C4D_Falloff Member List

This is the complete list of members for C4D_Falloff, including all inherited members.

AddFalloffToDescription(const BaseList2D *op, Description *description, DESCFLAGS_DESC flags, Bool showValue=true, Bool showColor=false, Bool showDirection=false, Bool showRotation=false) constC4D_Falloff
Alloc(BaseContainer *parentBc, Int cType=0)C4D_Falloffstatic
C4D_Falloff()C4D_Falloffprivate
CopyTo(C4D_Falloff *dest, BaseList2D *destPtr) constC4D_Falloff
Draw(BaseList2D *op, BaseDraw *bd, BaseDrawHelp *bh, DRAWPASS drawpass)C4D_Falloff
Free(C4D_Falloff *&node)C4D_Falloffstatic
Free(const C4D_Falloff *&node)C4D_Falloffstatic
GetAccessedObjects(const BaseList2D *op, METHOD_ID method, AccessedObjectsCallback &access) constC4D_Falloff
GetChannelFlags() constC4D_Falloff
GetContainerInstance()C4D_Falloff
GetDEnabling(const DescID &id, Bool &enabled) constC4D_Falloff
GetDirty(BaseList2D *op, const BaseDocument *doc)C4D_Falloff
GetHandle(Int32 i, HandleInfo &info) constC4D_Falloff
GetHandleCount() constC4D_Falloff
GetMg() constC4D_Falloff
GetMode() constC4D_Falloff
HasContent() constC4D_Falloff
InitFalloff(BaseDocument *doc=nullptr, BaseObject *op=nullptr)C4D_Falloff
InitFalloff(const BaseDocument *doc, const BaseObject *op, FalloffDataData &data) constC4D_Falloff
IsAllocType typedefC4D_Falloff
IsFields() constC4D_Falloff
Message(BaseList2D *op, Int32 id, void *m_data=nullptr)C4D_Falloff
MultiSample(const BaseList2D *op, const Vector *p, Float *result, Int count, const FalloffDataData &data, Bool usespline=true, Float weight=0.0_f) constC4D_Falloff
PreSample(const BaseList2D *op, const BaseDocument *doc, const FieldInput &inputs, FieldOutput &result, const FalloffDataData &data, FIELDSAMPLE_FLAG flags) constC4D_Falloff
Sample(const BaseList2D *op, const Vector &p, Float *result, const FieldOutput *fieldSamples, const FalloffDataData &data, Bool usespline=true, Float weight=0.0_f, Int index=-1) constC4D_Falloff
SetChannelFlags(FIELDLIST_FLAGS flags)C4D_Falloff
SetDirty()C4D_Falloff
SetHandle(Int32 i, Vector p, const HandleInfo &info)C4D_Falloff
SetMg(const Matrix &mg)C4D_Falloff
SetMode(Int32 type)C4D_Falloff
SetTime(BaseTime time)C4D_Falloff
~C4D_Falloff()C4D_Falloffprivate