Predefined calling points for objects, tags and scene hooks.
Macros | |
#define | EXECUTIONPRIORITY_INITIAL |
#define | EXECUTIONPRIORITY_ANIMATION |
#define | EXECUTIONPRIORITY_ANIMATION_NLA |
#define | EXECUTIONPRIORITY_EXPRESSION |
#define | EXECUTIONPRIORITY_DYNAMICS |
#define | EXECUTIONPRIORITY_GENERATOR |
#define | EXECUTIONPRIORITY_SCENENODE |
#define | EXECUTIONPRIORITY_FORCE |
#define EXECUTIONPRIORITY_INITIAL |
Initial.
#define EXECUTIONPRIORITY_ANIMATION |
Animation.
#define EXECUTIONPRIORITY_ANIMATION_NLA |
NLA.
#define EXECUTIONPRIORITY_EXPRESSION |
Expression.
#define EXECUTIONPRIORITY_DYNAMICS |
Dynamics.
#define EXECUTIONPRIORITY_GENERATOR |
Generators.
#define EXECUTIONPRIORITY_SCENENODE |
Scene nodes.
#define EXECUTIONPRIORITY_FORCE |
Highest priority that will ensure execution even if the execution pipeline is cancelled before. Only use this to e.g. release locks or do super-fast non-blocking operations.