The character animation module provides advanced tools for creating and animating character rigs.
Character weights are stored in a CAWeightTag. Weight tags can be edited directly or using the Weight Manager:
Custom auto weight algorithms are based on maxon::AutoWeightInterface, see AutoWeightInterface Implementation.
The CAPoseMorphTag stores multiple morphs that are used for advanced character animation. Morphs and morph data are stored using special classes.
For general information on keyframe animation see Animation Overview.