VideoPostData Member List

This is the complete list of members for VideoPostData, including all inherited members.

AllocateBuffers(BaseVideoPost *node, Render *render, BaseDocument *doc)VideoPostDatavirtual
BaseData()BaseData
CalcShadow(BaseVideoPost *node, VolumeData *vd)VideoPostDatavirtual
CalcVolumetric(BaseVideoPost *node, VolumeData *vd)VideoPostDatavirtual
ComputeDiffuseCaustic(BaseVideoPost *node, VolumeData *vd, Float sampleradius, Int32 accuracy)VideoPostDatavirtual
ComputeDiffuseGI(BaseVideoPost *node, VolumeData *vd, Float receive_strength)VideoPostDatavirtual
ComputeVolumeCaustic(BaseVideoPost *node, const Vector64 &p, Int32 cpu_index)VideoPostDatavirtual
CopyTo(NodeData *dest, GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn)NodeDatavirtual
CreateExtendedRay(Ray *dst, Float x, Float y, Float lensx, Float lensy, Float time)VideoPostDatavirtual
CreateRay(Ray *dst, Float x, Float y)VideoPostDatavirtual
Destructor(void)BaseData
Draw(BaseVideoPost *node, BaseDraw *bd, BaseDrawHelp *bh)VideoPostDatavirtual
Execute(BaseVideoPost *node, VideoPostStruct *vps)VideoPostDatavirtual
ExecuteLine(BaseVideoPost *node, PixelPost *pp)VideoPostDatavirtual
ExecutePixel(BaseVideoPost *node, PixelPost *pp, Int32 x, Int32 subx, Int32 suby)VideoPostDatavirtual
Free(GeListNode *node)NodeDatavirtual
Get(void) constNodeData
GetBranchInfo(GeListNode *node, BranchInfo *info, Int32 max, GETBRANCHINFO flags)NodeDatavirtual
GetBubbleHelp(GeListNode *node, maxon::String &str)NodeDatavirtual
GetDDescription(GeListNode *node, Description *description, DESCFLAGS_DESC &flags)NodeDatavirtual
GetDEnabling(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)NodeDatavirtual
GetDocument(GeListNode *node)NodeDatavirtual
GetDParameter(GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags)NodeDatavirtual
GetGlInfoDummy(BaseVideoPost *node, BaseDocument *doc, BaseDraw *bd)VideoPostDatavirtual
GetMotionInfo(BaseVideoPost *node, MotionInfo &info)VideoPostDatavirtual
GetRenderInfo(BaseVideoPost *node)VideoPostDatavirtual
GlDrawDummy(BaseVideoPost *node, BaseDraw *bd, GlFrameBuffer *fbuf, Int32 colortex, Int32 depthtex, UInt32 flags)VideoPostDatavirtual
Init(GeListNode *node)NodeDatavirtual
IsDocumentRelated(const GeListNode *node, Bool &docrelated) constNodeDatavirtual
IsInstanceOf(const GeListNode *node, Int32 type) constNodeDatavirtual
Message(GeListNode *node, Int32 type, void *data)NodeDatavirtual
NetCreateBuffer(BaseVideoPost *node, VideoPostStruct *vps, Int32 x, Int32 y, Int32 sizex, Int32 sizey, Int32 &id, Int32 &subid)VideoPostDatavirtual
NetFrameFree(BaseVideoPost *node)VideoPostDatavirtual
NetFrameInit(BaseVideoPost *node, BaseDocument *doc, RenderJob *job, Int32 assignedClients, const NetRenderData *renderData, MultipassBitmap *frameBmp, BaseThread *bt, Int32 &realdepth)VideoPostDatavirtual
NetFrameMessage(BaseVideoPost *node, const C4DUuid &remoteUuid, const NetRenderBuffer &data, NetRenderBuffer *result)VideoPostDatavirtual
NodeData()NodeData
private_linkNodeDataprotected
Read(GeListNode *node, HyperFile *hf, Int32 level)NodeDatavirtual
RenderEngineCheck(BaseVideoPost *node, Int32 id)VideoPostDatavirtual
SetDiffuseWeight(BaseVideoPost *node, Int32 cpu_index, Float weight)VideoPostDatavirtual
SetDParameter(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags)NodeDatavirtual
StereoGetCameraCountEditor(BaseVideoPost *node, BaseDocument *doc, BaseDraw *bd)VideoPostDatavirtual
StereoGetCameraCountRenderer(BaseVideoPost *node, BaseDocument *doc, RenderData *rd)VideoPostDatavirtual
StereoGetCameraInfo(BaseVideoPost *node, BaseDocument *doc, BaseDraw *bd, RenderData *rd, Int32 index, StereoCameraInfo &info)VideoPostDatavirtual
StereoGetSceneHookID(BaseVideoPost *node)VideoPostDatavirtual
StereoMergeImages(BaseVideoPost *node, BaseBitmap *dest, const BaseBitmap *const *source, Int32 cnt, const BaseContainer &settings, COLORSPACETRANSFORMATION transform)VideoPostDatavirtual
TranslateDescID(GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at)NodeDatavirtual
Write(GeListNode *node, HyperFile *hf)NodeDatavirtual
~BaseData(void)BaseDatavirtual