c4d.BaseTag

class c4d.BaseTag
A variety of properties can be added to objects using tags.
For example, adding smoothing (Phong tag) or preventing an object from being edited accidentally (Protection tag).

Methods Signatures

BaseTag.__init__(self, type)

Initialize a new BaseTag in memory.

BaseTag.GetObject(self)

Returns the object where the object is attached.

BaseTag.GetOrigin(self)

Returns where the tag was cloned from.

Inheritance

Parent Class:

Children Classes:

Methods Documentation

BaseTag.__init__(self, type)

Initialize a new BaseTag in memory.

Parameters

type (int) – The type of tag. See Tag Types.

Return type

c4d.BaseTag

Returns

A new tag.

BaseTag.GetObject(self)

Returns the object where the object is attached.

Return type

Optional[c4d.BaseObject]

Returns

The object or None if it is not attached.

BaseTag.GetOrigin(self)

Returns where the tag was cloned from.

Note

For example, if the tag is on a cache object, it tells you what the original tag was from the original document.

Return type

Optional[c4d.BaseTag]

Returns

The origin tag or None.