Parameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See Parameter IDs.
Parameter: Filename
BAKETEXTURE_NAMEParameter: Format
BAKETEXTURE_FORMATParameter: Options...
BAKETEXTURE_OPTIONS_BTNParameter: Single File
BAKETEXTURE_SINGLEFILEParameter: Color Profile
BAKETEXTURE_COLORPROFILEParameter: Color Depth
BAKETEXTURE_COLOR_DEPTHParameter: Automatic Size
BAKETEXTURE_AUTOSIZEParameter: Width
BAKETEXTURE_WIDTHParameter: Height
BAKETEXTURE_HEIGHTParameter: Minimal Size
BAKETEXTURE_AUTO_MINParameter: Maximal Size
BAKETEXTURE_AUTO_MAXParameter: Pixel Size
BAKETEXTURE_AUTO_PIXEL_SIZEParameter: Supersampling
BAKETEXTURE_SUPERSAMPLINGParameter: Pixel Border
BAKETEXTURE_PIXELBORDERParameter: Continue UVs
BAKETEXTURE_CONTINUE_UVParameter: Background
BAKETEXTURE_BACKGROUNDParameter: Use Polygon Selection
BAKETEXTURE_USE_POLYSELECTIONParameter: Evaluate Bump
BAKETEXTURE_USE_BUMPParameter: Use Camera Vector
BAKETEXTURE_USE_CAMERA_VECTORParameter: Color
BAKETEXTURE_CHANNEL_COLORParameter: Luminance
BAKETEXTURE_CHANNEL_LUMINANCEParameter: Diffusion
BAKETEXTURE_CHANNEL_DIFFUSIONParameter: Bump
BAKETEXTURE_CHANNEL_BUMPParameter: Alpha
BAKETEXTURE_CHANNEL_ALPHAParameter: Transparency
BAKETEXTURE_CHANNEL_TRANSParameter: Displacement
BAKETEXTURE_CHANNEL_DISPLACEMENTParameter: Surface Color
BAKETEXTURE_CHANNEL_S_COLORParameter: Illumination
BAKETEXTURE_CHANNEL_ILLUMINATIONParameter: Shadows
BAKETEXTURE_CHANNEL_SHADOWSParameter: Ambient Occlusion
BAKETEXTURE_CHANNEL_AOParameter: Normal
BAKETEXTURE_CHANNEL_NORMALParameter: UV Map
BAKETEXTURE_CHANNEL_UVMAPParameter: Reflection
BAKETEXTURE_CHANNEL_REFLECTIONParameter: Illumination
BAKETEXTURE_COLOR_ILLUMParameter: Shadows
BAKETEXTURE_COLOR_SHADOWSParameter: Luminance
BAKETEXTURE_COLOR_LUMINANCEParameter: Diffusion
BAKETEXTURE_COLOR_DIFFUSIONParameter: Diffusion
BAKETEXTURE_LUMINANCE_DIFFUSIONParameter: Shadows
BAKETEXTURE_ILLUMINATION_SHADOWSParameter: Source
BAKETEXTURE_NORMAL_SOURCEParameter: Method
BAKETEXTURE_NORMAL_METHODParameter: Flip X
BAKETEXTURE_NORMAL_FLIP_XParameter: Flip Y
BAKETEXTURE_NORMAL_FLIP_YParameter: Flip Z
BAKETEXTURE_NORMAL_FLIP_ZParameter: Swap Y & Z
BAKETEXTURE_NORMAL_SWAP_YZParameter: Self Shadowing Only
BAKETEXTURE_AO_SELFINTERSECTIONParameter: To Vertex Map
BAKETEXTURE_AO_TO_VERTEXParameter: Source
BAKETEXTURE_DISPLACEMENT_SOURCEParameter: Height
BAKETEXTURE_DISPLACEMENT_HEIGHTParameter: Method
BAKETEXTURE_DISPLACEMENT_METHODParameter: Sub Polygon Displacement
BAKETEXTURE_DISPLACEMENT_SUBPOLYParameter: Subdivision Level
BAKETEXTURE_DISPLACEMENT_SUBPOLY_SUBDIVISIONParameter: Round Geometry
BAKETEXTURE_DISPLACEMENT_SUBPOLY_ROUNDParameter: Round Contour
BAKETEXTURE_DISPLACEMENT_SUBPOLY_ROUNDCONTOURParameter: Map Rounded Geometry
BAKETEXTURE_DISPLACEMENT_SUBPOLY_HQREMAPPINGParameter: Map Resulting Geometry
BAKETEXTURE_DISPLACEMENT_SUBPOLY_MAPRESULTParameter: Keep Original Edges
BAKETEXTURE_DISPLACEMENT_SUBPOLY_KEEPEDGESParameter: Best Distribution
BAKETEXTURE_DISPLACEMENT_SUBPOLY_DISTRIBUTIONParameter: Use Max Ray Cast Distance
BAKETEXTURE_RAYCAST_USE_MAX_DISTANCEParameter: Custom Ray Cast Distance
BAKETEXTURE_RAYCAST_CUSTOM_MAX_DISTANCEParameter: Use Auto Spike Filter Threshold
BAKETEXTURE_RAYCAST_USE_AUTO_SPIKE_THRESHOLDParameter: Custom Spike Filter Threshold
BAKETEXTURE_RAYCAST_CUSTOM_SPIKE_THRESHOLDParameter: Auto UV
BAKETEXTURE_MAPPINGParameter: Relax
BAKETEXTURE_RELAXCOUNTParameter: Bake
BAKETEXTURE_BAKEParameter: Stop
BAKETEXTURE_STOPParameter: Delete
BAKETEXTURE_DELETEParameter: Preview
BAKETEXTURE_BAKE_PREVIEWParameter: BAKETEXTURE_PREVIEW
BAKETEXTURE_PREVIEWParameter: Use Current Render Data
BAKETEXTURE_USE_CURRENTParameter: Start Time
BAKETEXTURE_TIME_MINParameter: End Time
BAKETEXTURE_TIME_MAXParameter: Frame Rate
BAKETEXTURE_FPSParameter: Name Format
BAKETEXTURE_NAME_FORMATParameter: Material Tags
BAKETEXTURE_TAGLIST