SceneHookData Member List

This is the complete list of members for SceneHookData, including all inherited members.

AddToExecution(BaseSceneHook *node, PriorityList *list)SceneHookDatavirtual
CopyTo(NodeData *dest, const GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn) constNodeDatavirtual
Destructor()BaseData
DisplayControl(BaseDocument *doc, BaseObject *op, BaseObject *chainstart, BaseDraw *bd, BaseDrawHelp *bh, ControlDisplayStruct &cds) constSceneHookDatavirtual
Draw(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, BaseDrawHelp *bh, BaseThread *bt, SCENEHOOKDRAW flags)SceneHookDatavirtual
Execute(BaseSceneHook *node, BaseDocument *doc, BaseThread *bt, Int32 priority, EXECUTIONFLAGS flags)SceneHookDatavirtual
Free(GeListNode *node)NodeDatavirtual
FreeDisplayControl()SceneHookDatavirtual
FreeSceneHook(BaseSceneHook *node, BaseDocument *doc)SceneHookDatavirtual
Get()NodeData
Get() constNodeData
GetAccessedObjects(const BaseList2D *node, METHOD_ID method, AccessedObjectsCallback &access) constNodeDatavirtual
GetBranchInfo(const GeListNode *node, const maxon::ValueReceiver< const BranchInfo & > &info, GETBRANCHINFO flags) constNodeDatavirtual
GetBubbleHelp(GeListNode *node, maxon::String &str)NodeDatavirtual
GetCursorInfo(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, Float x, Float y, BaseContainer &bc)SceneHookDatavirtual
GetDDescription(const GeListNode *node, Description *description, DESCFLAGS_DESC &flags) constNodeDatavirtual
GetDEnabling(const GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc) constNodeDatavirtual
GetDocument(const GeListNode *node) constNodeDatavirtual
GetDParameter(const GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags) constNodeDatavirtual
GroupChanges(BaseList2D *node)NodeDatavirtual
Init(GeListNode *node, Bool isCloneInit)NodeDatavirtual
InitDisplayControl(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, const AtomArray *active)SceneHookDatavirtual
InitSceneHook(BaseSceneHook *node, BaseDocument *doc, BaseThread *bt)SceneHookDatavirtual
IsDocumentRelated(const GeListNode *node, Bool &docrelated) constNodeDatavirtual
IsInstanceOf(const GeListNode *node, Int32 type) constNodeDatavirtual
KeyboardInput(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg)SceneHookDatavirtual
Message(GeListNode *node, Int32 type, void *data)NodeDatavirtual
MouseInput(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg)SceneHookDatavirtual
NodeData()NodeData
private_linkNodeDataprotected
Read(GeListNode *node, HyperFile *hf, Int32 level)NodeDatavirtual
SetDParameter(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags)NodeDatavirtual
TranslateDescID(GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at)NodeDatavirtual
Write(const GeListNode *node, HyperFile *hf) constNodeDatavirtual
~BaseData()BaseDatavirtual