c4d.PriorityData¶
-
class
c4d.
PriorityData
¶ Priority data type (CUSTOMGUI_PRIORITY_DATA).
This type is called by value.
Methods Signatures
|
Sets a priority values. |
|
Retrieves the priority values. |
Inheritance
Parent Class:
Methods Documentation
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PriorityData.
__init__
(self, v=None)¶ - Parameters
v (Optional[c4d.PriorityData]) – Copy constructor.
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PriorityData.
SetPriorityValue
(self, lValueID, data)¶ Sets a priority values.
- Parameters
lValueID (int) –
The priority value ID to set:
PRIORITYVALUE_MODE
int
Mode:
CYCLE_INITIAL
Initial.
CYCLE_ANIMATION
Animation.
CYCLE_EXPRESSION
Expression.
CYCLE_DYNAMICS
Dynamics.
CYCLE_GENERATORS
Generators.
PRIORITYVALUE_PRIORITY
int
Priority.
PRIORITYVALUE_CAMERADEPENDENT
bool
Camera dependent.
data (any) – The priority value to set.
- Return type
bool
- Returns
True if successful, otherwise False
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PriorityData.
GetPriorityValue
(self, lValueID)¶ Retrieves the priority values.
- Parameters
lValueID (int) –
The priority value ID to get:
PRIORITYVALUE_MODE
int
Mode:
CYCLE_INITIAL
Initial.
CYCLE_ANIMATION
Animation.
CYCLE_EXPRESSION
Expression.
CYCLE_DYNAMICS
Dynamics.
CYCLE_GENERATORS
Generators.
PRIORITYVALUE_PRIORITY
int
Priority.
PRIORITYVALUE_CAMERADEPENDENT
bool
Camera dependent.
- Return type
Any
- Returns
The priority value.