RayObject *obj) constVolumeData
    opBaseVolumeData
    orignBaseVolumeData
    OutOfMemory()VolumeData
    pBaseVolumeData
    par_uBaseVolumeData
    par_vBaseVolumeData
    ppBaseVolumeData
    ProjectPoint(const TexData *tdp, const RayHitID &hit, const Vector64 &p, const Vector64 &n, Vector *uv) constVolumeData
    rayBaseVolumeData
    raybitsBaseVolumeData
    raydepthBaseVolumeData
    recursion_dataBaseVolumeData
    recursion_idBaseVolumeData
    reflBaseVolumeData
    RestoreShaderStack(RayShaderStackElement *stack, Int32 stack_cnt)VolumeData
    rrayBaseVolumeData
    rtexBaseVolumeData
    rtex_countBaseVolumeData
    SampleLensFX(const VPBuffer *rgba, const VPBuffer *fx, BaseThread *bt) constVolumeData
    SaveShaderStack(RayShaderStackElement *&stack, Int32 &stack_cnt)VolumeData
    ScreenToCamera(const Vector64 &p) constVolumeData
    SetPhysicalRayTime(Float time)VolumeData
    SetXY(Float x, Float y)VolumeData
    sidBaseVolumeData
    SkipRenderProcess()VolumeData
    StatusSetBar(Float percentage) constVolumeData
    StatusSetSpinMode(Bool on) constVolumeData
    StatusSetText(const maxon::String &str) constVolumeData
    TestBreak()VolumeData
    texBaseVolumeData
    timeBaseVolumeData
    TraceColor(Ray *ray, Float maxdist, const RayHitID &last_hit, SurfaceIntersection *si)VolumeData
    TraceColorDirect(Ray *ray, Float maxdist, Int32 raydepth, RAYBIT raybits, const RayHitID &last_hit, Vector64 *oldray, SurfaceIntersection *si)VolumeData
    TraceGeometry(const Ray *ray, Float maxdist, const RayHitID &last_hit, SurfaceIntersection *si) constVolumeData
    TraceGeometryEnhanced(const Ray *ray, Float maxdist, const RayHitID &last_hit, Int32 raydepth, RAYBIT raybits, Vector64 *oldray, SurfaceIntersection *si) constVolumeData
    transBaseVolumeData
    TranslateObjIndex(Int32 index, Bool old_to_new) constVolumeData
    TranslatePolygon(const RayObject *op, Int32 local_index, Vector *previous_points) constVolumeData
    trayBaseVolumeData
    uvwBaseVolumeData
    versionBaseVolumeData
    VolumeData()VolumeDataprivate
    xlightBaseVolumeData
    ~VolumeData()VolumeDataprivate