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    Dynamics

    The Dynamics module provides tools for soft and rigid body simulations. One tool is the ray collider which calculates the intersection of a ray with a given polygon object. The API is defined in lib_collider.h.

    • GeRayCollider is used to check for collisions.
    • GeColliderEngine is the ray collider engine object.
    • GeColliderCache stores a set of triangles to be used with GeColliderEngine.