Macros | |
| #define | RENDERPROPERTY_CLUSTERFRAGMENTS |
| #define | RENDERPROPERTY_BUCKETOVERLAP |
| #define RENDERPROPERTY_CLUSTERFRAGMENTS |
Clustering makes Cinema 4D faster, but for a few purposes (like the Cell AA filter that needs the separate polygon IDs to stay separate fragments) it is unwanted.
Cluster fragments. This tells Cinema 4D to cluster sub-fragments of the same object (but with different polygon IDs).
| #define RENDERPROPERTY_BUCKETOVERLAP |
If true each scanline is prepared one pixel bigger in X and Y direction. Private.