InstanceObject Manual

About

InstanceObject represents an instance object in Cinema 4D. Such an instance object references another scene object. Additionally, it can store multiple matrices for multi-instances.

InstanceObject objects are an instance of Oinstance.

Creation

InstanceObject objects are created with the usual tools (Entity Creation and Destruction Manual (Cinema API)):

  • InstanceObject::Alloc(): Creates a new InstanceObject.
  • InstanceObject::Free(): Deletes the given InstanceObject.

Properties

The parameters of an InstanceObject are edited as usual using C4DAtom::GetParameter() and C4DAtom::SetParameter(). The parameter IDs are defined in Oinstance.h.

The referenced object can be accessed with the INSTANCEOBJECT_LINK parameter or with these functions:

  • InstanceObject::GetReferenceObject(): Returns the referenced BaseObject.
  • InstanceObject::SetReferenceObject(): Sets the referenced BaseObject.

Multi-Instances

An InstanceObject can store multiple instance positions. So it can represent not only one but many instances. To turn on the multi-instance mode set the parameter INSTANCEOBJECT_RENDERINSTANCE_MODE to INSTANCEOBJECT_RENDERINSTANCE_MODE_MULTIINSTANCE.

  • InstanceObject::IsMultiInstance(): Returns true if the object is in multi-instance mode.
// This example creates an intance object that uses the given reference object and matrix object.
// create instance object
InstanceObject* const instance = InstanceObject::Alloc();
if (instance == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
// insert object into the scene
doc->InsertObject(instance, nullptr, nullptr);
// use the given reference object
instance->SetReferenceObject(reference) iferr_return;
// use position data provided by the given matrix object
if (!instance->SetParameter(ConstDescID(DescLevel(INSTANCEOBJECT_MULTIPOSITIONINPUT)), matrix, DESCFLAGS_SET::NONE))
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
NONE
Definition: asset_browser.h:1
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:69
#define ConstDescID(...)
Definition: lib_description.h:592
@ INSTANCEOBJECT_RENDERINSTANCE_MODE
Definition: oinstance.h:7
@ INSTANCEOBJECT_MULTIPOSITIONINPUT
Definition: oinstance.h:11
@ INSTANCEOBJECT_RENDERINSTANCE_MODE_MULTIINSTANCE
Definition: oinstance.h:10
const char * doc
Definition: pyerrors.h:226
#define iferr_return
Definition: resultbase.h:1531

For each multi-instance a matrix and a color (maxon::Color64) is stored:

  • InstanceObject::GetInstanceCount(): Returns the number of multi-instances. The number of instances is the size of the matrix and color arrays.
  • InstanceObject::GetInstanceMatrices(): Returns the array of instance matrices.
  • InstanceObject::GetInstanceMatrix(): Returns the matrix of the given instance index.
  • InstanceObject::SetInstanceMatrix(): Sets the matrix at the given instance index.
  • InstanceObject::SetInstanceMatrices(): Sets the array of instance matrices.
  • InstanceObject::GetMatrixDirtyID(): Returns the matrix dirty ID of the given instance index.
  • InstanceObject::GetInstanceColors(): Returns the array of instance colors.
  • InstanceObject::GetInstanceColor(): Returns the color of the given instance index.
  • InstanceObject::SetInstanceColors(): Sets the array of instance colors.
// This example defines positions and colors and stores them in the given instance object as multi-instance data.
// prepare matrices and colors
const Int count = 100;
// generate positions and colors
Float position = 0.0;
const Float step = 300.0;
Float hue = 0.0;
const Float hueStep = 1.0 / count;
for (Int i = 0; i < count; ++i)
{
// matrices
matrices[i] = MatrixMove(Vector(position, 0.0, 0.0));
position += step;
// colors
const Vector colorHSV { hue, 1.0, 1.0 };
const Vector colorRGB = HSVToRGB(colorHSV);
colors[i] = maxon::Color64(colorRGB);
hue += hueStep;
}
// store data in the instance object
instance->SetInstanceMatrices(matrices) iferr_return;
instance->SetInstanceColors(colors) iferr_return;
Py_ssize_t i
Definition: abstract.h:645
Py_ssize_t count
Definition: abstract.h:640
Definition: basearray.h:415
ResultMem Resize(Int newCnt, COLLECTION_RESIZE_FLAGS resizeFlags=COLLECTION_RESIZE_FLAGS::DEFAULT)
Resizes the array to contain newCnt elements. If newCnt is smaller than GetCount() all extra elements...
Definition: basearray.h:1217
Col3< Float64, 1 > Color64
Definition: vector.h:80
Matrix MatrixMove(const Vector &t)
Definition: c4d_tools.h:272
maxon::Float Float
Definition: ge_sys_math.h:57
maxon::Int Int
Definition: ge_sys_math.h:55
Vector HSVToRGB(const Vector &col)
maxon::Vec3< maxon::Float64, 1 > Vector
Definition: ge_math.h:140
PyObject PyObject * step
Definition: sliceobject.h:34

The InstanceObject can also store unique IPs to identify an instance (see Generating).

  • InstanceObject::GetInstanceUniqueIPs(): Returns the unique IPs.
  • InstanceObject::GetInstanceUniqueIP(): Returns the unique IP for the given instance index.
  • InstanceObject::SetInstanceUniqueIPs(): Sets the unique IPs.

Multi-instance information can also be accessed with a MultiInstanceData object:

  • MultiInstanceData::ExtractInfo(): Loads the multi-instance data from the given InstaceObject.
  • MultiInstanceData::Clear(): Clears the internal data.
  • MultiInstanceData::instancedObject: The referenced BaseObject.
  • MultiInstanceData::instanceMatrices: Array of instance matrices.
  • MultiInstanceData::instanceColors: Array of instance colors.
  • MultiInstanceData::instanceUniqueIPs: Unique IP, one for each instance.
// This example reads the multi-instance data from the given instance object using MultiInstanceData.
// read data
MultiInstanceData data;
data.ExtractInfo(instanceObject) iferr_return;
// for each position, create a cube object
for (const Matrix& mg : data.instanceMatrices)
{
BaseObject* const cube = BaseObject::Alloc(Ocube);
if (cube == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
cube->SetMg(mg);
doc->InsertObject(cube, nullptr, nullptr);
}
#define Ocube
Cube.
Definition: ge_prepass.h:1118
maxon::Mat3< maxon::Vector64 > Matrix
Definition: ge_math.h:159

Further Reading