Predefined calling points for objects, tags and scene hooks.
Macros | |
| #define | EXECUTIONPRIORITY_INITIAL |
| #define | EXECUTIONPRIORITY_ANIMATION |
| #define | EXECUTIONPRIORITY_ANIMATION_NLA |
| #define | EXECUTIONPRIORITY_EXPRESSION |
| #define | EXECUTIONPRIORITY_DYNAMICS |
| #define | EXECUTIONPRIORITY_GENERATOR |
| #define | EXECUTIONPRIORITY_SCENENODE |
| #define | EXECUTIONPRIORITY_FORCE |
| #define EXECUTIONPRIORITY_INITIAL |
Initial.
| #define EXECUTIONPRIORITY_ANIMATION |
Animation.
| #define EXECUTIONPRIORITY_ANIMATION_NLA |
NLA.
| #define EXECUTIONPRIORITY_EXPRESSION |
Expression.
| #define EXECUTIONPRIORITY_DYNAMICS |
Dynamics.
| #define EXECUTIONPRIORITY_GENERATOR |
Generators.
| #define EXECUTIONPRIORITY_SCENENODE |
Scene nodes.
| #define EXECUTIONPRIORITY_FORCE |
Highest priority that will ensure execution even if the execution pipeline is cancelled before. Only use this to e.g. release locks or do super-fast non-blocking operations.