Collide

About

Parameters

Parameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See Parameter IDs.


Parameter: Mode

  • Parameter ID: FP_COLLIDE_OBJECT_BEHAVIOUR
  • Parameter Type: maxon::Int32 (Basic Data Types)
  • Cycle Values:
    • Collide (FP_COLLIDE_OBJECT_BEHAVIOUR_COLLIDE)
    • Kill (FP_COLLIDE_OBJECT_BEHAVIOUR_KILL)
    • Repel (FP_COLLIDE_OBJECT_BEHAVIOUR_AVOID)

Parameter: Contact on

  • Parameter ID: FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY
  • Parameter Type: maxon::Int32 (Basic Data Types)
  • Cycle Values:
    • Intersection (FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY_RAY)
    • Radius (FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY_CLOSEST)
    • Both (FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY_BOTH)

Parameter: Radius


Parameter: Bounce


Parameter: Dynamic Friction


Parameter: Angle Variation


Parameter: Target Group


Parameter: Mode

  • Parameter ID: FP_COLLIDE_OBJECT_ELEMENTS_INEXMODE
  • Parameter Type: maxon::Int32 (Basic Data Types)
  • Cycle Values:
    • Include (FP_COLLIDE_OBJECT_ELEMENTS_INEXMODE_INCLUDE)
    • Exclude (FP_COLLIDE_OBJECT_ELEMENTS_INEXMODE_EXCLUDE)

Parameter: Simulation Tags

  • Parameter ID: FP_COLLIDE_OBJECT_ELEMENTS
  • Parameter Type: InExcludeData

Parameter: Select Considered Geometry