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    VolumeObject Manual

    About

    A VolumeObject represents a volume (maxon::VolumeInterface) inside a Cinema 4D scene. Typically a VolumeObject is found in the cache of a generator like the VolumeBuilder. The VolumeObject class is defined in the lib_volumeobject.h header file.

    A VolumeObject object is an instance of Ovolume.

    // This example checks if the given object is a volume builder.
    // If so, it accesses the cache to get the VolumeObject.
    // check if VolumeBuilder
    if (object->IsInstanceOf(Ovolumebuilder) == false)
    return maxon::OK;
    VolumeBuilder* const volumeBuilder = static_cast<VolumeBuilder*>(object);
    // get cache
    BaseObject* const cache = volumeBuilder->GetCache(nullptr);
    if (cache == nullptr)
    return maxon::IllegalStateError(MAXON_SOURCE_LOCATION);
    // check for volume object
    if (cache->IsInstanceOf(Ovolume))
    {
    const VolumeObject* const volumeObject = static_cast<VolumeObject*>(cache);
    const maxon::Volume volume = volumeObject->GetVolume();
    const maxon::String gridName = volume.GetGridName();
    DiagnosticOutput("Grid Name: @", gridName);
    }
    PyObject * object
    Definition: asdl.h:7
    Definition: c4d_baseobject.h:225
    BaseObject * GetCache(HierarchyHelp *hh=nullptr)
    Definition: c4d_baseobject.h:820
    Bool IsInstanceOf(Int32 id) const
    Definition: c4d_baselist.h:1436
    Definition: lib_volumebuilder.h:43
    Definition: lib_volumeobject.h:41
    const maxon::VolumeInterface * GetVolume() const
    Definition: string.h:1235
    return OK
    Definition: apibase.h:2690
    #define Ovolume
    Volume Object.
    Definition: ge_prepass.h:1155
    #define Ovolumebuilder
    Volume Builder.
    Definition: ge_prepass.h:1157
    #define DiagnosticOutput(formatString,...)
    Definition: debugdiagnostics.h:176
    #define MAXON_SOURCE_LOCATION
    Definition: memoryallocationbase.h:67
    Definition: object.h:105

    VolumeObject

    A VolumeObject can be created with these functions:

    The volume represented by the object is accessed with:

    Further Reading