About
The MovieLoader class is used to load image data from a movie file.
- Warning
- For Maxon API media input and output see Media Sessions Manual.
Allocation/Deallocation
A MovieLoader can be created with the usual tools:
- MovieLoader::Alloc(): Creates a new MovieLoader object.
- MovieLoader::Free(): Deletes the given MovieLoader object.
Functionality
A MovieLoader object simply opens a movie file to read its content:
- MovieLoader::Open(): Opens the given movie file.
- MovieLoader::GetInfo(): Gets the movie's frame rate and frame count.
- MovieLoader::Read(): Returns the frame with the given index as a BaseBitmap.
- MovieLoader::Close(): Closes the currently open movie file.
- Note
- See also GeGetMovieInfo().
AutoAlloc<MovieLoader> movieLoader;
if (movieLoader == nullptr)
const Int32 frames = movieLoader->GetInfo(&fps);
{
BaseBitmap*
const frameContent = movieLoader->Read(
i, &frameResult);
if (frameResult != imageOK)
if (frameContent == nullptr)
}
movieLoader->Close();
Py_ssize_t i
Definition: abstract.h:645
NONE
Definition: asset_browser.h:1
Py_UCS4 * res
Definition: unicodeobject.h:1113
OK
User has selected a font.
Definition: customgui_fontchooser.h:0
IMAGERESULT
Definition: ge_prepass.h:3947
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:69
Bool ShowBitmap(const Filename &fn)
maxon::Int32 Int32
Definition: ge_sys_math.h:51
maxon::Float Float
Definition: ge_sys_math.h:57
maxon::Url MaxonConvert(const Filename &fn, MAXONCONVERTMODE convertMode)
Further Reading