Macros | |
#define | MDATA_AUTOMATICUV_TAGINDEX |
#define | MDATA_AUTOMATICUV_OVERLAPIDENTICAL |
#define | MDATA_AUTOMATICUV_OVERLAPMIRRORED |
#define | MDATA_AUTOMATICUV_SPACING |
#define | MDATA_AUTOMATICUV_USENORMALS |
#define | MDATA_AUTOMATICUV_SPACINGASPECT |
#define | MDATA_AUTOMATICUV_FORCESEAMS |
#define | MDATA_AUTOMATICUV_ALLOWSTRETCH |
#define | MDATA_AUTOMATICUV_MERGEMULTIOBJECT |
#define MDATA_AUTOMATICUV_TAGINDEX |
Int32 Index of the uv tag that should be the target of the new uv data.
#define MDATA_AUTOMATICUV_OVERLAPIDENTICAL |
Bool Activates the overlap of identical uv islands.
#define MDATA_AUTOMATICUV_OVERLAPMIRRORED |
Bool Activates the overlap of mirrored uv islands.
#define MDATA_AUTOMATICUV_SPACING |
Float Distance for gaps between islands.
#define MDATA_AUTOMATICUV_USENORMALS |
Bool Activates the use of shading normals to help with uv borders.
#define MDATA_AUTOMATICUV_SPACINGASPECT |
Float Spacing aspect ratio.
#define MDATA_AUTOMATICUV_FORCESEAMS |
Bool Forces a seam at hard edges of the mesh.
#define MDATA_AUTOMATICUV_ALLOWSTRETCH |
Float [0.0 .. 0.5] Controls how much stretching is allowed to happen to improve packing.
#define MDATA_AUTOMATICUV_MERGEMULTIOBJECT |
Bool If true and multiple objects are passed they will be packed in one unified UV space.