Open Search
    SceneHookData Member List

    This is the complete list of members for SceneHookData, including all inherited members.

    AddToExecution(BaseSceneHook *node, PriorityList *list)SceneHookDatavirtual
    BaseData()BaseData
    CopyTo(NodeData *dest, GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn)NodeDatavirtual
    Destructor(void)BaseData
    DisplayControl(BaseDocument *doc, BaseObject *op, BaseObject *chainstart, BaseDraw *bd, BaseDrawHelp *bh, ControlDisplayStruct &cds) constSceneHookDatavirtual
    Draw(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, BaseDrawHelp *bh, BaseThread *bt, SCENEHOOKDRAW flags)SceneHookDatavirtual
    Execute(BaseSceneHook *node, BaseDocument *doc, BaseThread *bt, Int32 priority, EXECUTIONFLAGS flags)SceneHookDatavirtual
    Free(GeListNode *node)NodeDatavirtual
    FreeDisplayControl(void)SceneHookDatavirtual
    FreeSceneHook(BaseSceneHook *node, BaseDocument *doc)SceneHookDatavirtual
    Get(void) constNodeData
    GetBranchInfo(GeListNode *node, BranchInfo *info, Int32 max, GETBRANCHINFO flags)NodeDatavirtual
    GetBubbleHelp(GeListNode *node, maxon::String &str)NodeDatavirtual
    GetCursorInfo(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, Float x, Float y, BaseContainer &bc)SceneHookDatavirtual
    GetDDescription(GeListNode *node, Description *description, DESCFLAGS_DESC &flags)NodeDatavirtual
    GetDEnabling(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)NodeDatavirtual
    GetDocument(GeListNode *node)NodeDatavirtual
    GetDParameter(GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags)NodeDatavirtual
    Init(GeListNode *node)NodeDatavirtual
    InitDisplayControl(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, const AtomArray *active)SceneHookDatavirtual
    InitSceneHook(BaseSceneHook *node, BaseDocument *doc, BaseThread *bt)SceneHookDatavirtual
    IsDocumentRelated(const GeListNode *node, Bool &docrelated) constNodeDatavirtual
    IsInstanceOf(const GeListNode *node, Int32 type) constNodeDatavirtual
    KeyboardInput(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg)SceneHookDatavirtual
    Message(GeListNode *node, Int32 type, void *data)NodeDatavirtual
    MouseInput(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg)SceneHookDatavirtual
    NodeData()NodeData
    private_linkNodeDataprotected
    Read(GeListNode *node, HyperFile *hf, Int32 level)NodeDatavirtual
    SetDParameter(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags)NodeDatavirtual
    TranslateDescID(GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at)NodeDatavirtual
    Write(GeListNode *node, HyperFile *hf)NodeDatavirtual
    ~BaseData(void)BaseDatavirtual