c4d.BaseTag

class c4d.BaseTag
A variety of properties can be added to objects using tags.
For example, adding smoothing (Phong tag) or preventing an object from being edited accidentally (Protection tag).

Methods Signatures

BaseTag.__init__(self, type) Initialize a new BaseTag in memory.
BaseTag.GetObject(self) Returns the object where the object is attached.
BaseTag.GetOrigin(self) Returns where the tag was cloned from.

Inheritance

Inheritance

Parent Class:

Children Classes:

Methods Documentation

BaseTag.__init__(self, type)

Initialize a new BaseTag in memory.

Parameters:type (int) – The type of tag. See Tag Types.
Return type:c4d.BaseTag
Returns:A new tag.
BaseTag.GetObject(self)

Returns the object where the object is attached.

Return type:c4d.BaseObject
Returns:The object or None if it is not attached.
BaseTag.GetOrigin(self)

Returns where the tag was cloned from.

Note

For example, if the tag is on a cache object, it tells you what the original tag was from the original document.

Return type:c4d.BaseTag
Returns:The origin tag or None.