SceneHookData Member List

This is the complete list of members for SceneHookData, including all inherited members.

AddToExecution(BaseSceneHook *node, PriorityList *list)SceneHookDatavirtual
BaseData()BaseData
CopyTo(NodeData *dest, GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn)NodeDatavirtual
Destructor(void)BaseData
DisplayControl(BaseDocument *doc, BaseObject *op, BaseObject *chainstart, BaseDraw *bd, BaseDrawHelp *bh, ControlDisplayStruct &cds) constSceneHookDatavirtual
Draw(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, BaseDrawHelp *bh, BaseThread *bt, SCENEHOOKDRAW flags)SceneHookDatavirtual
Execute(BaseSceneHook *node, BaseDocument *doc, BaseThread *bt, Int32 priority, EXECUTIONFLAGS flags)SceneHookDatavirtual
Free(GeListNode *node)NodeDatavirtual
FreeDisplayControl(void)SceneHookDatavirtual
FreeSceneHook(BaseSceneHook *node, BaseDocument *doc)SceneHookDatavirtual
Get(void) constNodeData
GetBranchInfo(GeListNode *node, BranchInfo *info, Int32 max, GETBRANCHINFO flags)NodeDatavirtual
GetBubbleHelp(GeListNode *node, maxon::String &str)NodeDatavirtual
GetCursorInfo(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, Float x, Float y, BaseContainer &bc)SceneHookDatavirtual
GetDDescription(GeListNode *node, Description *description, DESCFLAGS_DESC &flags)NodeDatavirtual
GetDEnabling(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)NodeDatavirtual
GetDocument(GeListNode *node)NodeDatavirtual
GetDParameter(GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags)NodeDatavirtual
Init(GeListNode *node)NodeDatavirtual
InitDisplayControl(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, const AtomArray *active)SceneHookDatavirtual
InitSceneHook(BaseSceneHook *node, BaseDocument *doc, BaseThread *bt)SceneHookDatavirtual
IsDocumentRelated(const GeListNode *node, Bool &docrelated) constNodeDatavirtual
IsInstanceOf(const GeListNode *node, Int32 type) constNodeDatavirtual
KeyboardInput(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg)SceneHookDatavirtual
Message(GeListNode *node, Int32 type, void *data)NodeDatavirtual
MouseInput(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg)SceneHookDatavirtual
NodeData()NodeData
private_linkNodeDataprotected
Read(GeListNode *node, HyperFile *hf, Int32 level)NodeDatavirtual
SetDParameter(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags)NodeDatavirtual
TranslateDescID(GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at)NodeDatavirtual
Write(GeListNode *node, HyperFile *hf)NodeDatavirtual
~BaseData(void)BaseDatavirtual