Macros | |
| #define | C4DPL_INIT_PRIORITY_XTENSIONS |
| #define | C4DPL_INIT_PRIORITY_OBJECTS |
| #define | C4DPL_INIT_PRIORITY_MODELING |
| #define | C4DPL_INIT_PRIORITY_SHADER |
| #define | C4DPL_INIT_PRIORITY_ADVANCEDRENDER |
| #define | C4DPL_INIT_PRIORITY_MOCCA |
| #define | C4DPL_INIT_PRIORITY_NEWMAN |
| #define | C4DPL_INIT_PRIORITY_SLA |
| #define | C4DPL_INIT_PRIORITY_MODULES |
| #define | C4DPL_INIT_PRIORITY_PLUGINS |
| #define C4DPL_INIT_PRIORITY_XTENSIONS |
Base priority for extensions.
| #define C4DPL_INIT_PRIORITY_OBJECTS |
Base priority for objects.
| #define C4DPL_INIT_PRIORITY_MODELING |
Base priority for modeling.
| #define C4DPL_INIT_PRIORITY_SHADER |
Base priority for shader modules.
| #define C4DPL_INIT_PRIORITY_ADVANCEDRENDER |
Base priority for the Advanced Render module.
| #define C4DPL_INIT_PRIORITY_MOCCA |
Base priority for MOCCA.
| #define C4DPL_INIT_PRIORITY_NEWMAN |
Base priority for Cinema 4D managers.
| #define C4DPL_INIT_PRIORITY_SLA |
Base priority for SLA.
| #define C4DPL_INIT_PRIORITY_MODULES |
Base priority for modules.
| #define C4DPL_INIT_PRIORITY_PLUGINS |
Base priority for plugins.