ShaderData Member List

This is the complete list of members for ShaderData, including all inherited members.

CopyTo(NodeData *dest, const GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn) constNodeDatavirtual
DestroyGLImage(BaseShader *sh, BaseDocument *doc)ShaderDatavirtual
Destructor()BaseData
Draw(BaseShader *sh, BaseObject *op, BaseTag *tag, BaseDraw *bd, BaseDrawHelp *bh)ShaderDatavirtual
Free(GeListNode *node)NodeDatavirtual
FreeRender(BaseShader *sh)ShaderDatavirtual
Get()NodeData
Get() constNodeData
GetAccessedObjects(const BaseList2D *node, METHOD_ID method, AccessedObjectsCallback &access) constNodeDatavirtual
GetBranchInfo(const GeListNode *node, const maxon::ValueReceiver< const BranchInfo & > &info, GETBRANCHINFO flags) constNodeDatavirtual
GetBubbleHelp(GeListNode *node, maxon::String &str)NodeDatavirtual
GetDDescription(const GeListNode *node, Description *description, DESCFLAGS_DESC &flags) constNodeDatavirtual
GetDEnabling(const GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc) constNodeDatavirtual
GetDocument(const GeListNode *node) constNodeDatavirtual
GetDParameter(const GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags) constNodeDatavirtual
GetGLImageSize(BaseShader *sh, BaseDocument *doc, Int32 s, Bool noScale, Int32 &w, Int32 &h)ShaderDatavirtual
GetRenderInfo(BaseShader *sh)ShaderDatavirtual
GetSubsurfaceShader(BaseShader *sh, Float &bestmpl)ShaderDatavirtual
GlMessageDummy(BaseShader *sh, Int32 type, void *msgdata)ShaderDatavirtual
GroupChanges(BaseList2D *node)NodeDatavirtual
Init(GeListNode *node, Bool isCloneInit)NodeDatavirtual
InitGLImage(BaseShader *sh, BaseDocument *doc, BaseThread *th, BaseBitmap *bmp, Bool alpha, Int32 doccolorspace, Bool linearworkflow)ShaderDatavirtual
InitRender(BaseShader *sh, const InitRenderStruct &irs)ShaderDatavirtual
InvalidateGLImage(BaseShader *sh, BaseDocument *doc)ShaderDatavirtual
IsDocumentRelated(const GeListNode *node, Bool &docrelated) constNodeDatavirtual
IsInstanceOf(const GeListNode *node, Int32 type) constNodeDatavirtual
Message(GeListNode *node, Int32 type, void *data)NodeDatavirtual
NodeData()NodeData
Output(BaseShader *sh, ChannelData *cd)ShaderDatavirtual
private_linkNodeDataprotected
Read(GeListNode *node, HyperFile *hf, Int32 level)NodeDatavirtual
SetDParameter(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags)NodeDatavirtual
TranslateDescID(GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at)NodeDatavirtual
Write(const GeListNode *node, HyperFile *hf) constNodeDatavirtual
~BaseData()BaseDatavirtual