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    BaseShader Member List

    This is the complete list of members for BaseShader, including all inherited members.

    AddEventNotification(BaseList2D *bl, NOTIFY_EVENT eventid, NOTIFY_EVENT_FLAG flags, const BaseContainer *data)BaseList2D
    AddUniqueID(Int32 appid, const Char *const mem, Int bytes)BaseList2D
    Alloc(Int32 type)BaseShaderstatic
    AnimationLayerRemap(BaseObject **layer=nullptr)BaseList2D
    BakeShaderIntoBaseBitmap(BaseBitmap &outBmp, BaseDocument &doc, BaseThread *parentThread, Bool doAlpha, Int32 colorSpace, Bool linearworkflow, Bool useHDR, Int xmin, Int xmax, Int ymin, Int ymax)BaseShader
    BaseList2D()BaseList2Dprivate
    BaseShader()BaseShaderprivate
    C4DAtom()C4DAtomprivate
    C4DAtomGoal()C4DAtomGoalprivate
    ChangeNBit(NBIT bit, NBITCONTROL bitmode)GeListNode
    ClearKeyframeSelection()BaseList2D
    Compare(BaseShader *dst)BaseShader
    CopyTo(C4DAtom *dst, COPYFLAGS flags, AliasTrans *trn)C4DAtom
    DelBit(Int32 mask)BaseList2D
    DestroyGLImage(BaseDocument *doc)BaseShader
    Edit()BaseList2D
    FindCTrack(const DescID &id)BaseList2D
    FindEventNotification(BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)BaseList2D
    FindKeyframeSelection(const DescID &id)BaseList2D
    FindUniqueID(Int32 appid, const Char *&mem, Int &bytes) constBaseList2D
    Free(BaseShader *&ps)BaseShaderstatic
    BaseList2D::Free(BaseList2D *&bl)BaseList2Dstatic
    FreeRender()BaseShader
    GeListNode()GeListNodeprivate
    GetAllBits() constBaseList2D
    GetAllNimbusRefs() constBaseList2D
    GetAnimatedParameter(const DescID &id, GeData &t_data1, GeData &t_data2, Float &mix, DESCFLAGS_GET flags)BaseList2D
    GetBit(Int32 mask) constBaseList2D
    GetBitmap()BaseShader
    GetBranchInfo(BranchInfo *info, Int32 max, GETBRANCHINFO flags)GeListNode
    GetBubbleHelp()BaseList2D
    GetClassification() constC4DAtom
    GetClone(COPYFLAGS flags, AliasTrans *trn)C4DAtom
    GetCTrackRoot()BaseList2D
    GetCustomData()GeListNode
    GetData()BaseList2D
    GetDataInstance() constBaseList2D
    GetDataInstance()BaseList2D
    GetDataInstanceRef() constBaseList2D
    GetDataInstanceRef()BaseList2D
    GetDescIDState(const DescID &id, Bool tolerant) constBaseList2D
    GetDescription(Description *description, DESCFLAGS_DESC flags)C4DAtom
    GetDirty(DIRTYFLAGS flags) constC4DAtom
    GetDiskType() constC4DAtom
    GetDocument()GeListNode
    GetDown()BaseShader
    GetDownLast()BaseShader
    GetDynamicDescription()C4DAtom
    GetEnabling(const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)C4DAtom
    GetFirstCTrack()BaseList2D
    GetFirstOverride()BaseList2D
    GetFirstShader() constBaseList2D
    GetHDirty(HDIRTYFLAGS mask) constC4DAtom
    GetHiddenShaderRoot()BaseList2D
    GetIcon(IconData *dat)BaseList2D
    GetInfo() constGeListNode
    GetLayerData(BaseDocument *doc, Bool rawdata=false)BaseList2D
    GetLayerObject(BaseDocument *doc)BaseList2D
    GetListHead()GeListNode
    GetMain() constBaseList2D
    GetMarker() constBaseList2D
    GetMarkerStampEx(UInt32 *l1, UInt32 *l2)BaseList2D
    GetName() constBaseList2D
    GetNBit(NBIT bit) constGeListNode
    GetNBitMask(Int32 index) constGeListNode
    GetNext()BaseShader
    GetNimbusRef(const maxon::Id &spaceId) constBaseList2D
    GetNLARoot()BaseList2D
    GetNodeData(Int32 index=0) constGeListNode
    GetNodeData(Int32 index=0)GeListNode
    GetNodeID(Int32 index=0) constGeListNode
    GetOverrideRoot()BaseList2D
    GetParameter(const DescID &id, GeData &t_data, DESCFLAGS_GET flags)C4DAtom
    GetPred()BaseShader
    GetRealType() constC4DAtom
    GetRenderInfo()BaseShader
    GetShaderRepositoryRoot()BaseList2D
    GetSubsurfaceShader(Float &bestmpl)BaseShader
    GetType() constC4DAtom
    GetTypeName()BaseList2D
    GetUniqueIDCount() constBaseList2D
    GetUniqueIDIndex(Int32 idx, Int32 &id, const Char *&mem, Int &bytes) constBaseList2D
    GetUp()BaseShader
    GetViewportRenderId(VIEWPORT_RENDER_ID typeId) constBaseList2D
    HasGPURendererSupport() constBaseShader
    InitRender(const InitRenderStruct &is)BaseShader
    InsertAfter(GeListNode *bl)GeListNode
    InsertBefore(GeListNode *bl)GeListNode
    InsertShader(BaseShader *shader, BaseShader *pred=nullptr)BaseList2D
    InsertTrackSorted(CTrack *track)BaseList2D
    InsertUnder(GeListNode *bl)GeListNode
    InsertUnderLast(GeListNode *bl)GeListNode
    InvalidateGLImage(BaseDocument *doc)BaseShader
    IsColorManagementOff(BaseDocument *doc)BaseShader
    IsDocumentRelated()GeListNode
    IsInstanceOf(Int32 id) constC4DAtom
    IsNodeBased() constBaseList2D
    KeyframeSelectionContent()BaseList2D
    Message(Int32 type, void *data=nullptr)C4DAtom
    MultiMessage(MULTIMSG_ROUTE flags, Int32 type, void *data)C4DAtom
    PrivateGetOrCreateNimbusRef(const maxon::Id &spaceId)BaseList2D
    ProcessEditorPreviewImage(const ProcessEditorPreviewImageFn &fn)BaseShader
    Read(HyperFile *hf, Int32 id, Int32 level)C4DAtom
    ReadObject(HyperFile *hf, Bool readheader)C4DAtom
    Remove()GeListNode
    RemoveEventNotification(BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)BaseList2D
    RemoveNimbusRef(const maxon::Id &spaceId)BaseList2D
    Sample(ChannelData *cd)BaseShader
    SampleBump(ChannelData *cd, SAMPLEBUMP bumpflags)BaseShader
    Scale(Float scale)BaseList2D
    SetAllBits(Int32 bits)BaseList2D
    SetAnimatedParameter(CTrack *track, const DescID &id, const GeData &t_data1, const GeData &t_data2, Float mix, DESCFLAGS_SET flags)BaseList2D
    SetBit(Int32 mask)BaseList2D
    SETBIT_FLAG_NODIRTYBaseList2Dstatic
    SETBIT_FLAG_REMOVEBaseList2Dstatic
    SetBitEx(Int32 mask, Int32 flags)BaseList2D
    SetCustomData(GeListNode *node)GeListNode
    SetData(const BaseContainer &bc, Bool add=true)BaseList2D
    SetDescIDState(const DescID &id, DESCIDSTATE descidstate)BaseList2D
    SetDirty(DIRTYFLAGS flags)C4DAtom
    SetHDirty(HDIRTYFLAGS mask)C4DAtom
    SetKeyframeSelection(const DescID &id, Bool selection)BaseList2D
    SetLayerData(BaseDocument *doc, const LayerData &data)BaseList2D
    SetLayerObject(LayerObject *layer)BaseList2D
    SetMarker(const GeMarker &m)BaseList2D
    SetName(const maxon::String &name)BaseList2D
    SetParameter(const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)C4DAtom
    ToggleBit(Int32 mask)BaseList2D
    TransferGoal(BaseList2D *dst, Bool undolink)BaseList2D
    TransferMarker(BaseList2D *dst) constBaseList2D
    TranslateDescID(const DescID &id, DescID &res_id, C4DAtom *&res_at)C4DAtom
    Write(HyperFile *hf)C4DAtom
    WriteObject(HyperFile *hf)C4DAtom
    ~BaseList2D()BaseList2Dprivate
    ~BaseShader()BaseShaderprivate
    ~C4DAtom()C4DAtomprivate
    ~C4DAtomGoal()C4DAtomGoalprivate
    ~GeListNode()GeListNodeprivate