About
New instances of classic plugin classes are typically created using a static "Alloc" function. The initial values of this instance are defined in an "Init" function. When an instance is deleted, its "Free" function is called.
- Note
- The undo system will allocate new instances of a plugin class when a scene object is changed.
-
"Alloc"/"Free" functions should generally be used instead of class constructor/destructor, as they provide means to return an error if anything goes wrong.
Alloc
A static "Alloc" function creates a new instance of a plugin class. This "Alloc" function is referenced in the corresponding "Register" function (see General Plugin Information Manual).
{
public:
{
return NewObjClear(ObjectDataGenerator);
}
};
Bool RegisterObjectPlugin(Int32 id, const maxon::String &str, Int32 info, DataAllocator *g, const maxon::String &description, BaseBitmap *icon, Int32 disklevel)
Definition: c4d_nodedata.h:40
Definition: c4d_objectdata.h:166
#define OBJECT_GENERATOR
Generator object. Produces a polygonal or spline representation on its own. (e.g. primitive cube)
Definition: ge_prepass.h:943
Init
Each class derived from NodeData can implement NodeData::Init(). This "Init" function is called every time when an instance of the plugin class is allocated. In this "Init" function one can define the default values of parameters and internal data instead of using a class constructor.
{
if (
node ==
nullptr || !SUPER::Init(
node, isCloneInit))
return false;
data.
SetBool(EXAMPLE_GENERATOR_PARAMETER_BOOL,
true);
data.
SetInt32(EXAMPLE_GENERATOR_PARAMETER_VALUE, 123);
Definition: c4d_basecontainer.h:48
void SetBool(Int32 id, Bool b)
Definition: c4d_basecontainer.h:572
void SetInt32(Int32 id, Int32 l)
Definition: c4d_basecontainer.h:579
Definition: c4d_baseobject.h:248
Represents a C4DAtom that resides in a 4D list.
Definition: c4d_baselist.h:1844
PyObject * obj
Definition: complexobject.h:60
maxon::Bool Bool
Definition: ge_sys_math.h:55
- Note
- If NodeData::Init() returns false the object won't be created.
-
If an entity should be modified when it was created the best solution is to catch the MSG_MENUPREPARE message.
-
There's no guarantee NodeData::Init() is called only once. In fact it may very well be called multiple times.
Free
Each class derived from NodeData can implement NodeData::Free(). This function is called when an instance gets freed. Implement this function to free internal data.
{
}
static void Free(GeListHead *&v)
void DeleteMem(T *&p)
Definition: defaultallocator.h:257
Further Reading