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    MATRIX

    Definition

    MATRIX [id]
    {
      [Common flags]
    }
    

    Description

    Represents ::Matrix values in a container, displayed as 12 numerical edit fields.

    Example

    MATRIX
    The matrix will be accessed (including e.g. frozen matrix). This doesn't include the global matrix.
    Definition: c4d_accessedobjects.h:3
    @ GV_OBJECT_OPERATOR_LOCAL_IN
    Definition: gvobject.h:16
    INPORT
    Indicates that the g-node is an input port. An input port has an input port list or an input port as ...
    Definition: nodepath.h:4

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