About
A ColorSwatchData object can manage multiple color groups. These color groups can be loaded globally from Cinema 4D, a BaseDocument or a preset and saved back to these sources. Local color groups and global color groups are stored separately. The class is defined in the lib_colorchooser.h
header file.
ColorSwatchData*
const colorSwatchData = ColorSwatchData::Alloc(
doc,
false);
if (colorSwatchData == nullptr)
AutoFree<ColorSwatchData> freeData;
freeData.Assign(colorSwatchData);
const Int groupCount = colorSwatchData->GetGroupCount();
for (
Int i = 0;
i < groupCount; ++
i)
{
ColorSwatchGroup* group = colorSwatchData->GetGroupAtIndex(
i);
if (group)
{
const Int colorCount = group->GetColorCount();
for (
Int c = 0;
c < colorCount; ++
c)
{
if (group->GetColor(
c, color, &selected) && selected)
{
Material* const mat = Material::Alloc();
if (mat == nullptr)
const Vector rgb { color.
r, color.
g, color.
b };
doc->InsertMaterial(mat);
}
}
}
}
Py_ssize_t i
Definition: abstract.h:645
NONE
Definition: asset_browser.h:1
Py_UNICODE c
Definition: unicodeobject.h:1200
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:69
#define ConstDescID(...)
Definition: lib_description.h:592
@ MATERIAL_COLOR_COLOR
Definition: mmaterial.h:56
maxon::Bool Bool
Definition: ge_sys_math.h:46
maxon::Int Int
Definition: ge_sys_math.h:55
maxon::Vec3< maxon::Float64, 1 > Vector
Definition: ge_math.h:140
const char * doc
Definition: pyerrors.h:226
A color consisting of three components R, G, B and an alpha.
Definition: col4.h:16
Allocation/Deallocation
ColorSwatchData instances are created with the usual tools:
- ColorSwatchData::Alloc(): Creates a new ColorSwatchData object. If the second argument is set to true, the global group is loaded.
- ColorSwatchData::Free(): Destroys the given ColorSwatchData.
ColorSwatchData* data = ColorSwatchData::Alloc(
doc,
false);
if (data == nullptr)
const Int groupCount = data->GetGroupCount();
ApplicationOutput(
"The document contains " + String::IntToString(groupCount) +
" color groups");
ColorSwatchData::Free(data);
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:204
Document Colors
Color groups can be stored in a BaseDocument:
- ColorSwatchData::Load(): Loads the color groups from the given BaseDocument.
- ColorSwatchData::Save(): Saves the color groups to the given BaseDocument.
if (!colorSwatchData->Load(
doc))
Filename sceneFile;
if (loadedDoc == nullptr)
colorSwatchData->Load(loadedDoc, true);
colorSwatchData->Save(
doc);
BaseDocument::Free(loadedDoc);
SCENES
Filter for scene files only.
Definition: asset_browser.h:6
LOAD
Load.
Definition: c4d_filterdata.h:1
return OK
Definition: apibase.h:2740
BaseDocument * LoadDocument(const Filename &name, SCENEFILTER loadflags, BaseThread *thread, maxon::String *errorString=nullptr, const ProgressDelegate &progressDelegate=ProgressDelegate())
maxon::Url MaxonConvert(const Filename &fn, MAXONCONVERTMODE convertMode)
Presets
Color swatches can also be stored in the preset library:
- ColorSwatchData::LoadPreset(): Loads the color groups from the given preset.
- ColorSwatchData::SavePreset(): Saves the color gorups to the given preset.
To make work with presets easier these utility functions exist:
- ColorSwatchData::PresetExists(): Returns true if the given preset name already exists.
- ColorSwatchData::ValidPreset(): Returns true if the given URL points to a valid preset.
- ColorSwatchData::GetPresetDirectory(): Returns the user's default Color Swatch Preset directory.
- ColorSwatchData::browserPresetType: The ID of color swatch preset objects.
Color Groups
The color swatches stored in a ColorSwatchData are stored in groups. These groups can either be stored with the document (SWATCH_CATEGORY::DOCUMENT) or with Cinema 4D itself (SWATCH_CATEGORY::GLOBAL).
- ColorSwatchData::GetGroupCount(): Returns the number of groups stored.
- ColorSwatchData::GetGroupAtIndex(): Returns the group stored at the given index.
- ColorSwatchData::AddGroup(): Adds a new group to the ColorSwatchData.
- ColorSwatchData::SetGroupAtIndex(): Replaces the group at given index.
- ColorSwatchData::InsertGroup(): Adds the given group.
- ColorSwatchData::RemoveGroup(): Removes the group with the given index.
- ColorSwatchData::RemoveSelectedItems(): Removes selected groups and colors.
for (
Int i = 0;
i < groupCount; ++
i)
{
if (group != nullptr)
{
}
}
DOCUMENT
Document settings mode.
Definition: lib_activeobjectmanager.h:15
Further utility functions are:
- ColorSwatchData::Merge(): Merges the groups with the groups stored in the given object.
- ColorSwatchData::CopyFrom(): Copies the data from the given ColorSwatchData object.
- ColorSwatchData::Reset(): Removes all stored groups and colors, including globals.
Further Reading