if (irs.linear_workflow)
channelData.
t =
doc->GetTime().Get();
channelData.
d =
Vector { 1, 1, 1 };
channelData.
n =
Vector { 0, 1, 0 };
channelData.
vd =
nullptr;
for (
Int32 y = 0; y < height; ++y)
{
{
const Float64 u = xFloat / widthFloat;
const Vector color = shader->Sample(&channelData);
bitmap->SetPixel(
x, y, r,
g, b);
}
}
shader->FreeRender();
PyObject PyObject * v
Definition: abstract.h:297
Int32 CALC_TEXINFO(Int32 texflag, Int32 channel)
Definition: c4d_shader.h:53
Vector64 TransformColor(const Vector64 &input, COLORSPACETRANSFORMATION colortransformation)
Definition: c4d_shader.h:298
PyObject * x
Definition: bytesobject.h:38
Py_UCS4 * res
Definition: unicodeobject.h:1113
maxon::Float64 Float64
Definition: ge_sys_math.h:67
maxon::Int32 Int32
Definition: ge_sys_math.h:60
#define CHANNEL_COLOR
The color channel of a material.
Definition: c4d_shader.h:95
COLORSPACETRANSFORMATION
Definition: ge_prepass.h:495
@ LINEAR_TO_SRGB
Linear to sRGB color space transformation.
INITRENDERRESULT
Definition: ge_prepass.h:405
@ OK
Everything is OK, there was no error.
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:67
Int32 SAFEINT32(Float32 x)
Definition: apibasemath.h:266
const char const char grammar * g
Definition: parsetok.h:52
unsigned long Py_ssize_t width
Definition: pycore_traceback.h:88
const char * doc
Definition: pyerrors.h:226
Definition: c4d_shader.h:1099
Vector n
[READ ONLY] The surface normal.
Definition: c4d_shader.h:1112
Float scale
[READ ONLY] The MIP blur offset.
Definition: c4d_shader.h:1117
Float t
[READ ONLY] The current time in seconds.
Definition: c4d_shader.h:1114
Vector d
[READ ONLY] The MIP sample radius in UVW coordinates.
Definition: c4d_shader.h:1113
Int32 texflag
[READ ONLY] The texture flags: TEX
Definition: c4d_shader.h:1115
VolumeData * vd
[READ ONLY] The volume information, can be nullptr.
Definition: c4d_shader.h:1116
Float off
Definition: c4d_shader.h:1117
Vector p
[READ ONLY] The texture position in UVW coordinates.
Definition: c4d_shader.h:1111
constexpr Unstrided Clamp01() const
Returns a vector that is clamped to the range [0.0 .. 1.0].
Definition: vec.h:454