Parameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See Parameter IDs.
Parameter: Enable Color
MATERIAL_USE_COLORParameter: Enable Diffusion
MATERIAL_USE_DIFFUSIONParameter: Enable Luminance
MATERIAL_USE_LUMINANCEParameter: Enable Transparency
MATERIAL_USE_TRANSPARENCYParameter: Enable Reflectance
MATERIAL_USE_REFLECTIONParameter: Enable Environment
MATERIAL_USE_ENVIRONMENTParameter: Enable Fog
MATERIAL_USE_FOGParameter: Enable Bump
MATERIAL_USE_BUMPParameter: Enable Normal
MATERIAL_USE_NORMALParameter: Enable Alpha
MATERIAL_USE_ALPHAParameter: Enable Glow
MATERIAL_USE_GLOWParameter: Enable Displacement
MATERIAL_USE_DISPLACEMENTParameter: Nodes
MATERIAL_PAGE_NODEParameter: Viewport
MATERIAL_PAGE_EDITORParameter: Custom
MATERIAL_PAGE_CUSTOMParameter: Color
MATERIAL_COLOR_COLORParameter: Brightness
MATERIAL_COLOR_BRIGHTNESSParameter: Texture
MATERIAL_COLOR_SHADERParameter: Mix Mode
MATERIAL_COLOR_TEXTUREMIXINGParameter: Mix Strength
MATERIAL_COLOR_TEXTURESTRENGTHParameter: Model
MATERIAL_COLOR_MODELParameter: Diffuse Falloff
MATERIAL_COLOR_DIFFUSEFALLOFFParameter: Diffuse Level
MATERIAL_COLOR_DIFFUSELEVELParameter: Roughness
MATERIAL_COLOR_ROUGHNESSParameter: Diffusion Brightness
MATERIAL_DIFFUSION_BRIGHTNESSParameter: Diffusion Affect Luminance
MATERIAL_DIFFUSION_AFFECT_LUMINANCEParameter: Diffusion Affect Specular
MATERIAL_DIFFUSION_AFFECT_SPECULARParameter: Diffusion Affect Reflection
MATERIAL_DIFFUSION_AFFECT_REFLECTIONParameter: Texture
MATERIAL_DIFFUSION_SHADERParameter: Mix Mode
MATERIAL_DIFFUSION_TEXTUREMIXINGParameter: Mix Strength
MATERIAL_DIFFUSION_TEXTURESTRENGTHParameter: Luminance Color
MATERIAL_LUMINANCE_COLORParameter: Luminance Brightness
MATERIAL_LUMINANCE_BRIGHTNESSParameter: Texture
MATERIAL_LUMINANCE_SHADERParameter: Mix Mode
MATERIAL_LUMINANCE_TEXTUREMIXINGParameter: Mix Strength
MATERIAL_LUMINANCE_TEXTURESTRENGTHParameter: Transparency Color
MATERIAL_TRANSPARENCY_COLORParameter: Transparency Brightness
MATERIAL_TRANSPARENCY_BRIGHTNESSParameter: Transparency Refraction Preset
MATERIAL_TRANSPARENCY_REFRACTION_PRESETParameter: Transparency Refraction
MATERIAL_TRANSPARENCY_REFRACTIONParameter: Transparency Total Internal Reflection
MATERIAL_TRANSPARENCY_FRESNELParameter: Exit Reflections
MATERIAL_TRANSPARENCY_EXITREFLECTIONSParameter: Transparency Fresnel Reflectivity
MATERIAL_TRANSPARENCY_FRESNELREFLECTIVITYParameter: Transparency Additive
MATERIAL_TRANSPARENCY_ADDITIVEParameter: Texture
MATERIAL_TRANSPARENCY_SHADERParameter: Mix Mode
MATERIAL_TRANSPARENCY_TEXTUREMIXINGParameter: Mix Strength
MATERIAL_TRANSPARENCY_TEXTURESTRENGTHParameter: Absorption Color
MATERIAL_TRANSPARENCY_ABSORPTIONCOLORParameter: Absorption Distance
MATERIAL_TRANSPARENCY_ABSORPTIONDISTANCEParameter: Transparency Blurriness
MATERIAL_TRANSPARENCY_DISPERSIONParameter: Transparency Min Samples
MATERIAL_TRANSPARENCY_MINSAMPLESParameter: Transparency Max Samples
MATERIAL_TRANSPARENCY_MAXSAMPLESParameter: Transparency Accuracy
MATERIAL_TRANSPARENCY_ACCURACYParameter: Legacy Reflection Color
MATERIAL_REFLECTION_COLORParameter: Legacy Reflection Brightness
MATERIAL_REFLECTION_BRIGHTNESSParameter: Legacy Reflection Additive
MATERIAL_REFLECTION_ADDITIVEParameter: Legacy Reflection Use Bump
MATERIAL_REFLECTION_USE_BUMPParameter: Texture
MATERIAL_REFLECTION_SHADERParameter: Legacy Mix Mode
MATERIAL_REFLECTION_TEXTUREMIXINGParameter: Legacy Mix Strength
MATERIAL_REFLECTION_TEXTURESTRENGTHParameter: Legacy Reflection Blurriness
MATERIAL_REFLECTION_DISPERSIONParameter: Legacy Reflection Min Samples
MATERIAL_REFLECTION_MINSAMPLESParameter: Legacy Reflection Max Samples
MATERIAL_REFLECTION_MAXSAMPLESParameter: Legacy Reflection Accuracy
MATERIAL_REFLECTION_ACCURACYParameter: Environment Color
MATERIAL_ENVIRONMENT_COLORParameter: Environment Brightness
MATERIAL_ENVIRONMENT_BRIGHTNESSParameter: Texture
MATERIAL_ENVIRONMENT_SHADERParameter: Mix Mode
MATERIAL_ENVIRONMENT_TEXTUREMIXINGParameter: Mix Strength
MATERIAL_ENVIRONMENT_TEXTURESTRENGTHParameter: Environment Tiles X
MATERIAL_ENVIRONMENT_TILESXParameter: Environment Tiles Y
MATERIAL_ENVIRONMENT_TILESYParameter: Environment Exclusive
MATERIAL_ENVIRONMENT_EXCLUSIVEParameter: Fog Color
MATERIAL_FOG_COLORParameter: Fog Brightness
MATERIAL_FOG_BRIGHTNESSParameter: Fog Distance
MATERIAL_FOG_DISTANCEParameter: Bump Strength
MATERIAL_BUMP_STRENGTHParameter: Bump MIP Falloff
MATERIAL_BUMP_MIPFALLOFFParameter: Texture
MATERIAL_BUMP_SHADERParameter: Strength
MATERIAL_NORMAL_STRENGTHParameter: Method
MATERIAL_NORMAL_SPACEParameter: Flip X (Red)
MATERIAL_NORMAL_REVERSEXParameter: Flip Y (Green)
MATERIAL_NORMAL_REVERSEYParameter: Flip Z (Blue)
MATERIAL_NORMAL_REVERSEZParameter: Swap Y & Z (Y up)
MATERIAL_NORMAL_SWAPParameter: Texture
MATERIAL_NORMAL_SHADERParameter: Alpha Color
MATERIAL_ALPHA_COLORParameter: Alpha Delta
MATERIAL_ALPHA_DELTAParameter: Alpha Invert
MATERIAL_ALPHA_INVERTParameter: Alpha Soft
MATERIAL_ALPHA_SOFTParameter: Alpha Image Alpha
MATERIAL_ALPHA_IMAGEALPHAParameter: Alpha Pre-multiplied
MATERIAL_ALPHA_PREMULTIPLIEDParameter: Texture
MATERIAL_ALPHA_SHADERParameter: Legacy Specular Color
MATERIAL_SPECULAR_COLORParameter: Legacy Specular Brightness
MATERIAL_SPECULAR_BRIGHTNESSParameter: Texture
MATERIAL_SPECULAR_SHADERParameter: Legacy Mix Mode
MATERIAL_SPECULAR_TEXTUREMIXINGParameter: Legacy Mix Strength
MATERIAL_SPECULAR_TEXTURESTRENGTHParameter: Legacy Specular Mode
MATERIAL_SPECULAR_MODEParameter: Legacy Specular Width
MATERIAL_SPECULAR_WIDTHParameter: Legacy Specular Height
MATERIAL_SPECULAR_HEIGHTParameter: Legacy Specular Falloff
MATERIAL_SPECULAR_FALLOFFParameter: Legacy Specular Inner Width
MATERIAL_SPECULAR_INNERWIDTHParameter: Glow Color
MATERIAL_GLOW_COLORParameter: Glow Brightness
MATERIAL_GLOW_BRIGHTNESSParameter: Glow Inner Strength
MATERIAL_GLOW_INNERSTRENGTHParameter: Glow Outer Strength
MATERIAL_GLOW_OUTERSTRENGTHParameter: Glow Radius
MATERIAL_GLOW_RADIUSMATERIAL_GLOW_RANDOMParameter: Glow Frequency
MATERIAL_GLOW_FREQUENCYParameter: Glow Use Material Color
MATERIAL_GLOW_USEMATERIALCOLORParameter: Displacement Strength
MATERIAL_DISPLACEMENT_STRENGTHParameter: Displacement Height
MATERIAL_DISPLACEMENT_HEIGHTParameter: Type
MATERIAL_DISPLACEMENT_TYPEParameter: Texture
MATERIAL_DISPLACEMENT_SHADERParameter: Sub Polygon Displacement
MATERIAL_DISPLACEMENT_SUBPOLYParameter: Subdivision Level
MATERIAL_DISPLACEMENT_SUBPOLY_SUBDIVISIONParameter: Round Geometry
MATERIAL_DISPLACEMENT_SUBPOLY_ROUNDParameter: Round Contour
MATERIAL_DISPLACEMENT_SUBPOLY_ROUNDCONTOURParameter: Map Rounded Geometry
MATERIAL_DISPLACEMENT_SUBPOLY_HQREMAPPINGParameter: Map Resulting Geometry
MATERIAL_DISPLACEMENT_SUBPOLY_MAPRESULTParameter: Keep Original Edges
MATERIAL_DISPLACEMENT_SUBPOLY_KEEPEDGESParameter: Best Distribution
MATERIAL_DISPLACEMENT_SUBPOLY_DISTRIBUTIONParameter: Animate Preview
MATERIAL_ANIMATEPREVIEWParameter: Texture Preview Size
MATERIAL_PREVIEWSIZEParameter: Viewport Display
MATERIAL_EDITORDISPLAYParameter: Display Color
MATERIAL_DISPLAY_USE_COLORParameter: Display Diffusion
MATERIAL_DISPLAY_USE_DIFFUSIONParameter: Display Luminance
MATERIAL_DISPLAY_USE_LUMINANCEParameter: Display Transparency
MATERIAL_DISPLAY_USE_TRANSPARENCYParameter: Display Environment
MATERIAL_DISPLAY_USE_ENVIRONMENTParameter: Display Bump
MATERIAL_DISPLAY_USE_BUMPParameter: Display Normal
MATERIAL_DISPLAY_USE_NORMALParameter: Display Alpha
MATERIAL_DISPLAY_USE_ALPHAParameter: Display Reflectance
MATERIAL_DISPLAY_USE_REFLECTANCEParameter: Display Displacement
MATERIAL_DISPLAY_USE_DISPLACEMENTParameter: Environment Override
MATERIAL_VIEWPORT_REFLECTION_ENVIRONMENTParameter: Rotation
MATERIAL_VIEWPORT_REFLECTION_ENVIRONMENT_ROTATIONParameter: Mode
MATERIAL_DISPLACEMENT_TESSELLATIONParameter: Uniform Level
MATERIAL_DISPLACEMENT_TESSELLATION_UNIFORM_LEVELParameter: Projective Level
MATERIAL_DISPLACEMENT_TESSELLATION_ADAPTIVE_LEVELParameter: Node Editor...
MATERIAL_OPEN_IN_NODEEDITORParameter: Add Custom Channel
MATERIAL_CUSTOM_ADDCHANNEL