Parameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See Parameter IDs.
Parameter: Simulation
RIGIDBODY_PBD_SIMULATION_PRIORITYParameter: Enable
RIGIDBODY_USEParameter: MoGraph Selection
RIGIDBODY_PBD_MOGRAPH_SELECTIONParameter: Trigger
RIGIDBODY_PBD_TRIGGER_TYPEParameter: Trigger Velocity Threshold
RIGIDBODY_PBD_TRIGGER_VELOCITY_THRESHOLDParameter: Custom Initial Velocity
RIGIDBODY_PBD_CUSTOM_INITIAL_VELOCITYParameter: Object Coordinates
RIGIDBODY_PBD_INITIAL_VELOCITY_IN_LOCALSPACEParameter: Direction
RIGIDBODY_PBD_INITIAL_LINEAR_VELOCITYParameter: Speed
RIGIDBODY_PBD_INITIAL_LINEAR_VELOCITY_STRENGTHParameter: Shoot At
RIGIDBODY_PBD_INITIAL_VELOCITY_TARGETParameter: Custom Initial Angular Velocity
RIGIDBODY_PBD_CUSTOM_INITIAL_ANGULAR_VELOCITYParameter: Object Coordinates
RIGIDBODY_PBD_INITIAL_ANGULAR_VELOCITY_IN_LOCALSPACEParameter: Axis
RIGIDBODY_PBD_INITIAL_ANGULAR_VELOCITYParameter: Speed
RIGIDBODY_PBD_INITIAL_ANGULAR_VELOCITY_STRENGTHParameter: Draw
RIGIDBODY_PBD_DRAW_INITIAL_VELOCITYParameter: Linear Velocity Threshold
RIGIDBODY_PBD_DEACTIVATION_LINEARParameter: Angular Velocity Threshold
RIGIDBODY_PBD_DEACTIVATION_ANGULARParameter: Sleep Strength
RIGIDBODY_PBD_WAKEUPTHRESHOLDParameter: Timer
RIGIDBODY_PBD_DEACTIVATION_TIMEParameter: Override
RIGIDBODY_PBD_DAMPING_OVERRIDEParameter: Linear
RIGIDBODY_PBD_LINEAR_DAMPINGParameter: Angular
RIGIDBODY_PBD_ANGULAR_DAMPINGParameter: Set
RIGIDBODY_PBD_SETINITParameter: Clear
RIGIDBODY_PBD_CLEARINITParameter: Velocity
RIGIDBODY_PBD_VELOCITYINITParameter: Friction
RIGIDBODY_PBD_FRICTIONParameter: Bounciness
RIGIDBODY_PBD_BOUNCINESSParameter: Stickiness
RIGIDBODY_PBD_STICKINESSParameter: Thickness
RIGIDBODY_PBD_THICKNESSParameter: Collision Shapes
RIGIDBODY_PBD_COLLISION_SHAPESParameter: Collision Side
RIGIDBODY_PBD_COLLISION_SIDEParameter: Geometry Accuracy
RIGIDBODY_PBD_CONVEXDECOMPOSITION_ACCURACYParameter: Coplanar threshold
RIGIDBODY_PBD_CONVEX_HULLS_COPLANAR_TRIANGLE_THRESHOLDParameter: Max Vertices Per Convex Hull
RIGIDBODY_PBD_CONVEXDECOMPOSITION_MAX_VERTS_PER_CONVEXHULLParameter: Hierarchy Merge Level
RIGIDBODY_PBD_INDIVIDUAL_ELEMENTS_MERGE_LEVELParameter: Use Deformed Object
RIGIDBODY_PBD_USEDEFORMEDOBJECTParameter: Use
RIGIDBODY_PBD_MASS_SELECTIONParameter: Mass
RIGIDBODY_PBD_MASSParameter: Density
RIGIDBODY_PBD_DENSITYParameter: Rotational Mass
RIGIDBODY_PBD_ROTATIONAL_MASSParameter: Is Hollow
RIGIDBODY_PBD_ISHOLLOWParameter: Custom Center
RIGIDBODY_PBD_CUSTOM_CENTER_OF_MASSParameter: Center
RIGIDBODY_PBD_CENTER_OF_MASSParameter: Follow Position
RIGIDBODY_PBD_FORCES_FOLLOW_POSITION_STRENGTHParameter: Damping
RIGIDBODY_PBD_FORCES_FOLLOW_POSITION_DAMPINGParameter: Recoil
RIGIDBODY_PBD_FORCES_FOLLOW_POSITION_RECOILParameter: Follow Rotation
RIGIDBODY_PBD_FORCES_FOLLOW_ROTATION_STRENGTHParameter: Damping
RIGIDBODY_PBD_FORCES_FOLLOW_ROTATION_DAMPINGParameter: Recoil
RIGIDBODY_PBD_FORCES_FOLLOW_ROTATION_RECOILParameter: Drag
RIGIDBODY_PBD_AERO_DRAGParameter: Lift
RIGIDBODY_PBD_AERO_LIFTParameter: Mode
RIGIDBODY_PBD_FORCES_INEXMODEParameter: Objects
RIGIDBODY_PBD_FORCES_INEXCLUDEParameter: Pyro
RIGIDBODY_PBD_FORCES_INEX_PYROParameter: Cache Mode
RIGIDBODY_PBD_CACHE_ENABLEParameter: Start
RIGIDBODY_PBD_CACHE_STARTParameter: Calculate Cache
RIGIDBODY_PBD_DO_CALCULATEParameter: Cache Scene
RIGIDBODY_PBD_DO_CALCULATE_ALLParameter: Clear Cache
RIGIDBODY_PBD_DELCACHEParameter: Clear Cache Scene
RIGIDBODY_PBD_DELCACHE_ALLParameter: Update Frame
RIGIDBODY_PBD_CACHE_FRAME